Hi again, everyone! I’m back with the final installment of What’s the Pick? Pack 1 Pick 1 with Eldritch Moon. I don’t think I’ll be playing a competitive event with Eldritch Moon Limited until Grand Prix Louisville in September. I wish there were something sooner—I’m enjoying the format quite a bit. Anyhow, let’s get to the packs:
Somberwald Stag is a tier 1 uncommon. It’ll destroy one of your opponent’s creature while leaving you a 4/3. In a pinch, you can use it to kill a 4/4, and also, because of the “may” clause, you won’t get blown out by a combat trick. You can simply decline to fight after a combat trick has been cast if you so choose, still netting you a card.
Honorable Mention: Choking Restraints.
Emerge does make cards like Choking Restraints and Sleep Paralysis annoying in this format, but what can you do? The card is still so powerful, eliminating your opponent’s best creature from combat for only 3 mana. You can exile it if you have 5 mana lying around, which actually does come up, especially if you’re able to pick up 1 or more copies of Ironclad Slayer.
Dark Salvation is a complete bomb rare. I think it might be even better than it looks. It’s a great card at any spot on the curve, at any point where you can cast it. If you have a Zombie or two already in play, it becomes exponentially more powerful. I have personally won at least two games with Dark Salvation that I don’t think I could’ve won with any other card in the format, including one game at the Pro Tour where I had to sacrifice a Clue the turn before I was going to lose, and drew into Dark Salvation, which combined with Galvanic Bombardment to kill a Vildin-Pack Outcast and stabilize the board.
Honorable Mention: Boon of Emrakul.
Boon of Emrakul is the best black common in Eldritch Moon. If Dark Salvation wasn’t in the pack, I’d definitely take it here, although it’s not a card I’d be thrilled to first pick.
It’s really tough to pass a Savage Alliance, but I think Bruna is worth it. Bruna costs 7 mana, but really makes a huge and immediate impact on the board. By that point in the game, you’re generally going to be able to trade off a Human for one of your opponent’s creatures. The fact that Bruna has vigilance is really important. You can attack every turn while also having a 7-toughness, flying defender. It’s very hard for your opponent to get through, as a lot of the removal spells in the format are based on toughness.
Honorable Mention: Savage Alliance.
I think this is the second time I’ve opened a Savage Alliance with a better card in the pack, which is pretty tough to do. But again, Savage Alliance is the best uncommon in the set, so you’ll be first-picking it a majority of the time. Savage Alliance creates huge blowouts nearly every time it’s cast. Logan Nettles cast it against me in our testing house, and it was so brutal (killed 4 of my creatures) that he literally felt the need to apologize to me.
Drag Under is the best card in the pack. I actually was worried going in that perhaps was going to be worse than it looked, and I was experiencing too much nostalgia for Repulse. Of course, Drag Under is a lot worse than Repulse, but it’s still a very good card, and one of the best cards for a UR Spells deck.
Honorable Mention: Alchemist’s Greeting.
If you’re unable to get madness, this card isn’t much to write home about, but it is still the first pick of the draft. The pack is also somewhat weak. I’d just go ahead and draft Alchemist’s Greeting, and try to make sure it fits well into my deck as well as I can.
This card is really, really good. A 1/4 reach for 3 mana is a “fine” rate, and the special ability on Weaver of Lightning is nuts. In a deck with 10 or more spells, it will be very difficult to beat a good draw with Weaver of Lightning. You should definitely be more inclined to play cantrips once you first-pick Weaver of Lightning. Take Inventory can often become playable as a 1-of in a UR Spells deck if you get cards like Weaver of Lightning and Thermo-Alchemist.
Honorable Mention: Ulvenwald Captive.
As I’ve said before, this is the best green common, and an early accelerator that also doubles as a late-game threat. This eliminates the downside of normal mana sources being dead draws in the late game.
That’s it for Pick 1, Pack 1 with Eldritch Moon. Thanks for reading these for the past few weeks! From here, I’ll start doing Pack 1, Pick 2. Be back soon!