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Deck Highlight: Modern Valki Jund

Modern Valki Jund by Luis Scott-Vargas

 

Jund has been a Modern mainstay since the format launched, and every now and then it gets a sweet new addition. Now is one of those times, as Valki, God of Lies is here.

 

Header - The Game Plan

Jund them out. Kill all their stuff, discard their threats and win the honest way with a Tarmogoyf.

 

Header - What Does Valki Add?

 

First of all, Valki is a heavily disruptive two drop that happens to school Uro, Titan of Nature’s Wrath. If you hit Uro on turn two, you can turn Valki into Uro and hit on turn three, which is wild amounts of value.

This plan is more likely to succeed thanks to Thoughtseize and Inquisition of Kozilek, which can clear the way.

The second half of Valki is what’s really exciting. The rules work like this: you can cascade Bloodbraid Elf into Valki, then choose to cast Tibalt instead of Valki. The cascade sees Valki costing two, and you get the option to slam the seven mana planeswalker. Unsurprisingly, that’s what you’re looking to do here.

Tibalt is an exceedingly strong planeswalker, and getting him out as early as turn four is very appealing.

 

Header - Key Cards

ThoughtseizeInquisition of KozilekValki, God of Lies // Tibalt, Cosmic Impostor

 

These are your discard spells, and all of them throw the opponent off their game. Jund’s empire was built on discard, and that hasn’t changed.

 

Lightning BoltAbrupt DecayFatal Push

 

The other big thing Jund is known for is removal. These efficient spells take down whatever threatens you, and trade one-for-one at a very good rate.

 

TarmogoyfBloodbraid ElfSeasoned PyromancerValki, God of Lies // Tibalt, Cosmic Impostor

 

These are your threats, and you’ll notice Valki appears here too. Goyf closes out the game quickly, and the rest of these provide some solid card advantage. This Jund deck can win games more rapidly than you might expect, so don’t assume it’ll take forever to close.

 

Header - Mulliganing

Jund is mostly looking for discard and cheap removal in the opener, with creatures being solid too. In fine midrange fashion, the goal here is to have a nice mix of everything.

 

Raging RavineLightning BoltThoughtseizeBloodbraid ElfOvergrown TombVerdant CatacombsBlood Crypt

 

Keep. This hand doesn’t present a threat until turn four, but it has a discard spell and a Bolt to bridge the gap. You’re hoping to draw a two or three drop with this hand.

 

ThoughtseizeInquisition of KozilekFatal PushNurturing PeatlandSwampKroxa, Titan of Death's HungerSeasoned Pyromancer

 

Keep. You’re leaning hard on your two discard spells, but I didn’t come here to mulligan a double discard hand, even if the rest doesn’t do much.

 

Header - Tips and Tricks

This deck is pretty straightforward, but you can still get value from good sequencing.

  • Lead on Inquisition over Thoughtseize because it has fewer targets.
  • Remember that Goyf grows off everything, and it can get bigger than you expect. It’s especially nice to use Liliana of the Veil to pump it.
  • Seasoned Pyromancer draws cards even if you have nothing to discard, so try and play it as your last card.

 

Header - Junding Your Way to Victory

Valki is a sweet addition to an already-good deck, and I can’t wait to see how much of an impact he as. The first time you slam Tibalt on turn four, it’s gonna be awesome, and Valki is no slouch either.

 

Discussion

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