Welcome back to my look at the best Kamigawa: Neon Dynasty Commander cards. I’ll be continuing on my analysis color-by-color as usual, and this time I’ll be looking at the highlights in green.
Check out the other colors here:
White / Blue / Black / Red / Green / Gold, Artifacts and Lands
The Dragon-Kami Reborn |
What first comes to mind with this card? Why, it’s Atla Palani, of course! Getting this destroyed before it returns in egg form is a little disheartening, but you’re not losing too much beyond your initial investment. I think this is a fun-first card, as it’s pretty easy to disrupt, but if you can get it going in a Dragon deck, it’s a pretty solid defensive option that acts as a flagbearer to force people to deal with the Egg first. |
Generous Visitor |
If you’re going for a modified theme, this looks like a great way to marry the Auras with the +1/+1 counters theme. Getting to get two creatures into modified status at a time is exactly what this kind of deck is looking for. If you end up wanting to focus your Chishiro, the Shattered Blade deck more on Auras, try this out! |
Go-Shintai of Boundless Vigor |
Where the white Shrine goes wide, this goes tall. It goes in the Shrines deck, and I wouldn’t mention it here unless I thought this review would be broken up into bits and people would just shout about Shrines in the comments unless I mentioned them all. Shrines! |
Greater Tanuki |
Today I learned that “tanuki” does, in fact, refer to a canid. Taxonomy aside, this card is pretty fantastic. Three mana for an instant speed Rampant Growth that has a late-game mode of being a large trampler? Sign me up. You can even channel it early and reanimate it late. This is the all-star common from this set from a Commander perspective! |
Invoke the Ancients |
This is a lot of power and toughness for five mana, but 4/5 tramplers are often not quite big enough to hang in Commander games, and the other options are a little too passive for my taste. I’m not too excited about this one. |
Kami of Transcience |
I love a threat that grows, and Kami of Transience fits that bill while having built-in trample. If you’re playing an Enchantress-style deck, this is a fantastic threat, and the addition of a recursive ability makes it an amazing deal. If the enchantment going to the graveyard is something like Sentinel’s Eyes that you can just recast immediately to start growing this Kami again, all the better! |
Kappa Tech-Wrecker |
Most of the fun here is in the Turtle Ninja type line – other than that, I’d expect to mostly see this in Limited. |
Kodama of the West Tree |
The comparison to Tuskguard Captain here is remarkable. This could be an interesting mono-green aggressive commander – starting the game off with cheap modified creatures like Duskshell Crawler and Pelt Collector and then ramping up to play some large Hydras later sounds like a fun way to play – just make sure you’re ready with Wrap in Vigor and other defensive spells when the wrath circus comes to town! |
Kura, the Boundless Sky |
I think this card is better than it appears. Getting three lands doesn’t sound great, but they don’t have to be basic lands, folks. Time for Dark Depths, Thespian’s Stage and, I don’t know, Island of Wak-Wak. Field of the Dead synergies are also all over the place here! I think the threat of the death trigger will be quite scary in decks with powerful land synergies, leaving the token generation option as the surprise fallback option. |
March of Burgeoning Life |
Outside of Spy Kit shenanigans, I’m not interested. |
Roaring Earth |
Cards that use counters to search up land, like Fertilid, certainly love effects like this, and if you’re already in the market for Retreat to Kazandu, I would consider this as well. The channel ability gives this some heat in the late game that setup enchantments like this often don’t have, and because of that, I think this card is likely to overperform. |
Season of Renewal |
This isn’t quite green Divination, as it requires some setup, but that’s nothing you can’t achieve with some self-mill, right? As long as you’re playing some enchantments (and yes, enchantment creatures are great) it shouldn’t be too hard to get this moving in a deck that wants to dump cards into its own graveyard. |
Shigeki, Jukai Visionary |
Okay, it might be time for me to actually play mono-green in Commander. Channel seems weird on a card you want as your commander – at least, until you read the first ability and realize it sends Shigeki back to your hand! So you get to play this, bounce it to your hand, do some ramping (and the land doesn’t have to be basic!) and then later use this to get some of those precious cards you’ve sent to the yard back home to your hand. I just have to figure out something fun to do with this that isn’t just an everyday value deck… check back soon as I’m sure I’ll have a deck for you at some point. |
Spinning Wheel Kick |
This is a fun mass removal option for green ramp decks, but you want to make sure your creature is safe from harm before you turn all your lands sideways and kick everyone to the curb. Hexproof creatures are a good option, as are cards like Avoid Fate and Blizzard Brawl that provide protection from opposing removal spells. After some serious Scryfall searching, I found some entertaining cards to be this spell’s damage provider: Okay, the list of cool options isn’t long, but there are a few, and sometimes all you really need is to clear the way. |
Spring-Leaf Avenger |
I can see this being fun in a Grist deck, since it’s an Insect, or in any deck that wants to go wide with tokens and have an extra Eternal Witness option. Plus, it smashes in for six damage! It’s huge! This is just a lot of value all in one package, and if you sneak it in via ninjutsu or give it trample and let it bash over the top, it’s going to do what you need it to do. |
Storyweave |
This may see play in the Saga-focused decks spawned by Satsuki, the Living Lore, but I’d load up on proliferate effects before slotting this one in. |
Tamiyo’s Safekeeping |
If you’re looking to protect a single important permanent, like a big commander attacking for lethal or the creature you’re using with Spinning Wheel Kick, this combo of hexproof and indestructible is likely to be the best option available. It’s hard to beat mass exile and sacrifice effects, but 95 percent of removal is covered by this one. |
Weaver of Harmony |
I don’t know if the enchantment creature anthem is going to matter much, but this absolutely goes into the Saga-themed deck to copy triggers. I think that’s the best use case for this, but there are a few enchantments with triggers and activations that could be solid as well, like Cathars’ Crusade, Greater Good and more. |