Standard Temur Draw Two - samsoni1
Temur Draw Two is certainly an interesting strategy. Drawing elements of Temur Reclamation and Bant Ramp from previous standard, this deck looks to harness the power of Jolrael and Teferi, Master of Time (yes, there’s still a Teferi). Drawing two makes cats, putting cards in the graveyard grows Rielle and sometimes you just win with a big shark.
Of course, the deck still plays Uro, Titan of Nature’s Wrath, and uses additional Cycling spells to draw more cards and enact it’s gameplan.
At it’s heart, this is a midrange deck with a unique approach to maintaining advantage, but the end goal remains having a larger board and hand than your opponent, winning the game through card quality by simply playing some of standard’s most powerful spells.