A Look at UPR-CEC, One of Pokemon’s Most Skill-Based Formats

Hello again! This time, I’m back with an article talking about one of my favorite formats in recent history, UPR-CEC. This is the format which came right after the 2019 World Championships and just before the introduction of the new Pokemon-V mechanic introduced in the Sword & Shield set. Because of this, UPR-CEC was often seen as an awkward middle child, coming right in the middle of a World Championship and the start of a new generation.

However, during this small period we saw some of the most skill-intensive matchups and diverse metagames seen in the modern era of the Pokemon TCG. While this format featured Tag Team Pokemon in a lot of its top decks, a mechanic which caused a lot of controversy in the Pokemon community because they were basic Pokemon which gave up three prize cards. However, this format heavily features decks which attack with one, two and three-prize Pokemon, sometimes all three in the same deck! This format also featured significant diversity among the decks present. There were aggressive attacking decks, slower midrange attacking decks and decks which never intending on attacking!

In this article, I will go over what were, in my opinion, the top four decks from this format, explain the deck lists for this format and go over different game plans for how to play these decks against each other. But first, I will need to give an overview on how this format developed from its beginning.



Header - Cards Available

This format came right after the 2019 World Championships which was won by an aggressive Mewtwo & Mew GX deck. The new set, Cosmic Eclipse would introduce several powerful counters to Mewtwo & Mew GX in Chaotic Swell and Mimikyu CEC.

Mewtwo & Mew GX (242/236)Chaotic Swell (187/236)Mimikyu (97/236)

It also introduced a whole new engine, the Tag Call engine. This card could search out both Tag Team Pokemon and the new Tag Team supporters which made for several interesting games.

Tag Call (270/236)Guzma & Hala (229/236)Mallow & Lana (198/236)

There was also a massive new Tag Team Pokemon being released, Arceus & Dialga & Palkia GX (ADP)!

Arceus & Dialga & Palkia GX (258/236)

With the new introductions to the format, it definitely shook up the metagame heading into the first International Championships of the new season.


Header - UPR-CEC Timeline

UPR-CEC started at the first International Championships of the 2019-2020 season, the Latin America International Championships which was held on November 15, 2019. Prior to this tournament, the expected top decks were ADP with Keldeo GX and turbo Mewtwo & Mew GX with Welder.

Arceus & Dialga & Palkia GX (258/236)Keldeo GX (240/236)Mewtwo & Mew GX (242/236)

However, the tournament was won by the 2018 World Champion, Robin Schulz, who was piloting Reshiram & Charizard GX / Ninetales.

Reshiram & Charizard GX (217/214)Ninetales (16/181)

However, there were more discoveries from this tournament. Several notable American players brought Naganadel & Guzzlord GX decks with Mismagius UNB, a deck which revolved around knocking out its own Pokemon to gain a quick advantage. Several control decks made a stand as well, with Ondrej Skubal making the Top 8 playing a Florges / Lillie’s Poke Doll deck.

Naganadel & Guzzlord GX (260/236)Mismagius (78/214)Florges (86/131)Lillie's Poke Doll (267/236)

ADP decks also adopted a slower engine after this tournament, focusing less on the turn one Altered Creation GX through N’s Resolve and instead playing Counter Gain and Cryogonal to come back into the game later.

N's Resolve (232/236)Cryogonal (46/236)

The next major development in the format came on the weekend of December 7, 2019, when San Diego Regionals, Brisbane Regionals and the Singapore Special Event occurred. San Diego Regionals was won by Justin Bokhari, who was playing Garchomp & Giratina GX with Mismagius (Tinachomp). Tinachomp, unlike the Naganadel & Guzzlord GX decks, was focused on taking a slower route to win using Mismagius UNB to force its opponents to be at three prize cards to turn on Blacephalon’s Fireworks Bomb.

Blacephalon (104/236)Garchomp & Giratina GX (247/236)

This tournament also saw the rise of Malamar / Giratina, played by both Azul Garcia Griego and Daniel Altavilla to finish in the top 8!

Malamar (51/131)Giratina (97/214)

Across the ocean, the metagame told a completely different story. At Brisbane Regionals, five out of the top eight decks were Mewtwo & Mew GX decks, with the finals being a 60-card mirror match! Brent Tonisson and Matthew Burris (as well as myself at fifth) played a version of Mewtwo & Mew GX which focused heavily on the Tag Call engine to heal our main attackers with Mallow & Lana and to search out key cards early with Guzma & Hala. The Singapore Special Event was won by Kaiwen Cababbe who played a similar list to ours, just with the addition of Magcargo GX for extra damage.

Tag Call (270/236)Guzma & Hala (229/236)Mallow & Lana (231/236)Magcargo GX (218/214)

Next up was the Kuala Lumpur Regional Championships which occurred on December 27, 2019. While the Tag Call version of Mewtwo & Mew GX started to pick up steam after Brisbane Regionals, Brent Tonisson solidified its position as the premier Mewtwo & Mew GX deck after winning this Regional Championships with a similar list to his Brisbane version. The main different was the inclusion of a single copy of Chaotic Swell to disrupt other Mewtwo & Mew GX decks as well as protecting yourself against Power Plant, which Garchomp & Giratina GX / Mismagius utilized.

Chaotic Swell (187/236)Power Plant (269/236)

Speaking of Garchomp & Giratina GX, a group of players from Hong Kong turned up with a variant of that deck which included Roxie and Weezing CEC!

Roxie (205/236)Weezing (77/236)

The Roxie and Weezing combo allowed them to spread damage counters around to turn on the Calamitous Slash attack or to turn on the Shadow Box ability on their Mimikyu,

Mimikyu (97/236)

After this tournament, the metagame settled significantly. ADP, Mewtwo & Mew GX, Garchomp & Giratina GX and Malamar / Giratina had all established themselves as the top archetypes of this format.

Finally, I’ll examine the Bochum Regional Championships which occurred on January 11, 2020. This tournament only solidified the top decks of this format, with Mewtwo & Mew GX being the most represented archetype in Day 2. However, the finals of this tournament featured a Blacephalon UNB mirror match!

Blacephalon (32/214)

Stephane Ivanoff and Brennan Kammerman both brought different interpretations of the Fire Pokemon, with Stephane choosing to use Green’s Exploration and Brennan using Pidgeotto TEU.

Green's Exploration (209/214)Pidgeotto (123/181)

Both decks were played as a response to the dominating Tag Team Pokemon and tried to use the huge damage output of Blacephalon UNB to win the prize trade against those massive basic Pokemon.

After the conclusion of the Bochum Regional Championships, the metagame settled as there were little major events left to be played and most players began looking forward to the Oceania International Championships and the powerful new V Pokemon from the Sword & Shield set. However, I still enjoy replaying this format with friends whenever I get the opportunity as the decks all interacted to form some of the most skill-intensive matchups in the modern era of Pokemon TCG. I will examine only two decks from this format due to the time required to explain each matchup, however I will still include deck lists of other top tier archetypes.


Header - Deck Analysis

Mewtwo & Mew GX


##Pokémon - 16
* 1 Mega Lopunny & Jigglypuff-GX CEC 165
* 1 Charizard & Braixen-GX CEC 22
* 1 Charizard-GX PR-SM 211
* 2 Dedenne-GX UNB 57
* 4 Jirachi TEU 99
* 1 Solgaleo-GX PR-SM 104
* 1 Espeon & Deoxys-GX UNM 72
* 1 Latios-GX UNM 78
* 3 Mewtwo & Mew-GX UNM 71
* 1 Greninja-GX PR-SM 197
##Trainer Cards - 32
* 4 Welder UNB 189
* 3 Tag Call CEC 206
* 2 Guzma & Hala CEC 193
* 2 Mallow & Lana CEC 198
* 4 Cherish Ball UNM 191
* 4 Acro Bike PRC 122
* 3 Great Catcher CEC 192
* 2 Switch BLW 104
* 2 Escape Board UPR 122
* 2 Giant Hearth UNM 197
* 1 Chaotic Swell CEC 187
* 2 Reset Stamp UNM 206
* 1 Stealthy Hood UNB 186
##Energy - 12
* 8 Fire Energy SMEnergy 2
* 3 Rainbow Energy BKT 152
* 1 Weakness Guard Energy UNM 213


Mewtwo & Mew GX was the deck I used the most in the duration of this format and I had pretty decent results with it – Top 64 at LAIC, Top 8 at Brisbane Regionals and Top 4 at Kuala Lumpur Regionals! During the development of this metagame, Brent Tonisson, Matthew Burris and I collaborated on the directions to take the Mewtwo & Mew GX deck. Most of the developments we made throughout the format weren’t in the deck list itself, there was only a one-card difference between the final deck list and the initial version at LAIC. The developments were occurred in the way we played each matchup and how we adapted our decision making to the changing metagame. 

Overall, this deck focused on using the Perfection ability on Mewtwo & Mew GX to copy different attacks on different GX Pokemon. The general game plan of this deck was to use a Tag Call for a Guzma & Hala and a Mewtwo & Mew GX on your first turn. Guzma & Hala set up a way for your active Pokemon to retreat through Escape Board, gave you a first turn attachment in Rainbow Energy or Weakness Guard Energy and guaranteed a Welder for two Energy on the next turn through Giant Hearth.

Escape Board (167/156)Giant Hearth (263/236)Rainbow Energy (183/168)Weakness Guard Energy (258/236)Welder (214/214)

After your first turn, the game could go in several different directions. If you didn’t have access to Welder, you could attach a second energy to the Mewtwo & Mew GX and use one of your two-Energy attacks, Turbo Strike or Mist Slash.

Solgaleo GX (173/156)Greninja GX (SM197)

If you managed to see an early Welder, the doors opened completely with your opportunities. You could search out any three cards using Brilliant Flare, protect yourself from Tag Teams using Tag Purge, take a one hit KO using Flare Blitz GX or even set up for a massive Cross Division GX!

Charizard & Braixen GX (251/236)Charizard GX (9/68)Latios GX (243/236)Espeon & Deoxys GX (72/236)

There were several specific game plans you could undertake with this deck and I will detail several below.

Matchup plans

ADP / Keldeo

This matchup initially was simple to play from the Mewtwo & Mew GX side until ADP decks started including Girafarig LOT. To attack through the Pure Heart ability on Keldeo GX, you needed to use the Mist Slash attack on Greninja DET. Girafarig threw a major wrench in this plan because it locked you out of using Greninja GX DET from your discard pile by using Get Lost and targeting Greninja.

Girafarig (94/214)Keldeo GX (240/236)Greninja GX (SM197)

To adapt to this, we started playing to use the Elusive Master ability Greninja had to get it into play directly, where it couldn’t be targeted by Get Lost. This could be accomplished by using cards like Guzma & Hala and Great Catcher to discard your hand size down to just the Greninja GX. Once you managed to get the Greninja GX into play, it could also become a pivot option! Greninja GX got around the opposing Absol TEU because while it was put into play directly it was still considered an evolved Pokemon and could be given free retreat by attaching Escape Board!

Absol (88/181)

The midgame of this matchup would frequently turn into a battle of Mallow & Lanas, with Mist Slash only doing 130 Damage and Sonic Edge doing 140 damage after Altered Creation GX neither side had an easy way to take one-hit knock outs. A well-timed Reset Stamp could be backbreaking for the ADP deck by removing the cards it needed to discard to use Mallow & Lana turn after turn. Another card which can be a headache for the Mewtwo & Mew GX player is Cryogonal UNM; if you aren’t careful, it’s incredibly easy for a Dedenne GX to be trapped for several turns by an army of Absols and a Cryogonal using Frozen Lock.

Cryogonal (46/236)Absol (88/181)Dedenne GX (195/214)

Overall, I would say this matchup is even, there are several tricks each deck has up their sleeve and I would try and watch out as best you can.

Gardevoir & Sylveon

Despite popular belief, Gardevoir & Sylveon GX was arguably favored for the Mewtwo & Mew GX deck.

Gardevoir & Sylveon GX (225/214)Fairy Charm Psychic (175/214)Power Plant (269/236)Green's Exploration (209/214)

Gardevoir & Sylveon GX had access to Fairy Charm Psychic to prevent damage from Mewtwo & Mew GX and Power Plant to shut off abilities, as well as Green’s Exploration to search them out, which made it seem like a favorite to beat Mewtwo & Mew GX on paper. However, this was a matchup where Charizard & Braixen GX shined.

Charizard & Braixen GX (251/236)

Charizard & Braixen GX was a Fire-type Pokemon, meaning that there was no Fairy Charm Fire to protect Gardevoir & Sylveon GX and it had an incredible attack, doing 180 damage and searching your deck for any three cards! This was useful both for setting up your hand to use future Welders as well as discarding useless cards with Mallow & Lana and Guzma & Hala. Towards the end of the game, it was very common for the Mewtwo & Mew GX deck to have 15 cards remaining without using a single Dedenne GX or Acro Bike! This effectively defended your deck against Reset Stamp because it left your deck filled with outs to win off a Stamp and Power Plant.

Reset Stamp (253/236)Acro Bike (178/168)Dedenne GX (195/214)

Games of this matchup often boiled down to repeated uses of Brilliant Flare and Mallow & Lana from the Mewtwo & Mew GX side to try and run the Gardevoir & Sylveon GX deck out of steam, a strategy which often worked effectively.

Malamar / Giratina

This matchup often came down to each player’s knowledge of the opponent’s deck. A large portion of Malamar players I played against would go straight in and attack with Giratina LOT without thinking, which could be easily punished from the Mewtwo & Mew GX deck.

Giratina (97/214)

Mewtwo & Mew GX did have ways to get around the tools Malamar had with cards like Weakness Guard energy and Stealthy Hood to turn off Shadow Box. There was an interesting line which could sometimes be taken.

Weakness Guard Energy (258/236)Mimikyu (97/236)Stealthy Hood (186/214)

If the Malamar player would attack with Shadow Impact and place the 40 damage on the active Giratina, you could use Mega Lopunny & Jigglypuff’s Jumping Balloon attack to put the opposing Giratina on 30 HP remaining.

Mega Lopunny & Jigglypuff GX (261/236)Espeon & Deoxys GX (72/236)

If the Malamar player keeps using Shadow Impact and damaging their own board this set up perfectly for a Cross Divion GX from Espeon & Deoxys GX. In this matchup, it was very common to see a Mewtwo & Mew GX sacrificed both to let the Malamar player damage their own board and to let the opponent take three prizes. During this time, you could build up your hand through uses of Stellar Wish and Dedenne GX to set up for a turn where you used Reset Stamp and Cross Division GX to leave the Malamar player with only Malamars in play, no Jirachi or Giratina.

Malamar (51/131)Jirachi (99/181)Reset Stamp (253/236)

Overall, this matchup was fairly even. Mewtwo & Mew GX had to draw pretty well to force the Reset Stamp and Cross Division GX plan and could struggle if the Malamar deck went straight into attacking with Garchomp & Giratina GX.

Garchomp & Giratina / Mismagius

This matchup tended to be quite scrappy, with both decks jostling for position until a late game Reset Stamp and Power Plant from the Tinachomp side. Against this deck, Flare Blitz GX was generally how you ended games, as it’s difficult to gain a foothold when your opponent is able to easily play Reset Stamp and put you down to one card.

Reset Stamp (253/236)Charizard GX (9/68)

One piece of advice I do have for this matchup is to not underestimate benching and attacking with Latios GX and Mega Lopunny & Jigglypuff GX as they both get through an opposing Power Plant.

Mirror Match

While often overlooked by most players, the mirror matches for this deck were incredibly complex. With both players having access to Tag Purge, which prevented damage from Tag Team Pokemon, the mirror matches sometimes turned into a war of each player using Tag Purge repeatedly until one side blinked.

Latios GX (243/236)Great Catcher (264/236)

Occasionally, this could be broken by using two Great Catchers. However, this was very rare as Great Catcher requires you to discard two cards for each use. It was still possible though, so the ideal board state in the mirror match was typically only a single GX Pokemon in play which is active and using Tag Purge. If you manage to get to this board state, you’re very advantaged to win into the late game. Several GX attacks can also be used to break this stalemate. One play I saw was to use Tingly Return GX in combination with a Reset Stamp to paralyze the opposing Mewtwo & Mew GX to try and break the Tag Purge lock for one turn.

Dedenne GX (195/214)

ADP / Keldeo GX


##Pokémon - 14
* 2 Absol TEU 88
* 2 Arceus & Dialga & Palkia-GX CEC 156
* 4 Jirachi TEU 99
* 1 Girafarig LOT 94
* 2 Cryogonal UNM 46
* 2 Keldeo-GX UNM 47
* 1 Phione CEC 57
##Trainer Cards - 34
* 3 Cynthia & Caitlin CEC 189
* 2 Mallow & Lana CEC 198
* 1 Guzma & Hala CEC 229
* 4 Tag Call CEC 206
* 3 Pokémon Communication TEU 152
* 3 Switch BLW 104
* 2 Reset Stamp UNM 206
* 3 Great Catcher CEC 192
* 2 Cherish Ball UNM 191
* 2 Escape Board UPR 122
* 4 Cynthia UPR 119
* 1 Counter Gain LOT 230
* 4 Chaotic Swell CEC 187
##Energy - 12
* 4 Metal Energy SMEnergy 8
* 6 Water Energy Energy 3
* 2 Rainbow Energy CES 151

Total Cards - 60 


The general game plan for this deck was to use Altered Creation GX early on to gain incremental value with your slower attackers, Keldeo GX and Cryogonal UNM.

Arceus & Dialga & Palkia GX (258/236)Keldeo GX (240/236)Cryogonal (46/236)Absol (88/181)Zacian V (211/202)

While ADP is most known for being an aggressive deck with Zacian V, it was most notable for being a slower strategy focused on tanking and healing with the Pure Heart ability on Keldeo GX. However, one of the biggest innovations for this deck was the inclusion of two Absol TEU and two Cryogonal UNM. Using the Frozen Lock attack to make comebacks into otherwise unwinnable games became a constant strategy this deck could fall back on. A common play was after the ADP was knocked out was to play a Great Catcher and bring out an opposing Dedenne GX, then with an Absol in play, use Frozen Lock to trap the Dedenne in the active position.

Dedenne GX (195/214)Great Catcher (264/236)

The second Absol made this play even more potent, combining this with a Reset Stamp could give an opposing Dedenne GX a three-retreat cost, which became incredibly difficult to pay for under a Frozen Lock! Cryogonal added a completely different dimension to this deck and often provided routes back into otherwise unwinnable games. One part of this deck which cannot be overlooked was the Chaotic Swell, being able to lock the opponent out of Power Plant or Giant Hearth was important for preventing energy attachments and keeping Pure Heart active.

Chaotic Swell (187/236)Giant Hearth (263/236)

Matchup Plans

Mewtwo & Mew GX

The Mewtwo & Mew GX matchup was typically favored for the player who had the best knowledge of their own deck. While Mewtwo & Mew GX had the strategy of using Elusive Master to put Greninja GX directly into play, this could be difficult to accomplish. You could make this even harder for them to accomplish by putting no Pokemon GX on your bench which turns off the ability for Mewtwo & Mew GX to use a Great Catcher to reduce their hand size.

Great Catcher (264/236)Girafarig (94/214)Greninja GX (SM197)

If your opponent ever discards their Greninja GX, you can immediately put it into the lost zone by using Get Lost on Girafarig. Absol TEU and Cryogonal UNM also play key roles in this matchup, preventing Jirachi TEU from using just an Escape Board to retreat hurts the consistency of a ton of decks, but definitely Mewtwo & Mew GX the most as they only play two copies of Switch.

Absol (88/181)Cryogonal (46/236)Jirachi (99/181)Escape Board (167/156)

Cryogonal can save games by using Great Catcher on a Dedenne GX with several Absol in play in combination with a Reset Stamp to a low hand size. After a Reset Stamp, it’s difficult for the Mewtwo & Mew GX deck to find enough energy to pay the three-retreat cost Dedenne GX would have, especially while being under item lock and their Giant Hearth bumped by Chaotic Swell.

Giant Hearth (263/236)Chaotic Swell (187/236)

Malamar / Giratina

While this matchup seems to be easy initially, there were strategies which Malamar could employ which made it tougher. The main plan Malamar had was to use their Trevenant & Dusknoir GX to constantly put pressure on your hand size and prevent Mallow & Lana usage with Night Watch.

Trevenant & Dusknoir GX (SM217)

Against this strategy, one plan ADP had was to start attacking with Cryogonal UNM as soon as possible to delay the Malamar player from using Night Watch. During the time you were using Frozen Lock, you would manually power up Absol TEU’s Shadow Seeker attack. When you had two Absol in play, Shadow Seeker took a one hit knock out on Trevenant & Dusknoir GX because of its weakness! When Malamar didn’t go straight for Trevenant & Dusknoir GX, using an early Altered Creation GX combined with Mallow & Lana for healing was often enough to place you far ahead against the smaller single-prize attackers.

Giratina (97/214)Blacephalon (104/236)

Mirror Match

While the mirror match for ADP / Keldeo tends to be a race to get Altered Creation GX first, there are several things which can be done to push the matchup slightly in your favor. Don’t underestimate the power of getting the first Sonic Edge on an opposing Keldeo GX, especially if it follows up a Reset Stamp after your ADP has been knocked out. Reset Stamp prevents your opponent from using successive Mallow & Lanas as they run out of cards to discard.

Reset Stamp (253/236)Mallow & Lana (231/236)

Another play which can be done in the mirror match is to attack with Absol TEU. If there are two Absol TEU in play, Shadow Seeker does exactly enough damage to take a one-hit knock out on a Keldeo GX after an Altered Creation GX! The Darkness Energy cost required can even be filled through Rainbow Energy, which is why this deck doesn’t include copies of Unit Energy GFW and LPM.

Rainbow Energy (137/149)Unit Energy GrassFireWater (170/156)Unit Energy LightningPsychicMetal (171/156)

Gardevoir & Sylveon GX

This matchup was definitely unfavored for ADP / Keldeo, but there was a plan to make your chances better. This idea was to only use Altered Creation GX for one Metal Energy so that when you took a knock out on a Gardevoir & Sylveon GX you only took three prizes. While this may seem counterintuitive, Gardevoir & Sylveon GX only had Tag Team Pokemon, so you only ever needed to take two knock outs to win! Going to three prizes remaining instead of two left you in a better position against Reset Stamp while still giving you the extra damage needed to three-hit knock out a Gardevoir & Sylveon GX! 

Garchomp & Giratina GX / Mismagius

This matchup was definitely unfavored for the ADP / Keldeo GX deck. Tinachomp / Mismagius has almost no targets which can be trapped by Cryogonal as well as having the ability to remove a Chaotic Swell from play without using a stadium card with Faba.

Power Plant (269/236)Faba (208/214)Chaotic Swell (187/236)Garchomp & Giratina GX (247/236)

GG End GX is incredibly tough to deal with as well because it can remove the Pokemon you have been attaching energy cards to, whether that is an ADP or a Keldeo GX. The really difficult part about dealing with a GG End GX is that it doesn’t take a knock out, so your comeback cards like Reset Stamp and Counter Gain become ineffective.

Keldeo GX (240/236)Reset Stamp (253/236)Counter Gain (230/214)

While this matchup can be won just through the wall effect of Pure Heart, it is still incredibly tough to deal with the large number of options the Tinachomp / Mismagius player has at their disposal.

Overall, playing in the UPR-CEC format was some of the most fun I’ve had playing the Pokemon TCG and I would highly recommend revisiting this format! The lists I have provided here are only a base, there are many ways this format could still be explored!


Header - Deck Lists

Malamar / Giratina


##Pokémon - 18
* 1 Garchomp & Giratina-GX UNM 247
* 4 Jirachi TEU 99
* 1 Blacephalon CEC 104
* 2 Giratina LOT 97
* 4 Inkay FLI 50
* 1 Mew UNB 76
* 1 Trevenant & Dusknoir-GX PR-SM 217
* 4 Malamar FLI 51
##Trainer Cards - 33
* 4 Lillie UPR 125
* 4 Cynthia UPR 119
* 4 Mysterious Treasure FLI 145
* 4 Pokémon Communication TEU 152
* 4 Acro Bike CES 123
* 3 Switch CES 147
* 2 Great Catcher CEC 192
* 3 Spell Tag LOT 190
* 2 Escape Board UPR 122
* 3 Viridian Forest TEU 156
##Energy - 9
* 7 Psychic Energy SWSHEnergy 5
* 2 Fighting Energy SWSHEnergy 6
Total Cards - 60


Garchomp & Giratina GX / Mismagius


##Pokémon - 13
* 3 Garchomp & Giratina-GX UNM 247
* 1 Naganadel & Guzzlord-GX CEC 158
* 1 Blacephalon CEC 104
* 1 Gengar & Mimikyu-GX TEU 53
* 4 Misdreavus UNB 77
* 3 Mismagius UNB 78
##Trainer Cards - 37
* 4 Green's Exploration UNB 175
* 2 Cynthia & Caitlin CEC 189
* 1 Martial Arts Dojo UNB 179
* 1 Guzma & Hala CEC 193
* 1 Mallow & Lana CEC 198
* 1 Lt. Surge's Strategy UNB 178
* 1 Faba LOT 173
* 1 Wait and See Hammer LOT 236
* 3 Pokégear 3.0 SSH 174
* 3 Tag Call CEC 270
* 3 Mysterious Treasure FLI 145
* 3 Reset Stamp UNM 206
* 2 Dusk Stone UNB 167
* 2 Great Catcher CEC 192
* 1 Switch CES 147
* 1 Energy Spinner UNB 170
* 1 Beast Ring FLI 102
* 1 Karate Belt UNM 201
* 1 Counter Gain LOT 230
* 4 Power Plant UNB 183
##Energy - 10
* 2 Rainbow Energy SUM 137
* 1 Weakness Guard Energy UNM 213
* 3 Psychic Energy SMEnergy 14
* 2 Fighting Energy SMEnergy 6
* 2 Unit Energy {F}{D}{Y} FLI 118
Total Cards – 60


Gardevoir & Sylveon GX


Pokémon (5)
4 Gardevoir & Sylveon-GX UNB 130
1 Lugia-GX LOT 159

Trainer (46)
4 Green's Exploration UNB 175
3 Coach Trainer UNM 192
3 Cynthia & Caitlin CEC 189
2 Mallow & Lana CEC 198
1 Faba LOT 173
4 Pokégear 3.0 UNB 182
4 Custom Catcher LOT 171
3 Tag Call CEC 206
3 Reset Stamp UNM 206
3 Switch CES 147
2 Tag Switch UNM 209
2 Energy Spinner UNB 170
1 Cherish Ball UNM 191
1 Great Catcher CEC 192
1 Great Potion UNM 198
2 Fairy Charm Psychic LOT 175
1 Fairy Charm Lightning UNB 172
1 Island Challenge Amulet CEC 194
3 Power Plant UNB 183
2 Chaotic Swell CEC 187
Energy (9)
9 Fairy Energy TEU Y


Blacephalon / Pidgeotto


Pokémon (18)
4 Pidgey TEU 122
4 Pidgeotto TEU 123
4 Blacephalon UNB 32
4 Jirachi TEU 99
1 Blacephalon-GX LOT 52
1 Victini ♢ DRM 7
Trainer (28)
4 Professor Elm's Lecture LOT 188
4 Welder UNB 189
4 Fiery Flint DRM 60
4 Pokégear 3.0 UNB 182
4 Fire Crystal UNB 173
2 Great Catcher CEC 192
1 Pal Pad UPR 132
2 Escape Board UPR 122
2 Ultra Space FLI 115
1 Heat Factory ♢ LOT 178
Energy (14)
14 Fire Energy TEU R


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