The Ins and Outs of Pioneer Lotus Field Combo – Deck Guide

With the recent Organized Play announcement and the Pioneer Showcase Qualifier this weekend, Pioneer is a format that’s been getting a lot of attention. Lotus Field Combo is, in my opinion, quite easily the best deck in this format. The channel lands from Neon Dynasty made the deck incredibly resilient to the hate that shut it down earlier, and in the wake of that improvement, several pilots of the deck have made considerable innovations over the last few weeks that have put the deck leagues ahead of where it used to be. While I don’t know who is responsible for specific innovations to the deck, the list I share below is my variation on a list by Cain, and my understanding of the archetype and resulting decisions, not to mention several innovations played across current lists, are thanks to Lydia

I’m fairly confident with my list in its current form, but would not be surprised if the archetype saw further evolution over the next few weeks, so this isn’t going to be a stock deck tech with a sideboard guide. Instead, the purpose of this article is to cover the intricacies of play with Lotus Field Combo, as the deck has a lot of complicated lines and several counterintuitive heuristics. 



Header - The Basics

If you’re not familiar with Lotus Field Combo, the game plan for the deck can be summed up as follows:

This may seem like a convoluted game plan, but in reality it’s quite reliable, since the deck has a lot of powerful top-end that is interchangeable once you have the mana. In Game 1 in particular, the only thing that really matters is making sure you get a timely Lotus Field and Stage (which you have tutors and a lot of card selection for), and then comboing is fairly simple.


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4 thoughts on “The Ins and Outs of Pioneer Lotus Field Combo – Deck Guide”

  1. hi there great article, would love if a sb guide was also available for this. Thanks for all the great work

  2. No Peer? I’m here! I’ll admit I’ve only been goldfishing so far but it is way more fun to combo without Peer.

  3. This deck seems to have a lot of hate coming from sideboards almost instantly that leave you dead in the water. Dampening sphere and Alpine moon just make it nearly impossible. Narset is potentially bounceable but i feel like that this deck is just being lights out by sideboard cards quiet easily.

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