Reviewing Tablemon’s Favorite Standard Deck — Psychic M3w

Hello CFB Pro readers! Welcome back to another article of mine where I will be looking at one of the most hyped decks in Standard – my current favorite by far – Psychic Mewtwo & Mew-GX.

This deck’s name has generated a ton of controversy, but I will refer to the deck as Psychic M3w for now. The deck showed up in the metagame out of the blue and has been a force to reckon with ever since. I personally took the deck to a 6W-0L-1T finish at the recent COPAG Cup, finishing as first seed in my group and moving onto single elimination on May 22. My first round was a no show, and I IDed the last round, but outside of that, I managed to go 10W-1L in total games in my five best of three rounds.

I’ve taken a step back from playing the online cups that happen daily, mostly out of time invested into other real-life commitments, but it was very refreshing to be able to do so well in such a prestigious tournament once again. It feels like I’m battling for the title of the best LATAM player – it means a lot to me being from Mexico.

I mention all of this to show that I’ve put in the work on this deck. I really enjoy using it, I feel like it rewards skilled plays and decision-making, and it’s also one of the most consistent decks out there. It does have a few obvious weaknesses, but pretty much every deck suffers from that today. With rotation officially announced and no events in 2021 before that, this is a deck that I’m sure I would have thoroughly enjoyed playing at live events in the current format.

It’s been pretty much established that this is the 60 cards you should expect to play when going up against this deck:


##Pokémon - 16
3 Mewtwo & Mew-GX UNM 71
2 Jirachi-GX UNM 79
2 Dedenne-GX UNB 57
1 Vileplume-GX CEC 4
1 Trevenant & Dusknoir-GX PR-SM 217
1 Reshiram & Charizard-GX UNB 20
1 Latios-GX UNM 78
1 Incineroar-GX TEU 97
1 Gengar & Mimikyu-GX TEU 53
1 Garchomp & Giratina-GX UNM 146
1 Eldegoss V RCL 19
1 Crobat V DAA 104
##Trainer Cards - 34
4 Marnie SSH 169
3 Professor's Research SSH 178
3 Boss's Orders SHF 58
1 Mallow & Lana CEC 198
1 Guzma & Hala CEC 193
4 Switch SSH 183
4 Quick Ball SSH 179
4 Cherish Ball UNM 191
2 Tag Call CEC 206
2 Stealthy Hood UNB 186
2 Big Charm SSH 158
1 Tag Switch UNM 209
1 Reset Stamp UNM 206
1 Air Balloon SSH 156
1 Chaotic Swell CEC 187
##Energy - 10
4 Horror Psychic Energy RCL 172
4 Aurora Energy SSH 186
2 Psychic Energy 5


Two Jirachi-GX

This Pokemon’s main function in the past has been to take away Psychic Weakness with Psychic Zone. However, it serves a more important purpose here: allowing Mewtwo & Mew-GX to have a slight Energy powerup using Star Search. Attaching one Energy per turn can be underwhelming for a deck like this one, but Star Search helps mitigate that.

One Gengar & Mimikyu-GX

One of the most underrated TAG TEAMs out there, Gengar & Mimikyu-GX boasts Horror House GX which essentially gives you get two turns in a row if you time it correctly. An early use of Horror House can lead to easy donks for the deck and can potentially give you that one extra turn to establish a second threat, or to get another Energy in play. On top of that, Poltergeist is a fantastic attack as well as it punishes big hands and can deal devastating damage to a careless opponent. It also has synergy with another attacker: Trevenant & Dusknoir-GX and its Night Watch.

Gengar & Mimikyu-GX (53)Gengar & Mimikyu-GX (164)Gengar & Mimikyu-GX (165)Gengar & Mimikyu-GX (186)

One Trevenant & Dusknoir-GX

Night Watch used to be one of the most feared attacks in Expanded, and it is finally showing its power in Standard. If you thought your opponent using Marnie to bring you down to four cards was scary, after Night Watch you’ll only have two left. The attack also has a lot of synergy with Poltergeist as, if your opponent decides to trim down their hand to avoid being heavily damaged by Poltergeist, they risk getting punished and being left out of resources to recover after a Night Watch. If they try to protect from Night Watch by keeping various outs in their hand, that’s where Poltergeist becomes stronger. The combination of these two leads to many plays where opponents can’t find the right balance to decide which attack they should protect themselves from.

One Garchomp & Giratina-GX

This is probably one of the cards I’ve used the least overall, but Calamitous Slash bonus damage does have a lot of synergy with Horror Energy. Linear Attack setting up KOs is also very useful in niche situations and a solid one-Energy attack. Mostly though, this card is for access to reliable heavy damage output at an efficient cost of three Energy.

One Reshiram & Charizard-GX

Another of the least used attackers in the deck, and pretty much in here for the Outrage attack only. Flare Strike and Double Blaze GX costing three Aurora Energy makes them almost impossible to use, but Outrage is very accessible and can provide a reliable way to dish out high damage from a damaged Mewtwo & Mew-GX.

One Vileplume-GX

Massive Bloom attack is a very cost-effective way to deal damage for two Energy in the second turn of the game and is usually the most reliable way to get a donk after going second and using Horror House GX on turn one. It can also be useful late game to close out a KO on a Dedenne-GX or Latios-GX’s for your last two Prizes.

Vileplume-GX (4/236)Vileplume-GX (211/236)Vileplume-GX (250/236)

One Incineroar-GX

With the increase in popularity of Special Energy over the course of the past couple of sets, Crushing Punch is fantastic to delay an opponent’s attack or strategy. However, this card’s main purpose is to immediately punish a high damage attack with Darkest Tornado GX, effectively returning that damage five times higher. This GX attack makes any opponent really consider if it’s worth even damaging the Mewtwo & Mew-GX or if it’s worth chasing something on the Bench instead.

One Latios-GX

Last not least, Latios-GX’s free Retreat is a welcome addition to the deck and Clear Vision GX to prevent an Arceus & Dialga & Palkia-GX from using Altered Creation GX is key to winning against ADPZ.

Two Dedenne-GX, One Crobat V & One Eldegoss V

The supporting cast, easily accessible through Cherish Ball or Quick Ball, help support the deck by accessing Energy and discarding the different attackers to ensure you have access to the right attack for any given situation.

As far as Trainers go, you have the usual consistency and utility cards with Professor’s Research, Marnie, Boss’s Orders, Switch, Quick Ball and Cherish Ball, with a Tag Call engine sparkled in to include Guzma & Hala and Mallow & Lana on top of the extra search for the TAG TEAM Pokemon you run. However, the other Trainer cards serve specific purposes…

Two Stealthy Hood

With the release of Battle Styles, we saw an uptick in Mewtwo & Mew-GX variants being played, this one included, to counter the Urshifu VMAX’s being played. However, the Rapid Strike variants are now playing Shadow Box Mimikyu and thus you need to use Stealthy Hood to counter it. An added benefit of Stealthy Hood is it also protects from your precious Energy attachments from Giratina’s Dimension Breach Ability.

Two Big Charm

The best and only way to beat Eternatus VMAX is to survive their hits, and usually they don’t play any way to remove Tools, thus surviving with 30 HP can be enough to get a return KO on them with Darkest Tornado GX. The Big Charms also help survive hits from Zacian V if you allow your opponent to utilize their Altered Creation GX attack, putting you out of range of a Rusted Sword -powered Brave Blade.

Big Charm (158/202)Big Charm (206/192)

One Chaotic Swell

The increased popularity of Mewtwo & Mew-GX has also prompted decks to start playing Power Plant as their Stadium of choice, which is where Chaotic Swell comes into play. This is one of the cards that depending on the metagame, you might want to make room for a second one.

One Tag Switch

Tag Switch can be very useful to prevent a loss of Energy from a damaged Mewtwo & Mew-GX while maintaining momentum. I believe the first successful list had two of these, but I think one is enough and sometimes this feels like a flexible spot.

One Reset Stamp

This card is too good combined with Night Watch to essentially get free turns. Bringing down an opponent to a zero or one card hand in the later stages can be game-winning, and if I had the space, I would consider playing a second or even third copy of this card.

Energy-wise, four Aurora Energy give you the versatility of utilizing different attacks, along with providing an extra way to discard Pokemon so Perfection can access those attacks. Four Horror Energy help provide a little bit of extra damage which can be relevant, however there is merit to considering using more Basic Energy instead to help mitigate the vulnerability to Giratina’s Dimension Breach and possibly Fan of Waves.


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