Kaldheim has been bringing with it a new cycle of uncommon lands with some pretty cool effects. For today though, I’m just going to focus on the blue-black one, Port of Karfell.
|Port of Karfell enters the battlefield tapped.
T: Add [U] to your mana pool.
3UBB, T: Sacrifice Karfell Port: Mill four cards, then return a creature card from your graveyard to the battlefield tapped.
Translation credit to MTGGoldfish.com
I’m having a little trouble evaluating this card. To me, this looks like an extremely powerful effect to tack onto a land. That being said, the little kid in me always has enjoyed just putting the biggest creature possible into play, hence my love of Sneak and Show in Legacy.
Port of Karfell seems like maybe it would be better to be put into a control deck than a “normal” reanimator deck. Typically, in a reanimator deck, you want the effect to happen much faster. However, maybe in a control deck, with a few copies of Jace, Vryn’s Prodigy, one big creature and a couple of these could work. The land coming into play tapped is a bit more of a cost in Modern though, for sure.
I admit, my mind immediately went to Griselbrand and Emrakul, because they’re among the two best creatures to put into play. If you happen to know Emrakul is on top of the deck, you can even put her into play with this card, since the trigger won’t resolve until after the reanimate. The fact that the creature enters the battlefield tapped does in fact weaken the card quite a bit because you can’t return a creature and block with it right away.
What about Standard? Waker of Waves and this card seem totally reasonable to put in a deck. I’m not thinking about some super combo here, just an expensive creature that can trade in for a card and can be returned later by simply sacrificing a land. That sounds good to me in a control deck where the effect of Waker of Waves’s discard ability is a reasonable inclusion anyways.
In the same vein, you could play something like Titanoth Rex or Greater Sandwurm, though these are a different color and just cycling is a bit of a worse effect than the Sleight of Hand-esque effect from Waker of Waves.
From Kalhdeim, there’s also Burning-Rune Demon. While you’re not allowed to search for more Burning-Rune Demons, maybe searching for Port of Karfell plus another card that could return Burning-Rune Demon to you hand or play could be good. A card like Order of Midnight fits the bill.
This card just seems strong for a land, and although I don’t know exactly where to go with it yet, it’s a card I’ll definitely keep my eye on.