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What’s the Pick? Hour of Devastation Pack 1 Pick 1 with Huey

Hi everyone! I’m back with another edition of What’s the Pick? Pack 1 Pick 1 with Hour of Devastation. I have been loving this format. There are a lot of viable archetypes, and the games tend to be long, strategic, and have a lot going on. I also enjoy a format where 5-color green is a viable archetype.

Here are the packs:

Pack #1

My Pick

Banewhip Punisher.

Banewhip Punisher is a great card. There are actually a fair number of 1-toughness creatures in this format, and a 3-mana 2/2 that kills an opponent’s creature is a great card. Aside from that, for 2BB, you can kill any creature you want by putting a counter on it and then destroying it. In addition, occasionally you’ll be able to kill 2 creatures because your opponent has a 1-toughness creature and something like Manticore of the Gauntlet or Decimator Beetle. A creature that doubles as a removal spell is especially effective in black since you can return it to your hand with Gravedigger or Wander in Death.

Honorable Mention: Vizier of the Anointed.

My team was higher on this card than I was going into the Pro Tour. I am guessing that many of them would take this first pick. I know I’m different than the rest of the world here, as many people rave against this card, but it just hasn’t cut it for me so far. I would still take it if not for the Banewhip Punisher, but for now, I’m taking the Punisher by a reasonable margin.

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Pack #2

My Pick

Dreamstealer.

I am getting higher and higher on this card as time goes on. I’ve had it several times, including in one of my Pro Tour decks, and it continues to over-perform. Last night I had it in one of my decks on Magic Online, and I played it on the third turn on the play after my opponent and I traded off 2-drops. My opponent played a third land and an Oketra’s Monument, leaving them with 5 cards. I played my fourth land and 2 Mighty Leaps. My opponent conceded on the spot.

Honorable Mention: Puncturing Blow.

I get more and more down on this card as time goes on. 4-mana sorcery removal is just not that great. I would still take it here, but Puncturing Blow is not a card I’m particularly happy to first pick.

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Pack #3

My Pick

 Consign // Oblivion.

This is a really strong card. Winds of Rebuke tends to make a lot of your blue decks anyways, and this card has a tremendous amount of upside with the Oblivion half. Later in the game, you can remove your opponent’s best threat, and occasionally get another card with it. A savvy opponent will do their best to play around it, but it can be difficult to keep two cards in hand for a long time.

Honorable Mention: Desert of the Indomitable.

After Consign // Oblivion, there are no strong cards left, and nothing that is even comparable in quality to a cycling land. I’d take the green Desert here, which is not what I’m hoping to first pick, but, you’ve gotta do what you’ve gotta do.

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Pack #4

My Pick

 Hour of Promise.

This card is not quite a “bomb rare” but it’s extremely good. For 5 mana you get 2 lands out of your deck, and if you draft well from this point, you’ll usually also get two 2/2s for your troubles. The best green decks in this format tend to be multi-color ramp decks with expensive spells and a lot of Deserts, and Hour of Promise fits in perfectly.

Honorable Mention: Ambuscade.

The decision here basically comes down to Ambuscade versus Open Fire. Green is a better color, and I like the green decks more than the red decks in this format. I also think Ambuscade is a bit better as a card, so I’d be happy to take it here. At this point, I think Ambuscade is probably the second best common, behind Unquenchable Thirst.

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Pack #5

My Pick

 Adorned Pouncer.

Adorned Pouncer is a very strong card—better than all the commons, but not quite all the uncommons. But it is the best card in this pack. A 2-mana 1/1 double strike is fine, and a 5-mana 4/4 double strike on top of that makes for a really strong card. I would be more likely to play a card like Mighty Leap in my deck after picking up this card. I would also prioritize something like Cartouche of Knowledge even more highly than I already do, as giving either half of the Pouncer evasion plus a power boost is very strong.

Honorable Mention: Unquenchable Thirst. I like to take Deserts very highly, so I feel like this card is effectively a 2-mana removal spell in most of my decks. In reality, sometimes I won’t draw a Desert, and I’ll be playing a 2-mana Dehydration, which is also just fine. You can still often spend 2 mana to deal with your opponent’s best card. Of course, sometimes you get in trouble from something like Dauntless Aven or Vizier of Tumbling Sands, but that’s life.

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Thanks for reading this edition of What’s the Pick? I’ll be back soon with more!

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