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Kaldheim Preview Highlight: UR Flash

Kaldheim’s got me in a brewing mood and today I was inspired by one of the sweetest cards in the set – Goldspan Dragon.

 

Goldspan Dragon

 

This offers a 4/4 flier with haste for essentially three mana, as it makes a Treasure as soon as it attacks, and that treasure sacs for two mana. That means it combines extremely well with two mana spells, particularly instants, so that’s where I’m focusing on today.

Take a look at the first draft of UR Flash.

 

4 Goldspan Dragon
4 Frost Bite
2 Essence Scatter
2 Shark Typhoon
1 Negate
4 Saw It Coming
4 Bonecrusher Giant
4 Cosmos Charger
3 Brazen Borrower
4 Behold the Multiverse
2 Disdainful Stroke
4 Riverglide Pathway/Lavaglide Pathway
3 Volatile Fjord
1 Faceless Haven
4 Fabled Passage
8 Snow-Covered Island (278)
3 Snow-Covered Mountain (282)
3 Shatterskull Smashing/Shatterskull, the Hammer Pass

Sideboard
2 Shark Typhoon
2 Negate
3 Mystical Dispute
2 Crush the Weak
2 Storm's Wrath
1 Shredded Sails
2 Soul-Guide Lantern

 

 

Header - The Game Plan

Answer opposing threats with cheap removal, while playing at instant speed. Land a Goldspan Dragon or flash threat when the opportunity presents itself, all with counter backup ideally.

 

Header - Key Cards

Goldspan DragonCosmos ChargerShark Typhoon

 

These are your main finishers, all of which either can be played at instant speed or are cheap, allowing you to keep countermagic and other interaction up on the opponent’s turn. In particular, the Dragon is a huge threat and can generate a lot of mana when left unchecked. You can even Frost Bite your own Dragon if need be, as it gives you a Treasure for just one mana.

 

Saw It ComingNegateEssence ScatterDisdainful Stroke

 

What would a flash deck be without counterspells? These all give you a ton of ways to answer opposing plays, and for cheap nonetheless. The interaction between Cosmos Charger and Saw It Coming is quite nice, as you have three different foretell cards to throw off the scent and can foretell on the cheap if you have a Charger in play.

 

Brazen BorrowerBonecrusher Giant

 

The adventure creatures fit perfect here, as both offer interaction and a good body. Borrower is nice as an instant speed threat and Bonecrusher is nice as one of the best cards in Standard.

 

Behold the Multiverse

 

Glimmer of Genius is back, and it can be purchased for just two easy payments of 1U! This combos with Charger as well, and is a great reward for leaving up mana – if your opponent doesn’t play into a counter, you get to refill your hand.

 

Frost Bite

 

This is the only snow card (besides the one Faceless Haven) and it’s a great one. You aren’t paying much of a cost to include this, as the only real downgrade is Temple of Epiphany becoming Volatile Fjord, and the upside of a Lightning Bolt is a big one.

 

Header - Tips and Tricks

  • The goal is to set up a Goldspan Dragon if possible, so try and play to get that going. The best way is to counter or kill their turn four play, and play Dragon plus have a two mana counter up afterwards.
  • You have a lot of situational counters, so knowing which to use is critical. Keep in mind what’s in your opponent’s deck when deciding which counter to use first.
  • Sequencing is very important – know which cards to foretell by planning out your next couple turns with them in mind. In general, it’s best to get Charger down first, as it saves you mana on all future foretells, but Saw It Coming is a high priority too.

 

Header - Over in a Flash

This deck has potential as long as it can keep the board clear. Blue-red doesn’t play very well from behind, but it does great when it can keep the opponent off-balance. This looks like it would do well against control decks and midrange, but have trouble with aggro (though Frost Bite is a great card there). Good luck, and may your dragons always bring you plenty of gold.

 

Discussion

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