Kaldheim Preview Highlight: Naya Winota with Kaldheim

Probably the most surprising deck of the Zendikar Championship was Naya Winota played by Stanislav Cifka and Jakub Toth. The deck was performing very well on the ladder in the week leading up to the event, and both of them actually had the courage to register it for the tournament.


Standard Naya Winota by Stanislav Cifka and Jakub Toth


My thoughts about the deck are that it has a very good surprise factor and most of your opponents will have no clue how to play against you. However, your matchup against Rogues isn’t the greatest. It’s pretty good against other midrange decks though.

The idea is to play a bunch of cheap creatures and then Winota on turn four, attack and get a lot of extra free attacking creatures from the triggers. Adding the adventure package into the deck worked really nicely and it played out very smoothly, while adding the deck some extra power and card draw. 

Winona is an extremely powerful card if your opponent doesn’t have instant speed interaction for it and it already got Agent of Treachery banned in Historic. Something the deck was lacking a little bit were good Humans at the top of the curve that you would get for free from the Winota triggers. Kenrith, the Returned King just didn’t seem good enough.


Header - Kaldheim Offerings

Fynn, the Fangbearer


Alright, this one might be a little bit of a stretch, but technically, you can fill your deck with deathtouch creatures like Moss Viper, Tajuru Blightblade and Questing Beast and use Winota to get Fynn when you attack with them to try to one-shot kill your opponent.

Alternatively, you could try playing Mardu with Foulmire Knight, Mire Triton, Typhoid Rats (only if you’re doing Best-of-One on Arena) and Nighthawk Scavenger, but I’m not sure what you’re going to do if you draw Fynn in your hand, other than actually adding a fourth  color to the deck.


Maja, Bretagard Protector


Now this card looks a lot more reasonable, although it does have the same problem as Kenrith – it’s legendary. It works really nicely with the plan of going wide though, so this seems like an easy two-of inclusion.

Unfortunately, that’s about it as far as Humans (and Shapeshifters) go. 


Header - Kaldheim Enablers

Usher of the Fallen


Usher of the Fallen looks pretty reasonable if you’re looking to go straight-up Boros. It’s a good aggressive creature that can go wide on its own against control decks. 


Jaspera Sentinel


Jaspera Sentinel could be a way to power out Winota on turn three, although the problem is that you’ll need to tap two of your creatures in the process and they won’t be able to attack that turn. 


Showdown of the Skalds


From other cards, Showdown of the Skalds could be a way to make your deck a little more consistent. Four cards is a lot and with so many cheap cards in your deck, you should be able to use it for its maximum potential. 



Overall, it looks like the most reasonable additions to the deck are Usher of the Fallen, Maya and Showdown of the Skalds. Nothing too crazy, although I’m definitely going to be keeping my eye on Winota because it’s one of the few busted cards left that can win the game out of nowhere for just four mana. 




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