Welcome to the Age of Heroes! Funimation has thrown its hat into the ring with the newest addition to the TCG landscape, My Hero Academia CCG (MHA). With Organized Play building up to the $250,000 tournament in Vegas this November, the newest set of cards hitting stores now, and tons of support for newer players, there’s no better time to jump in.
For players coming from other card games, MHA has some familiar game mechanics. You’ll start by placing your leader in play, similar to Dragon Ball Super. The characters play very similarly to their personalities in the show. Bakugo threatens his opponent with heavy damage without regard for collateral damage. Jiro looks into each player’s deck for information no one else can gain access to. Lastly, Uraraka keeps her attacks floating on the field, ready to launch them when the moment is right. The game mechanics allow for many different play styles. If you need a tutorial, head on over to the ChannelFireball YouTube channel, where I will be uploading MHA tutorials and meta content.
Conversely, MHA offers a reimagined mana system. Each turn, you’re able to build as many Foundations as you can play successfully, which act similarly to your mana pool in MTG or your Energy in DBS. The difference is these cards have effects while they’re on the field, so you’ll have to manage using a Foundation as a resource versus using its effect. At a low level, it makes the game simpler and faster, while at a high level it adds a delicious level of complexity and potential lines to take.
Perhaps the most unique aspect of MHA is the deck building process. The unwritten rule “running the minimum number of cards is best” gets shattered here. Instead, ratios are most important. Getting a 2:1 ratio of Attacks to Foundations usually yields the best results. While the min deck size is 50, most of the best players opt for more than 60 cards. Staples give way to synergy in all the best decks and the best cards in the format are often not maxed out when building. Each card also has a Block Modifier; either high, mid or low. Balancing this is also important, which is why stopping at 50 cards can be tough. Again, if you’re just trying to get some cards together and play, this process can be very quick as most cards that share Resource Symbols have a bit of innate synergy. Then, it also gives the hardcore players enough complexity to dive deep and really raise the skill gap.
Organized Play began in February and offers a tournament for everyone, no matter your situation. There’s online and IRL tournaments of every size that allow players to get their hands on the current promos, no matter where you live. If you have the skill to play at a high level, you’ll be handsomely rewarded with the cards you earn for topping Regionals selling for several hundred dollars as of writing. Above that, if you’re one of the Top 32 players of the year, you’ll receive an invite to The Hero League Championship where you’ll battle it out for your share of the $250,000 prize pool. But don’t fret if you’re not at that level; the Alternate Art cards you get for entering a Regional are both incredibly drawn and some of the best cards in the game.
While the teams at Jasco and Funimation have put in a lot of work to launch this new TCG, the best part is probably the bustling community that is constantly active on social media. From meta memes to a bartering hole to giving deck advice, you’ll have a blast discovering the MHA Facebook Page or the Discord groups. Each pillar of this game stands on a sound foundation and seems to be growing at a nice pace. With the money that Funimation seems to be pouring into the game, it seems we have our answer to who will join the Big 4 card games next.