Pioneer Sultai Reclamation by Luis Scott-Vargas
I haven’t played with Wilderness Reclamation for a while, long enough that I’m interested in untapping some lands again. There’s something about doubling your mana and drawing lots of cards that appeals to me, which probably comes as no surprise.
The Game Plan
Thoughtseize them, kill their stuff, cast Uro, TItan of Nature’s Wrath and get value off Wilderness Reclamation. Yep, this is Sultai Midrange with more instants, making it a deck that’s seen a ton of success. Even with the Reclamations, I’d still label this as midrange over control. It’s got the instant-speed angle, but it’s not a dedicated Rec deck like Temur in the Standard of yore was.
Uro remains one of the best cards in every format where it’s legal, though hopefully that list shrinks over time.
This card single-fin-edly makes Wilderness Reclamation good (though Chemister’s Insight is a good support) as Typhoon can be useful with anywhere from two mana upwards. Hardcasting one isn’t a joke and using Rec to cycle into big Sharks is very effective.
Like I mentioned, this deck isn’t all-in on Rec, but it’s a low opportunity cost and doubles your mana when you land it. Plus, your opponents will be very scared of it, as they don’t know it’s not integral to your game plan.
Removal makes the world go around, or at least keeps this deck alive. This is a highly interactive deck, so it needs interaction for it to work.
As with most midrange decks, you just want a curve of plays that let you disrupt the opponent and stay alive.
This is a mulligan. It’s too light on action and needs to draw an Uro quickly or its in real trouble.
Keep on the play, mull on the draw. This is another slow hand, but on the play I’m willing to run it.
If you pine for the days of Wilderness Rec, this is a sweet deck to try. I wouldn’t blame you if you were burned out on Uro (I know I am), but I’m still casting it all the time when I want to win matches and there’s nothing wrong with that.