Looking Back at the Emperor Format

While surfing the internet last weekend, I noticed that a casual, multiplayer format got some attention and TLC from Wizards of the Coast. No, I’m not talking about Commander, but rather a much older casual variant called “Emperor.” 

Here’s the post from the MTG mothership from about 12 years ago:

WOTC suggests in the article that the “Emperor” format variant is a fun way to shake up a sealed-deck gathering by adding a team-based, multiplayer element to the mix. 

I happen to agree that Emperor is an interesting Magic variant. In fact, it was the first set of alternate rules for multiplayer that I ever encountered way back when I started playing Magic in the mid 1990s. I’m talking back before there was even an Elder Dragon Highlander format, let alone commanders and command zones. 

 

 

Emperor is also interesting in that it is a multiplayer team format. Here’s a summary of the format rules that make the format unique:

  1. Teams of three or five players, seated together on one side of the table against the other team. 
  2. The player seated in the middle of each team is that team’s “Emperor.” 
  3. The allied players seated to the left or right of the Emperor are the teams’ “Generals” or “Lieutenants.” 
  4. A team only loses the game when it’s Emperor loses the game. 
  5. Spells have a “range of influence” that dictates how far their effects impact other players. A General or Lieutenant’s spells and abilities have a “range of one” (meaning their spells and abilities impact the players sitting directly adjacent to them, i.e. an adjacent opposing General or Lieutenant and their own Emperor. Emperor’s have a “range of influence of two,” meaning their spells will impact both of the Emperor’s own Generals and both opposing Generals. 
  6. All creatures have the ability: “T: Target teammate gains control of this creature. Activate this ability only when you could cast a sorcery.”

Essentially, the objective of each team is to defeat the enemy “Emperor” in the middle of the opponent’s formation. Spells have a “range of influence” and players can tap their own creatures to send them to help a teammate’s position. 

Emperor also received some official rules updates in the Comprehensive Rules to coincide with the release of Kamigawa: Neon Dynasty:

Emperor Rules

From the glossary of the Comprehensive Rules (February 18, 2022—Kamigawa: Neon Dynasty)

Emperor Variant

A multiplayer variant played among three-player teams. See rule 809, “Emperor Variant.”

From the Comprehensive Rules (February 18, 2022—Kamigawa: Neon Dynasty)

  • 809. Emperor Variant
    • 809.1. The Emperor variant involves two or more teams of three players each.
    • 809.2. Each team sits together on one side of the table. Each team decides the order in which it’s seated. Each team has one emperor, who sits in the middle of the team. The remaining players on the team are generals whose job is to protect the emperor.
    • 809.3. The Emperor variant uses the following default options.
      • 809.3a The range of influence is limited to 2 for emperors and 1 for generals. See rule 801, “Limited Range of Influence Option.”
      • 809.3b Emperor games use the deploy creatures option (see rule 804).
      • 809.3c A player can attack only an opponent seated immediately next to them.
        Example: At the start of an Emperor game, neither emperor can attack any opponents, even though both of the opposing generals are within their spell range.
    • 809.4. Randomly determine which emperor goes first. Turn order goes to the players’ left.
    • 809.5. The Emperor variant includes the following specifications for winning and losing the game. All other rules for ending the game also apply. (See rule 104.)
      • 809.5a A team wins the game if its emperor wins.
      • 809.5b A team loses the game if its emperor loses.
      • 809.5c The game is a draw for a team if the game is a draw for its emperor.
    • 809.6. The Emperor variant can also be played with any number of equally sized teams. If the teams have more than three players, the range of influence of each player should be adjusted.
      • 809.6a Each general’s range of influence should be the minimum number that allows one general from an opposing team to begin the game within their range of influence. Each emperor’s range of influence should be the minimum number that allows two generals from opposing teams to begin the game within their range of influence. Players should be seated such that no emperor begins the game within the range of influence of another emperor.
        Example: In an Emperor game between two teams of four players each, the player configuration (either clockwise or counterclockwise around the table) should be: Team A general 1, Team A emperor, Team A general 2, Team A general 3, Team B general 1, Team B emperor, Team B general 2, Team B general 3. Each emperor has range of influence 3. Each general 2 has range of influence 2. Each general 1 and general 3 has range of influence 1.
    • 809.7. In the Emperor variant, a team’s resources (cards in hand, mana, and so on) are not shared. Teammates may review each other’s hands and discuss strategies at any time. Teammates can’t manipulate each other’s cards or permanents.

Source: MTGFandom Wiki Page

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It’s interesting to me that WOTC posted an article about the Emperor format and took the time to clarify some of it’s minutiae in the comprehensive rules. I also see the format serves an interesting function because it is a mechanism for playing team-based multiplayer, which is a pretty fun concept both in theory and practice. Team Sealed Grand Prix, for instance, were among my absolute favorite events to play across the entire history of Magic. There’s something special about getting to play on the same team as your friends and working cooperatively to build decks. I love it. 

I haven’t played a game of Emperor in well over a decade, but the format has a special place in my heart because it was how I was first introduced to multiplayer Magic. Back in the day, when I was just a wee boy, my cousin and I used to go up to a local comic book shop that had a Magic open play night and those gatherings always ended with games of Emperor. We clearly didn’t know very much about how to build great decks back then and so everybody would just use their regular dueling decks to fall into line and defend the Emperor. 

I remember that some players would build decks specifically designed to be great at being the Emperor featuring cards like Howling Mine to gas up teammates within a “range of influence of two.”

Howling MineMoat

I remember that Moat was a really hot Emperor staple way back in the day since it essentially impacted combat for both sets of Generals. 

The Abyss

Enchant world cards impacted everybody regardless of range of influence which kind of makes them the OG cards designed for multiplayer because their mechanic has some unique applications specific to a multiplayer format that was popular among casual fans at the time. 

So, there were players almost 30 years ago who had meta decks to play the format which is a neat piece of Magic trivia. While I do think that it’s interesting that players can construct decks specifically tuned to the format, I also kind of like the way WOTC has positioned the format as being a vehicle for sealed team deckbuilding where we can put certain types of cards into a General or Emperor’s deck, depending on where they will be most effective. Also keep in mind that the Emperor can play their own creatures and then tap them the following turn to send them to a teammate’s aid. 

Last week, I touched on the idea that Commander has become the de facto way that Constructed casual Magic tends to be played. One of the shortcomings of Commander as a format variant for Limited play (as opposed to Constructed) is that it relies on a legendary creature to be a commander and cards that share a color identity which is very restricting to building a sealed pool, whereas Emperor is a lot more flexible as an option for building sealed decks (not to mention that “team-based” multiplayer element is unique and interesting in and of itself).

The fact that WOTC updated the rules and posted about the format also makes me wonder if there’s any chance they’d ever support the format as a legitimate sealed deck format that could be played at a MagicFest, prerelease or side event as a sort of Team Sealed alternate variant. I have no clue, but it would certainly be fun to battle multiplayer with a team of three in a way that is different from Two-Headed Giant (which I also enjoy). 

It’s interesting to me as a long time fan and player to see a seemingly ancient artifact of a format dug up and reexamined. I do remember playing Emperor before EDH and enjoying the experience as a beginning player all those years ago. 

Last but not least… I can’t help but observe that a Battle Box, such as my DeMars Danger Cube stack, would be absolutely perfect for facilitating casual games of Emperor using the Battle Box mana system of one of each of the five basics and five ETB tapped dual lands. 

The stack is already balanced to the best of my ability with regard to color, mana value and power level, which means each player in the Emperor game could be given approximately 75 random spells from the big stack to represent their deck and ten lands to be deployed from exile. The ability to “pass creatures” to teammates is also a great way to make sure the synergy cards end up going to where they are useful.

Playing Emperor with a Battle Box is also interesting for the same reason as applying the format to a Sealed deck. It takes the customization of building decks specifically tuned to exploit the mechanics of the format out of the equation and removes the necessity of actually spending 50 minutes building Sealed pools before a game can even be played (or requiring six or more different decks to be present in order for a game to occur). The LGS in my province was finally able to open back up to host their weekly casual open play night and so I fully intend to take my stack next week and see if I can find five other spellslingers who want to try out a game of Emperor using my Danger Room stack. 

In summary:

  1. Last week, WOTC updated the comprehensive rules describing the format. 
  2. Emperor is an interesting casual, multiplayer team variant that can be easily applied to sealed deck construction in a way that Commander is quite inflexible. 
  3. I’m fairly certain that a well-balanced Battle Box is an excellent way to facilitate casual games of Emperor without any setup. 

 

2 thoughts on “Looking Back at the Emperor Format”

  1. Randomly ran across this article because I was reminiscing about playing Emperor, which is the way I learned to play Magic all the way back in the mid ’90s.
    It really was a fun format to play with friends. We’d get together every Friday night to play at a buddies house. He even had a custom made table so we could play 3v3 Emperor and see the whole battlefield better.

    Coming back to Magic after years, I find Commander is a bit lacking to me. It feels more like everyone wants to show off their cool interactions, and I miss that team aspect that Emperor provided.

    I never thought about doing Emperor as a Sealed format. Now I need to go find 5 friends who are willing!

  2. The rules are still a little wonky for emperor, especially in the commander format. For instance, when dealing with the influence and states that you either have an influence of one or two and it doesn’t specifically State whether or not the stack is also affected by that so if an emperor has all their lieutenants the way the rules are currently nobody can counter any of the Spells from the opposing emperor or yourself as long as the generals are still intact. That might not be the case if a higher level judge would actually make an official ruling or wizard of the coast would actually officially clear this up but I’m going to the magic 30 event next weekend and we entered inside the commander Emperor event and I literally emailed the two head judges for the event I see him this and about 12 other questions specifically formatted and geared towards the emperor format and I’ve heard nothing back. Well we did a test with our decks for the emperor format today it’s still raised more questions than answers when we actually tried to play it and couldn’t resolve certain issues because the rules just aren’t clear enough.

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