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The Bigfoot Breakdown – How Good Is It?

The moment’s finally here! With MetaZoo getting ready to release their third set in March centered around one of the most well-known cryptids in the game, I thought now would be the perfect time to break down the big man himself: Bigfoot! For just four Forest aura, you can summon this 80 life point beastie to the battlefield to do damage against your opponent and to defend your squad. But is he actually any good?

Bigfoot

Well for starters, his life points total is pretty solid and standard to what you see on other four aura cost beasties like Jersey Devil, Tizheruk and Quetzalcoatlus. This means that he’ll have a better chance of surviving most attacks/spell damage thrown at him for at least a second turn. However, his life points may not even be relevant if you happen to be playing by a forest or have a forest Terra on hand because of his fourth wall effect. 

Once activated, this effect gives him the traits “invisibility” and “magiproof.” Invisibility protects him from being targeted by attacks (or being blocked while attacking) and magiproof keeps him from being targeted by spells, so once his fourth wall effect has been activated your opponent will essentially have no way to get rid of him unless you use him to block their attacks or they happen to draw First Anniversary Celebration. Speaking of attacks, Bigfoot’s “berserk” attack damage isn’t too shabby, with it dealing 50 damage to start and with a forest Terra boost on hand can go up to 75. Even without the forest boost, the 50 damage will be enough to one shot most beasties under four aura and since you’ll most likely be running this in a deck using the attack boosts Powerup Green and Powerup Red, you’ll be able to one shot beasties in the four aura and up categories pretty easily. 

The main downside to this beastie is the fact that you’re only able to have one in your deck and you most likely won’t be able to bring him back once removed since forest doesn’t have any form of cemetery recursion. And because Bigfoot’s aura cost makes him difficult to splash, it would be difficult to add in another type that would make cemetery recursion possible.

Another downside is that for now, even though we have other sasquatch options in forest like Momo and Wood Devil of Coos Country that could potentially synergize well with Bigfoot’s power, the fact that all of them cost at least three aura combined with strict spell book limits makes it difficult to really build a competitive sasquatch-themed deck. You can definitely have as much fun as you’d like building one of course but just don’t expect it to have the same crazy synergy that you see in the powerhouse duo Thunderbird and Quetzalcoatlus. Of course, all that can change once Wilderness hits the shelves in March – we’ll just have to wait and see!


Have you tried to build a sasquatch tribal deck? Leave a comment below letting me know! If you’d like to help support my writing and decide to add any of these cards to your decks (or purchase any other TCG products through ChannelFireball) feel free to use my code “GHOSTBEAR” at checkout.

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