Hi, everyone! It’s time for another edition of Pack 1, Pick 2 in Dragons of Tarkir draft. Let’s get straight to the packs:
First pick: Silumgar’s Command.
The pick here is between Ojutai Interceptor and Defeat. Although typically I’d defer to the removal spell, I don’t think Defeat is a particularly great one, and Ojutai Interceptor is the stronger card. The best card in the pack is probably Dromoka Captain, but given that your first pick is a blue and black gold card, I’d like to remain on color, and Dromoka Captain isn’t good enough that I’d switch into it. So, I’d just take the best card in those two colors, which is Ojutai Interceptor.
First pick: Foul Renewal
This is a real easy one. Rakshasa Gravecaller is both the best card in the pack and on color, which makes it an obvious pick. When the spoiler for Dragons of Tarkir was released, I was impressed with how powerful the Gravecaller looked, and after playing with the set I’ve been even more impressed with it.
Blue/black exploit is among the best decks for it, and Rakshasa Gravecaller and your first pick, Foul Renewal, interact very well together. Foul Renewal is a great card in any deck, but also works particularly well with the exploit mechanic, so I’d be looking to draft that archetype here if it’s open.
First pick: Foe-Razer Regent.
There are actually a lot of good green cards in this pack, but naturally none are close enough to Flatten to consider taking. Unfortunately, black/green is not a very good color combination, but even still the quality of both of your first picks is high enough that if it’s open, I wouldn’t be adverse to playing it. If either black or green doesn’t seem very open, or you have an option to take a particularly powerful card of another color—especially red, since red/green and red/black are both very good—I wouldn’t hesitate to take it.
First pick: Roast.
I love Summit Prowler, and it’s the best red card in the pack, but Epic Confrontation is just too much better to take over a card of the quality of Summit Prowler. Epic Confrontation is the best green common in the set, and among the best commons. Red/green is also a reasonable color combination which makes it a bit easier to go into a second color. The decision here is to take a second color card and see what’s coming and go with what’s open.
First pick: Pacifism
Death Wind is the best card in this pack, but Pacifism is an exceptionally strong card as well. I’d value staying on color here with a second copy of Pacifism more than the noticeable, but not enormous, power level increase of taking the Death Wind. After starting with two Pacifisms, I would definitely consider trying to pick up a copy of Sage’s Reverie in Fate Reforged if I can get one without going to great lengths. As Owen wrote in a recent article, Sage’s Reverie is particularly strong with enchantments that go on your opponent’s creatures.
Does anything in particular here stand out as a mistake? I’ll be back soon with more, and I hope you enjoyed the scenarios in this edition.