Other Throne of Eldraine Set Reviews
LSV’s Throne of Eldraine Constructed Set Review
LSV’s Throne of Eldraine Limited Set Review
5.0: Multi-format all-star. (Jace, the Mind Sculptor. Tarmogoyf. Snapcaster Mage.)
4.0: Format staple. (Jace, Vryn’s Prodigy. Collected Company. Remand.)
3.5: Good in multiple archetypes and formats, but not a staple. (Jace Beleren. Radiant Flames. Shambling Vent.)
3.0: Archetype staple. (Jace, Architect of Thought. Zulaport Cutthroat. Explosive Vegetation.)
2.5: Role-player in some decks, but not quite a staple. (Jace, Memory Adept. Anticipate. Transgress the Mind.)
2.0: Niche card. Sideboard or currently unknown archetype. (Jace, the Living Guildpact. Naturalize. Duress.) Bear in mind that many cards fall into this category, although an explanation is obviously important.
1.0: It has seen play once. (One with Nothing). (I believe it was tech vs. Owling Mine, although fairly suspicious tech at that.)
Acclaimed Contender is quite the value card in a dedicated Knights deck. If you can get this to trigger almost all the time, and hit most of the time, we are talking about a real Constructed-level card. I also like that it hits a bunch of non-Knight cards, so you could imagine a deck where the only thing this misses are removal spells (and not even all of them, thanks to Murderous Rider).
This may seem like utter nonsense, but I’ve learned not to discount any card which gives you value without being cast. In older formats, discarding this to something and getting an artifact in play is enticing, and there must be ways to trade cows for value.
What a charming card. This offers lifegain when you’re behind, scry 2 when you just want a value play, and can flicker something once you have good targets in play. Where I like this card best is in decks that want the flicker ability, as then you get the other two as fallbacks for when your primary plan isn’t working. I don’t think this quite makes it just as a value card, but it’s not hard to get some good mileage if you try.
The Circle of Loyalty
I feel like we are very close to an awesome Knights deck, and Circle of Loyalty is a huge payoff for it. Properly enabled, it comes out cheaply and makes Knights in multiple different ways, and as someone who played Glorious Anthem in multiple Pro Tours, this seems great. It is also cool that even if Knights hasn’t quite gotten there yet, the next set could easily have more, unlike synergies such as Food or Adventures (which won’t be getting much new stuff).
Fun Level: 0.0
Don’t mind me, I’m just whining because it makes my precious Paradoxical Outcomes worse in older formats. This is an effective sideboard card, and I expect to see it show up in Modern, Legacy, and Vintage. One mana is just so cheap.
Thanks to Edgewall Inkeeper, Faerie Guidemother has a home in Standard. A one-mana adventure creature is already good enough for the GW deck, and this offers quite a bit more than that. It hits in the air after you give it some +1/+1 counters, and the adventure part can close out games when you have a board stall.
Giant Killer is two cards combined, and even though neither of them is quite Constructed-playable on their own, getting both is huge (and good against things that are actually huge). This slots perfectly into the Innkeeper deck, but even past that is just a strong card, because it’s a 1-drop that does a ton of different stuff.
Efficient removal is always prized, and we’ve seen this card be a mainstay over and over.
As tempting as it is that Archon dumps 10/11 worth of stats on the board, it still only leaves 2/2 of that behind once they kill it. That makes it a bit risky for my tastes, even if it’s powerful if it survives.
Tocatli Honor Guard did solid work during its time in Standard (and still pops up in Modern here and there), so I expect this to shhhhh as well as any librarian. This hits death triggers too, which is nice, and a 1/2 flying lifelink is a real game piece, even if vulnerable to slightly more burn spells.
Linden, Steadfast Queen
Benalish Marshal this is not, but I still see Linden as a relevant card in a tempo-based game. If you’re racing the opponent, playing this and gaining 3-4 life right away is not bad, though she doesn’t do much against control.
This is a bit pricey as an adventure payoff, but Constructed works in mysterious ways, and there’s a chance this sees play as another way to enable the 1/1 adventure creatures.
Rally for the Throne
Raise the Alarm with a couple life attached has applications in certain matchups, and if 1-drop red gets too popular this is always a nice counter.
There are a couple factors that make this a giant part of Standard. First of all, it’s just a powerful card in its own right, as a 5-mana Wrath plus a huge creature is good value. It also works nicely with Once Upon a Time, letting your creature/land search card find a spell (since this counts as a creature in your deck). Bounce with Teferi is also cute, and there are plenty of other upsides to this being both a creature and a spell. One thing I am waiting for is a sick Giant to get printed, as that would limit the power of this a decent amount.
Shepherd of the Flock
Shepherd is an efficient creature that can do some cool tricks, most of which involve bouncing back adventure creatures. It also is a 3/1 attacker if need be, which is a nice place to land.
White Weenie decks are always scrabbling for 1-drops, and this leaves a little something behind when it dies. That’s going to make this a fine role-player if Venerated Loxodon is around.
Worthy Knight is another potent payoff for the Knights deck, even if Zombies are winning in the Knights vs Zombies battles raging across current Standard. This is efficient, and can churn out a bunch of tokens, making this a solid 2-drop in any deck with 12+ other Knights.
Top 3 White Cards
3. Glass Casket
2. Giant Killer
Realm-Cloaked Giant is a big one, and ironically will kill the Giant Killer more often than the other way around. White has some impactful cards that will show up in plenty of different decks going forward.