Channel Pardee Time – Standard RG Eldrazi Ramp
Sam Pardee is testing for GP Houston and puts RG Ramp with Chandra and Ruin in Their Wake through its paces!
Sam Pardee is testing for GP Houston and puts RG Ramp with Chandra and Ruin in Their Wake through its paces!
Atarka Red has been a relatively stable deck in Standard, but Wrapter introduced some big changes that could reinvigorate the archetype!
Raging Levine goes wild with a Commander deck built around one of Oath of the Gatewatch’s coolest legends!
Neal continues his breakdown of the Draft archetypes of Oath of the Gatewatch with red/green and white/red!
Owen unveils his pick for the best deck to play in Standard this weekend!
Gear up for the Modern PT—EFro breaks down an exciting version of Tron that uses Platinum Angel to halt any faster deck in its tracks!
Combine the explosive combo power of Atarka Red with Battle for Zendikar’s biggest aggressive creatures!
LSV breaks down his solution to last week’s Battle for Zendikar Draft board state.
This week’s What’s the Play is a tough scenario featuring an even board and plenty of decisions in Battle for Zendikar Limited.
Josh surveys the results of GP Brussels—the resurgence of Dragons and Rally in a sea of Abzan, and his pick for the deck to play this week.
Andrea Mengucci shows you the hyper-aggressive RG deck that he and his team chose for Pro Tour Battle for Zendikar.
RG Landfall or Atarka Red? Andrea Mengucci’s team thought the choice was clear, and he breaks down their version of the deck!
LSV breaks down one of the more aggressive decks Team ChannelFireball tested for Pro Tour Battle for Zendikar!
Neal Oliver begins his exploration of the Battle for Zendikar Limited format with the basics: what are the archetypes and their key cards?
Travis Woo takes his radical new take on Amulet through a few queues on Magic Online!
Pascal follows up on this week’s Top 8 deck series by showcasing the power of RG Tron!
Frank Karsten brings you the remaining 3 decks in his 5-archetype gauntlet for the new Standard: ramp, control, and aggro.
Now that players are drafting 2-drops, Magic Origins draft has slowed down. Now it’s all about winning the midgame, and RG does that best.