The ChannelFireball TEU-CRE Ice Rider Calyrex VMAX Deep Dive

The ChannelFireball TEU-CRE Ice Rider Calyrex VMAX Deep Dive

Hey everyone! It’s Isaiah back again with another article. Today I’ll be going over the broken new list for a popular deck: Ice Rider Calyrex VMAX. After preaching the Path to the Peak list since the beginning of the format, I’ve recently done a complete 180 on what the optimal Ice Rider Calyrex VMAX list looks like. Without further ado, I present to you the new face of Ice Rider:


##Pokémon - 23
4 Sobble CRE 41
4 Drizzile SSH 56
3 Inteleon CRE 43
1 Inteleon SSH 58
4 Ice Rider Calyrex V CRE 45
3 Ice Rider Calyrex VMAX CRE 46
2 Articuno TEU 32
1 Mew UNB 76
1 Dedenne-GX UNB 57
##Trainer Cards - 30
4 Professor's Research SSH 178
3 Melony CRE 146
2 Boss's Orders RCL 154
1 Marnie SSH 169
1 Leon VIV 154
4 Quick Ball SSH 179
4 Level Ball NXD 89
4 Evolution Incense SSH 163
3 Capacious Bucket RCL 156
2 Air Balloon SSH 156
1 Scoop Up Net RCL 165
1 Pokémon Communication BLW 99
##Energy - 7
7 Water Energy 3

Here’s a video by Pablo showing a common Path to the Peak list for reference:

Obviously, this list is quite different from the popular ones. Instead of trying to play a slow, grindy game where you stick your opponent with a dead hand, this deck tries to blow your opponent out of the water as fast as possible! Since this list is unique, I’ll be going over it.

Before I do, I want to explain something. I see this deck as a mix of a classic Green’s deck and a Checkmate deck.

It is neither as linear as a Green’s deck or as complex as a Checkmate deck but has elements of both. The deck tries to set up an unlosable board state through Inteleon CRE and Articuno and has many ways to do so – just like a Checkmate deck! However, it also has access to limited resources every turn and must plan for multiple turns ahead – just like a Green’s deck! This helped me understand the deck a bit better when I started to play it, so I hope it helps you a bit too.

Checkmating a Shadow Rider!


Three Inteleon CRE & One Inteleon SSH

If you keep up with me on Twitter you know that I have hated on the inclusion of one snipe Inteleon in Ice Rider for a while. However, this build with three is a very different story. With multiple snipe Inteleon in play you can set up numbers to where Ice Rider only must attack once to get the KO! For example, you can hit for 250 in mirror plus two Inteleon Snipes and then snipe two more times the next turn for the KO. Of course, one Sword & Shield Inteleon is essential in this deck. This deck doesn’t have anything to fill its Bench with, so you can easily get at least three Inteleon in play each game. This means that even if you use the Shady Dealings Inteleon, you can still use two Quick Shooting Abilities each turn. Finally, with Scoop Up Net in the list, you could turn the SSH Inteleon into a Quick Shooting one eventually!

Inteleon’s Shady Dealings grabbed the two cards needed to set up the win next turn!

Two Articuno

Articuno is absolutely insane in this list. I treat is as sort of an “extra turn” that you can get at the end of the game. After your opponent KOs your first VMAX they should have three Prizes left. On this turn you can promote Articuno, removing their option to use Boss’s Orders. This is huge because it allows you to get in an extra turn of ping damage with Inteleon. After your Articuno gets KOed, you should (hopefully) be able to easily clean up and win. Articuno is also amazing against Reset Stamp for the same reason. You can retreat your damaged VMAX into Articuno and pass, forcing your opponent to take an extra turn to win and giving yourself another top deck! Another thing that I love about Articuno is that it’s almost like playing two more copies of Ice Rider Calyrex V. If you open Articuno but not Calyrex you can attach to it on turn one and attack with it on turn two! This will set up your opponent’s Active to easily be KOed by a Max Lance and give you a fully powered Ice Rider V that can’t be targeted by Boss’s Orders.

One Mew

This card is simple: Mew is for the Rapid Strike Urshifu VMAX matchup! This matchup is honestly horrendous without it, your poor Sobble will get KOed before you can do anything! With Mew, you at least stand a fighting chance.

One Dedenne-GX

Once again, despite my previous hatred for the card, Dedenne-GX is incredibly important to how this deck works. You want to pull off huge combos (especially towards the end of the game) and Dedenne-GX is the best way to do that! It’s very important to remember that Dedenne-GX is not a Water Pokemon, so your opponent can still play Boss’s Orders on Dedenne-GX if you have Articuno in the Active spot. This means you must be extra-careful when choosing to bench it. Dedenne-GX is also great because it means you have a lot fewer dead hands! Four Quick Ball and Poke Comm all being additional outs to draw your cards is never a bad thing.

Dedenne-GX saves you from dead hands!

Three Melony

I know that this count may seem crazy, but Melony isn’t as essential to this deck as it is to the other version of Ice Rider Calyrex VMAX. Of course, you’d like to use Melony, but when you are able to one-shot Pokemon, you don’t need as many to finish off the game. You also have a lot more time to win the game because of Articuno, which is a great way to buy a turn to get an attachment down! Finally, there are Supporters you want to play more! While this card is great and needed in the deck, the fourth copy simply isn’t worth the space.

One Leon

This is hands-down my favorite card in the deck. This card was included in Ice Rider Calyrex just to beat ADP, but now it’s useful in almost every matchup! With Leon, you can push your Max Lance damage output to 280. This means that with only two snipes from Inteleon you are one-shotting almost every Pokemon in the format! The ability to do that is absolutely insane and Leon is worth the spot. In most games I’ll try to Leon the first VMAX and then two-shot the second, but either order works. Leon is also nice because you can leave it at 20 HP after you attack it. This allows you to spend your attacks taking care of other Pokemon and means you get a lot more cards from opposing Reset Stamps! Six more to be clear, because you will draw six instead of three and then draw three Prizes.

Still just as good versus ADP!
Move over Shadow Rider, there’s a new kid in town!

One Scoop Up Net

This card is so cool in this deck, it has so many uses! Besides the obvious use of allowing your Shady Dealings Inteleon to get more value, here are a few of the situations I’ve run into.

You really want to take a switching card off Drizzile, but you would leave yourself with a dead hand. Do not fear! Just take Scoop Up Net, use it on Drizzile, bench Sobble and you’re in the clear!

Doing just that!

Scoop Up Net is extremely good versus Rapid Strike Urshifu. Urshifu will often try to snipe off Mew using their Quick Shooting Inteleon, and you must put a stop to that! The only way to do that is by using Scoop Up Net to heal Mew before it gets KOed. It may not seem like a lot, but healing 20-40 damage off Mew can be game-changing.

Finally, Scoop Up Net can be used to leave your opponent without the Prizes they need to win the game. For example, if your opponent has a single Prize left and you have one Sobble and one Ice Rider Calyrex VMAX on board you could use Scoop Up Net and put it right back into your hand!

It can also be used as another out to Inteleon. If you need 20 more damage to win the game and have both a Drizzile and Inteleon on board, Scoop Up Net is all you need! You should never mind playing Scoop Up Net because the Pokemon you’re putting into your hand won’t clunk up your deck, in fact, they’re good to draw.

Four Professor’s Research

In a deck so focused around setting up your board it makes sense that Professor’s Research is the Supporter of choice. You want to draw as much as possible, get as many Sobble as possible and ensure you find Energy each turn: Professor’s Research is the best way to do that.

The Basics

Before running through matchups, let me get some basic stuff out of the way…

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