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Top 3 Best Frost Beasties for Competitive Play

In my last article, we covered some of the top Frost spells threatening to freeze the MetaZoo competitive scene in its tracks. This time, we’ll be taking a step further onto the battlefield as we cover some of the best Frost beasties that will make even Mothman himself shiver in fear.

However, instead of focusing on the big names like Jack Frost and Babe the Blue Ox, we’re going to focus on the grunts, a.k.a. the little guys putting in the most work before the celebrity beasties make their appearance. Before Nightfall was released, I would have started things off with Snow Snake whose swarm-the-board technique was holding things down for Frost types just fine for a while. Unfortunately though, he has fallen by the wayside since he just can’t compete with the tricks and traits brought on by the new guys, starting off with one of my personal favorites: Iliamna Lake Monster.

 

Header - Iliamna Lake Monster

Iliamna Lake Monster

For just two aura – one of which being any type – this little beastie comes jam-packed with quite a few bonuses. From their hefty 60 life points to their double Terra boost to the fact that they come out swinging if you already have another one in play, you can easily see why these guys are able to keep up with some of the more aggressive play styles in MetaZoo. And if that’s not enough to convince you of their power, if you take a look at their attack’s effect, you’ll see these little guys end combat the moment they deal damage – which means that as long as they’re the one declaring an attack (and the defending beastie doesn’t have “first strike”) they won’t be dealt damage in return! 

One of my favorite ways to utilize this attack is to combine it with the Frost spell: Frostbite

Frostbite

Say for example I’m attacking our friend Tripodero, who is a beastie packing 50 life points and I don’t have any Winter or Lake Terra out to boost my Iliamna Lake Monster’s attack. When I declare my attack with ILM, they first apply one frozen counter to Tripodero and then deals 30 attack damage without any fear of being dealt damage back in return. I can then use Frostbite to target Tripodero and deal the remaining 25 damage which will allow me to not only take him out but also draw a card!

Speaking of frozen counters – or specifically frozen indicators in this case- I would be remiss to not bring up this next beastie whose attack takes full advantage of applying them: Qalupalik

 

Header - Qalupalik

Qalupalik

When Qalupalik declares her attack targeting a beastie, the frozen indicator is applied to the opposing beastie first followed by two frozen counters. If you take a look at her attack’s effect, you’ll see that her attack deals an additional 10 damage for each frozen indicator on opposing pages. This means that without any Terra boost, at minimum her attack will be swinging for 50 damage and because of her arena effect, she won’t take any damage in retaliation because she can’t be dealt damage by frozen beasties! The ability to have built-in protection is a common theme I’ve noticed with Frost beasties, especially in Nightfall like with this next – and final – beastie I’ll be covering today.

Now this last beastie that’s all smiles is one I haven’t fully tested out just yet but I’m especially excited to after watching RiceKate use them to take second place in the recent TTS tournament!

 

Header - A-Mi-Kuk

A-Mi-Kuk

A-Mi-Kuk may not boast much in the way of life points and starting attack power, but when you look at its “burrow” trait and arena effect, those two downsides really aren’t much of a damper. See, “burrow” is a trait that provides built-in protection when activated because it prevents a beastie from being targeted by spells, artifacts, powers or attacks (unless the attacking beastie also has burrow). This handy ability allows A-Mi-Kuk to throw attacks and then -after your opponent has declared defenders and your turn has ended- scurry underground to avoid your opponent retaliating when it becomes their turn. And if by chance you decide not to burrow and leave your A-Mi-Kuk out as a defender, it’s handy arena effect allows it to gain “first strike” on your opponent’s turn. If you’re unfamiliar, first strike is another trait that means it will deal damage first to whatever is attacking it – even if it’s not your turn!


Do you agree that these are the three Frost beasties primed to take over the competitive scene? Let me know your thoughts below! If you’d like to help support my writing and decide to add any of these cards to your decks (or purchase any other TCG products through ChannelFireball) feel free to use my code “GHOSTBEAR” at checkout.

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