The Tutors of MetaZoo – Do You Need Them?

When the full list of MetaZoo’s Nightfall cards was finally revealed, I was so excited to see a number of new powerhouse beasties and spells to spice up my decks. For beasties, the immediate standouts were Wendigo, Jack Frost and Headless Horseman, whose artwork and crazy attacks/arena effects instantly made them some of the main chase cards for the set. In the way of spells, Flood the Earth and Alaskan Vortex were new forms of chaos and mass destruction, I was just dying to throw in my opponent’s face (cue the maniacal mad scientist laugh). But we’re going to save those loud and proud beasties and spells for a future article because this one is about the quieter spells that didn’t really receive any fanfare… but may just be popping up in every deck: the tutors.

If you’re new to the world of TCGs, the word “tutor” simply refers to a card that allows you to search for another card in your deck (or graveyard, exile, etc., depending on what game you’re playing). It comes from the popular TCG, Magic: the Gathering, which coined the term after the card Demonic Tutor which was one of the first cards created for players to search their decks in the game. In MetaZoo, Nightfall brings us tutors in the form of: Borne from the Earth, Index and Aura Prowess which let you search your deck for beasties, spells and even aura cards – with a few stipulations attached. These cards are pretty inexpensive to contract and each of them can be contracted with any aura type meaning they can go into any deck you can think of, but does that mean you should include them?

Let’s start off with the one you’ve most likely seen due to it being one of the Unlucky 13 (rare cards in Nightfall that are only available in non-holofoil or full holofoil):


Header - Borne from the Earth


  • Super cheap aura cost 
  • Can have up to two per deck 
  • Lets you search for any Terra and immediately contract it 
  • Lets you play beastie for reduced cost


  • One of the Unlucky 13, which means it will be hard to pull or potentially pricey on secondary market (although luckily in Nightfall we have non-blinged out versions which should be inexpensive).
  • Your opponent gets to search for a Terra as well and they get to contract it before you which could wind up working against you– however they don’t get the reduced beastie cost.


Does it go in every deck?

Nope, it all depends on whether or not your deck depends on Terra and even if it does, if you only play with one Terra type and cheap beasties that don’t particularly benefit from a cost reduction then this might not be worth it. But if you’re playing a deck with beasties using multiple Terra bonuses like Wendigo, Bell Witch or Adam Ackler this card could let you drop one of those bombs for a significantly cheaper cost while giving them the perfect boost on the battlefield. And by the way it doesn’t say that the cost can’t be reduced to zero.



  • Cheap aura cost
  • Can have up to four per deck 
  • Lets you search for any basic aura cards and add it to your hand


  • You have to have 2 different basic aura cards already in play


Does it go in every deck?

The stipulation for this card is what causes it to immediately lose any potential of being thrown in every deck. I know that sounds harsh but c’mon – not only are you forced to play at least two aura types minimum, you also have to already have both of those types of aura cards in play before you can even contract the card! Granted, it can still be useful to fill in missing aura gaps here and there but ideally you want to play a card like this when you have one aura type and are missing the other. Now, I will say that being able to add it to your hand is nice because at least you’re not having to wait until your draw phase, but if you already played your aura for turn, it doesn’t really give you a nice boost or ramp since you’ll still have to wait until your next turn to play it.


Header - Index


  • Only one aura to play 
  • Can have up to two per deck  
  • Lets you search for any beastie page with minimal drawbacks


  • You must reveal the beastie you play.
  • You can’t contract the beastie the same turn you tutor it – if your opponent has hand destruction pages like New Year’s New Beginnings, this could be an issue.
  • You can’t play any spells or artifacts the same turn you play this, so if you’re going for a combo, you must have everything set up beforehand or have a way to activate it in your next turn.


Does it go in every deck?

Out of the three we’ve covered in this article, this is the one card I could see thrown in every deck – well, until someone makes a build primarily around spells, but for now beasties seem to be the main ones getting things done. With the only drawback being you can’t contract any other cards during the turn you play it, I could see this being at least a one-drop in each deck just so that you have something on hand in case of emergencies.

However, I will say that if your deck is already pushing the recommended 40-card max and you feel like everything runs smoothly enough without the ability to search for any beastie you’d like, there’s no real point in including it. After all, nine times out of 10 you’d probably rather draw one of your main staples versus a card that lets you search for them. Which is kind of the overall argument when it comes to deciding whether or not to include tutors in the first place, but – I’ll save that discussion for another article.

Do you agree with my thoughts on each of these cards? Which will you be including in your decks?

If you’d like to help support my writing and decide to add any of these cards to your decks (or purchase any other TCG products through ChannelFireball) feel free to use my code “GHOSTBEAR” at checkout.

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