List and Sideboard Guide (Full Deck Guide)
Red Deck Wins
The sideboard for this deck is geared to attack some of the more popular expected decks in Modern, which are Affinity, Splinter Twin, Tron, Scapeshift, and Junk. Here is a quick sideboard guide for these matchups:
Junk
In:
Out:
On the play, it’s possible you want Molten Rain to try and slow them down while still attacking their life total but I would not board them in on the draw. This is one of your better matchups and swapping Helixes for Boros Charms seems reasonable as it is a better racing tool. It also allows you to have more ways to deal with an opposing Scavenging Ooze. If they are playing with Anafenzas along with Siege Rhino then I would also bringing in a Combust or two and cut the Shard Volleys.
Affinity
In:
Out:
This is one of the most difficult matchups and you basically need to draw multiple Searing Blazes and Smash to Smithereens to win. You want to bring in as many ways to deal with their Cranial Platings and Arcbound Ravagers so swapping out the non-interactive burn for interactive spells is the way to go.
If you absolutely want to crush Affinity, then Shattering Spree or Stomping Ground + Ancient Grudge could be added to the deck. Their only way to gain life is typically Vault Skirge so the Flames and Skullcrack are mediocre here.
Splinter Twin
In:
Out:
I am not a huge fan of Wear // Tear in the matchup as I found myself holding it in hand a lot of the time and wishing it was just a burn spell that could go to the face. U/R Twin has no life gain effects so, once again, swapping out the Skullcracks and Flames of the Bloodhand for burn that can kill their Pestermites is where you want to be. Most versions of Splinter Twin do not play too many Spellskites but if they do, then I can see bringing in the Wear // Tears as it can get both Spellskite and Splinter Twin.
Tron
In:
Out:
I’m not exactly sure how good Smash to Smithereens is in the matchup. Many of their 1-mana artifacts can just be cycled if they leave up mana. They seem better on the play to get opposing Expedition Maps on your turn 2. Searing Blaze does almost nothing so Smash to Smithereens is the best option left out of the sideboard. This should be a fairly good matchup as the burn deck basically goldfishes on turn 4 and Tron does not have too many ways to disrupt your strategy. Turn 3 Wurmcoil Engine is problematic but then you get to complain about them being incredibly lucky.
Scapeshift
In:
Out:
Once again, Searing Blaze does almost nothing in this matchup. They will likely be boarding in Obstinate Baloths so just be mindful of that when sequencing your burn spells.
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