Standard Jund Monsters by Andrea Mengucci
Planeswalker (3)
Creature (21)
Sorcery (2)
Enchantment (4)
Land (24)
Earlier, I played in the Early Access event on Arena a bunch with some my brews. Today, after some testing, I’ll show you this sweet Jund Monsters deck I brewed, comprised mostly of new cards from Kaldheim!
Just a side note: don’t be scared by the amount of new rares and mythics – that’s normal in Standard these days.
Goldspan Dragon and Vorinclex, Monstrous Raider are two of the most powerful cards in the set. Both are incredibly aggressive with haste and both provide a good effect the turn they come into play.
Goldspan Dragon gives you back two mana the turn it comes into play and attacks, and because of that the deck’s built to maximize that effect with efficient removal spells and interaction that costs two or less. The first ones that comes to mind are Bonecrusher Giant, Eliminate and Heartless Act. There’s also a very juicy sideboard card that I’m excited to try, Snakeskin Veil, which protects Goldspan Dragon perfectly!
Vorinclex, Monstrous Raider has the silent effect of shutting down your opponent’s Sagas and most of their planeswalkers, as you can see in this clip where my opponent’s Vorinclex prevented two Showdown of the Skalds and an Ugin, the Spirit Dragon!
Vorinclex is also very strong with your own Sagas and your own planeswalkers. In particular, both Garruk, Unleashed and Tibalt, Cosmic Impostor are able to ultimate the same turn they come into play. That’s no joke or meme – that’s actually a super powerful play that you can do pretty consistently in Standard!
Biding the Old Gods may not seem exceptional in this deck, but it does a good job at providing some two-for-one value. Lotus Cobra has some nice bonuses with it since the tapped Forest you get still makes a mana when it enters the battlefield. Additionally, Vorinclex can also get quite nasty with the third chapter, since trample plus deathtouch makes it very difficult for your opponent to block.
To round it out, there’s two more Gods from Kaldheim in the list with Valki, God of Lies and Esika, God of the Three.
Valki is good, cheap interaction that can be used in the late game in the form of Tibalt, Cosmic Impostor while Esika is a good defensive creature that also ramps. She can even make your Valki and Vorinclex ramp when needed!
Don’t sleep on Esika’s flip side, The Prismatic Bridge. It’s actually castable with Lotus Cobra and Fabled Passage and it can break a game stall and give a powerful engine to win the game against a control deck.