Exclusive Channelfireball Preview Card – Siege Rhino

Last week, I got to preview a sick 3-mana 4/4, and between that and this week, I get to cover five colors worth of giant monsters. Green is the key here, and in both cases you are getting way more card than you usually get for the mana cost, mainly because of the colored mana requirements. Given all the fixing we’ve seen so far, that doesn’t seem like it will be a huge stretch to play these cards in a timely fashion, which is an exciting prospect. Slamming giant monsters into play on turn three, four, and five might just be the new reality, and it’s one that I gladly welcome. A high-powered format full of interesting cards seems awesome, and today we get to add another card to that mix.

Channelfireball_Siege Rhino_9-8-2014 copy

We’ve come a long way since Ernham Djinn, which was legitimately a Constructed powerhouse in the early days of Magic. Siege Rhino is a 4/5 for four, but in exchange for a trickier mana cost, it gets trample and the bonus of casting a three-point Drain Life on the opponent. In fact, a more apt comparison might be with Loxodon Hierarch, a card I’ve played quite a bit myself, making this a fitting card for me to preview. Trample and making the opponent lose three life gives this an aggressive bent, and if there’s an Abzan beatdown deck, this could be the perfect top of the curve. Gaining three life also makes this a very plausible anti-aggro card, which points towards both midrange and control, making this a very well-rounded card overall. Even in an aggressive deck, having cards that are good against other aggressive decks is very valuable, and this looks like it’s versatile enough to check a lot of different boxes. It even might horn in on sideboard space, as sometimes the best solution to an aggro deck is to go a little bigger, and this does a great job of doing that.

The last Block Pro Tour (last in many ways, apparently) was won by an Abzan deck, and conveniently enough featured all cards that will be legal with Khans. Siege Rhino fits perfectly into its midrange/aggressive plan, and seems like the perfect follow-up both to and against Courser, not to mention how well it combines with Fleecemane Lion and Brimaz. Again, I’m making a few assumptions on the manabases here, but given how good the trilands look, I’d be looking to build decks that focus on 3 and 4 mana spells, in order to be able to fit tapped lands into your deck at minimal cost.

We are entering an era of powerful 3-color cards, and Siege Rhino is certainly one of them.


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