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Stark Reality – Drafting Scars Archetypes

There are a few main archetypes in Scars draft that I like to draft. I’m going to talk about each one in order of how good I think they are.

Aggro poison

The basic premise is to get as many poison guys as possible. Ideally you play no guys in your deck that don’t have infect. The good common poison creatures are Cystbearer, Plague Stinger, Ichorclaw Myr, and Corpse Cur, in that order. I always play all the rest of the poison guys I get, but those are the only ones I draft over removal or Untamed Might generally. Other commons that I consider optimal for the aggro poison pretty much in order also are Grasp of Darkness, Sylvok Replica, Tumble Magnet, Untamed Might, Strider Harness, Fume Spitter, and Instill Infection. Also like I said, I always play all the other poison guys I get but Blight Mamba, Contagious Nim, Blackcleave Goblin, and Tel-Jilad Fallen can basically be taken in any order. The idea is you’re a very aggressive deck so it is more important to fill out your curve then to have the one that is slightly better. As a result of that, I tend to take the 2- and 3-drops over the 4 drops but if you have the good 2 and 3 drops then you don’t need the bad ones. In packs 1 and 2 I will take Cystbearer, Plague Stinger, and Ichorclaw Myr over removal once I am poison.

I think it is of the utmost importance to minimize the number of poison players at the table, so I would much rather pass a Grasp or Replica then a Cystbearer or Plague Stinger. In pack 3, I usually take the removal. Once in a while the really good poison guy will table because no one else can use it or at least you will table a tier two poison card because there is only one other player at the table who can use those cards. Some uncommons that I love in the deck are Contagion Clasp (the nuts) and Tangle Angler. An easily first pickable card in this deck is Trigon of Rage, and its value goes up dramatically for each Plague Stinger that you have. Some of the concepts that don’t come up every time but are kind of useful are when you get 3 non poison guys who are good in your deck. In those situations, Tainted Strike becomes very good and you badly want 1-2 these times. These creatures include Necrogen Scudder, Skinrender, Moriok Replica, Bellowing Tanglewurm, Acid Web Spider (when you board it in because they have equipment and/or fliers), and Painsmith (when you have enough artifacts that it is good, which you usually do not). I will usually play 1 copy of Withstand Death main; it is a sweet trick, but you don’t want your hands filled with them. Wing Puncture is a sweet sideboard card as it can deal with a 3-5 mana card for 1 mana quite easily.

R/W aggro Metalcraft

You can’t just move into this deck. In order for Chrome Steed to be good, you do need 17 artifacts or so, so this means you have to prioritize artifacts very heavily. This in turn means you need to be seeing a lot of artifacts in the packs so you can take them. You should take it as a signal this is open if you get passed Chrome Steeds 3-5th pick, but you shouldn’t slam a 1st or 2nd pick Steed and move right into metalcraft. I think versions of this deck that are very aggressive are better than the controlling versions. Brad has been pummeling people with Blade Tribe Berserkers and it seems like if you can draft this deck so that that guy is good, you can get a sweet late card there. I usually take the removal for this deck in this order: Galvanic Blast, Arrest, Shatter, Turn to Slag, Revoke Existence. I like the tempo swing of Shatter and its instant speed ability to blow someone out. Since the deck is very aggressive, it isn’t worried about dealing with bombs that much, so Turn to Slag is less important, although it is still nice. Embersmith is really good, while Myrsmith is merely just good. Origin Spellbomb is amazing and Panic Spellbomb is just fine, but it’s nothing special. I really like any Contagion Clasp, Tumble Magnet, Necrogen Censer/Glint Hawk interactions you can get going. I really like Accorder’s Shield as well. Obviously you don’t want a lot of them, but the first one is fantastic and the second one is still quite good. I also play Auriok Sunchaser in this deck. I know a lot of people aren’t a fan of him, but he is cheap evasion and I am looking to have 17 artifacts. You can’t take him over artifacts that get you to the count necessary to play him, but he’s a sweet inclusion if you have the count. I can’t really give a pick order for this deck, because it’s all about maintaining the expected artifact count and then having 6 or 7 sweet colored metalcraft cards/removal.

Defensive metalcraft cards make great sideboard cards against aggro poison but I am not a big fan of in this archetype. Perilous Myr, Necropede and the like are very vulnerable to the blue decks, fliers, and the dinosaur decks (fatties), so I am not that interested in them. Obviously Oxxida Scrapmelter and Arc Trail are awesome. Trigon of Rage is very good once again, assuming you have evasion. It is hard for me to talk much about this archetype without wasting time and space because obviously Ghalma’s Warden is great and you want keyworded cards. The important thing is to be prepared to be the aggro deck and finish them with Tumble Magnets, Necrogen Censers, and evasion.

LSV Blue

Luis already wrote a whole article on drafting this archetype so I won’t go into too much detail, but the objective is to be the ultimate control deck. Counters, bombs, bigger flyers (Sky-Eel School) and those defensive guys listed above as well as Wall of Tanglecord and Plated Seastrider. I don’t think it’s a good idea to go into drafts forcing this deck. It is far too weak to support that. On the other hand, if you get passed or open a Volition Reins and are clearly seeing a lot of blue in the parks, this should be a weapon in your arsenal. Optimal commons are (roughly in order of how good I consider them): Sky-Eel School, Wall of Tanglecord, Perilous Myr, Neurok Replica, Stoic Rebuttal, Tumble Magnet, and Plated Seastrider.

Tumble Magnet is considerably worse than normal in this type of deck because if you are looking for long games then tapping an attacker is only gaining life and not dealing damage, then it will run out of counters and you’re not doing anything with it.

I think black makes a particularly nice second color for this deck so you can use Instill Infection and Moriok Replica to gain card advantage, which is obviously something that a control deck always wants. Also, Necrogen Scudder is really sweet since the poison decks don’t attack your life total and it’s a 3/3 flyer for 3 that is single black to cast. Generally, this deck doesn’t want to concern itself with metalcraft but if you just so happen to get a lot of artifacts and can get metalcraft, then Vedalken Certarch is good along with Drake and the other key worded cards. You want to almost always play either 1 or 2 Forests for Wall of Tanglecord depending on how many you have, and what your mana requirements dictate. Obviously this deck is interested in drawing first, even versus aggro decks, because you’re looking to match their drops, not race them. I like this deck a lot more if you get a quality bomb to win with. The nut bombs are Myr Battlesphere, Argent Sphinx, or Contagion Engine (the nuts in every single deck). Unlike the two aggro decks, this deck loves a 6-mana bomb.

Dinosaurs

This was made famous by Ari Lax at GP Nashville. Basically this strategy is about getting big. It puts the mana Myrs to extremely good use, as you can get the cards that are big and powerful but are generally considered just a little bit too slow. The mana myrs let you get them out a turn or two early, and you then get to wreak havoc. Obviously I don’t need to list every big creature, but key cards to this deck are cheap removal spells such as Galvanic Blast or Shatter. Just like the blue deck, Wall of Tanglecord has a lot of value for you because you need to slow down the opposing decks and it can block fliers for you. Fliers tend to be a big problem if you’re trying to win with giant ground creatures. That said, defensive cards that don’t stop fliers aren’t nearly as good for you. While a Necropede or Perilous Myr will just about always make my main, I will usually never have them because I am not taking them very highly for my Dinosaur decks. Some all stars include Palladium Myr, Acid Web Spider, and any fat rare you can get your hands on (Myr Battlesphere, Engulfing Slagwurm). My normal order of priorities for this deck are cheap removal/defensive cards that can deal with quick/evasive creatures, then mana Myrs, followed by good win conditions. It’s not really important whether you’re killing them with Engulfing Slagwurm or Alpha Tyrranax, so you don’t need to prioritize your win conditions (with a special exception for Myr Battlesphere, because it’s just that sick).

Those are pretty much the best decks. There are other viable archetypes, but I think those are the ones that are readily available and have a high power level. I also want to talk about a lot of the cards in this format that I think people overvalue. This is meant only for draft. Most of these cards are Sealed deck all-stars and you should always play them. However, booster draft is all about synergy. It’s about taking the cards that allow you to beat the cards or strategies that your deck is vulnerable to. It is about taking the cards that make the rest of your deck better. A lot of really good Magic players who don’t understand why they don’t consistently win in draft lose for this particular reason. Cards such as all 3 planeswalkers in Scars, Strata Scythe, Sword of Body and Mind, Argentum Armor, Lux Cannon, Myr Propagator, and a few others are often first picked by people because they have the ability to win the game for you.

I want to talk about the concept not the card so I know I am lumping a lot of cards together here as Sword is a lot better than Strata Scythe, and Elspeth Tirel is a lot better than Lux Cannon, but the important concept is to understand which broken cards can win you games from behind and solve problems your deck has, not which can put the nail in the coffin for an opponent you are already beating. Pretty much all of these cards are bad when you are behind in a game. They have the potential to leave you down a card or down a bunch of mana if they are solved by common solutions to them that are much cheaper, like Shatter for all the costly artifacts.

Contrast that to a card like Hoard-Smelter Dragon, which while it can be Arrested, doesn’t make it a bad card (it’s an amazing rare and not on the list of overrated bombs). The fact of the matter is you can be almost any amount behind against any deck that plays a bunch of artifacts (pretty much anything except infect) and if you can untap with Hoard-Smelter you are probably going to win the game.

If you are significantly behind when you play Koth or Sword of Body and Mind, you aren’t going to win with them even if they don’t have the Shatter. They can just attack you and kill Koth and giving +2+2 to a blocker for 5 mana or forcing them to chump with their smallest creature isn’t going to bring you back when you are losing. I am using Sword for these examples because I consider it one of the best cards I put on this list. Don’t think I am saying you shouldn’t play Sword in your deck. What I am saying is there are better cards for your deck that aren’t necessarily “bombs.” when you are drafting Dinosaurs, you should take Galvanic Blast over Sword. Sword is definitely still playable, it’s just not better then Blast in the Dinosaur deck for example.

And in some decks, the bombs fit in very well. When I have a Luis-style blue deck and red is my second color, I would never leave a Koth in my sideboard. That said, since you are often playing catchup with that deck, I would rather have an Embersmith for my deck then a Koth.

What I want you to do when your drafting is not think about how good a card is in a vacuum. Think about how good a card is in your deck right now. Take into account what cards you expect to cause problems for your deck and what types of games you expect to be losing in. Does this card offer more help to turn around and win those games then the next option in the pack for you? Does this card have extra power in my deck, or does it work against what my deck does naturally? Like Myr Propagator is amazing in a Furnace Celebration/Barrage Ogre deck. However why does Dinosaurs need some 1/1s to win with when it has a bunch of Tyrranaxes? Your draft decks needs and wants differ greatly from draft to draft, and auto drafting “good cards” instead of drafting your deck can be a big mistake.

Good luck in your remaining Scars drafts.
Ben

46 thoughts on “Stark Reality – Drafting Scars Archetypes”

  1. Excellent article. One of the best I have read. Not hard to read or straining and very informative. I like pro’s telling me their pick orders. It’s pretty easy to decide which cards are good, but to hear a pro say IN WHICH ORDER they are good is important.

    A+

  2. Highly informative with many high level points from one of the top five limited players in the world. I always appreciate BenS articles.

  3. One problem I have drafting metalcraft is WHICH artifacts I should be taking to fill my 17. Beside the obvious picks of clasp, chrome stead, snapsail glider, myr’s, is there anything that should be prioritized differently? My personal preference is to draft a very low curve of artifacts (if in aggro) to turn on my metalcraft cards asap.

  4. Great insights, I’d love to see you do a draft video or two as it’s always good to see a fresh perspective

  5. First off Ari Lax did NOT make the G/x big guy deck famous lol,played against that deck on modo like every other draft i played way before that tourney.Second off I loved playing U/x deck with fighting drakes, sky eel schools, and “wallish” dudes before LSV posted that article.

    I was wrong on one thing,thought poison was gonna be terribad

  6. The one note I’d make is that R/W metalcraft is actually X/X metalcraft. If you have really good black removal then Bleak Coven Vampires and Necrogen Scutter become amazing agro cards. Likewise, Green removal is quite strong in this set, and it has a rather good common metalcraft guy and an obvious bomb for the deck. R/W are the default colours, but it’s better not to be locked into them.

  7. Nice article. I’m actually waiting for the finals of an 8-4 to begin right now. I drafted GB dinasours which has been pretty good — scudder, wall and wing puncture to deal with flyers.

    I attacked with an 11/8 ezuri’s brigade on turn 4 which was pretty good (ramped out + equips).

  8. Excellent article…. there’s a clear difference between the quality of the two draft articles today…

  9. Sweet article dude. The one thing I would add is that red is excellent in scars. Arc Trail, Galvanic Blast, Shatter and Turn to Slag are easily the best removal package in the format. You can pair almost anything with red and a bunch of artifacts and come out with a decent deck.

  10. Just out of curiosity, how do we arrive at 17 artifacts for chrome steed to be good? You hear all kinds of numbers thrown around 14,15,17+, but what specifically are we basing these numbers on. The playability of cards that say metalcraft seems more complicated than “you need x artifacts”. The cost and fragility of said artifacts matters too. As does whether the metalcraft card is an artifact as well (chrome steed should require less other artifacts in a deck to be “good” than sunchaser). As does whether or not the card is decent without metalcraft. The description of how to draft metalcraft here seems pretty vague.

  11. “Sword is definitely still playable, it’s just not better then Blast in the Dinosaur deck for example”

    When comparing, use “than” instead of “then”; they are two different words with distinct meanings.

    “What I want you to do when your drafting is not think about how good a card is in a vacuum”

    “Your” is not the same as “you’re” and if it helps to recognize the difference, try replacing the “your” in question with “you are” and if it still sounds correct, use “you’re” :).

  12. I don’t really understand the sword part,

    first you say people p1p1 this a lot, which you consider wrong
    then you give an argument to first think about how it works in your deck,
    while it is P1P1? We aren’t psychic…

    Do you mean pick Galvanic over Sword P1P1 or not, I think i´d pick Arc,Scrapmelter,Skinrender over the Sword P1P1 but still wondering about what you really do mean.

  13. @Sic

    p1p1? You’d risk a card that could be awesome if you get the color instead of a card that will be awesome in any deck?
    I understand the dinosaur example, or the case when it’s pack 3 and you crack sword but you desperately need another card. But really, p1p1, I don’t see any point on ever not picking sword… maybe if there’s a foil contagion engine, or wurmcoil engine, or something ridic enoguh, and you could still defend picking sword.

  14. @solebush – 17 artifacts means when you have drawn 12 cards or so, you should have about 5 artifacts- which means even if they kill one or you drew a little worse than normal your metalcraft will still be on

    @sic – I lumped a bunch of cards together so sorry if that came off unclear. More often than not I would first pick a sword or elspeth and would not first pick a lux cannon or strata scythe. Once you know what deck your playing(basically by pack2) I won’t first pick a sword over a blast in dinosaurs. My main goal was to illuminate the concept that you want to fill your decks specific needs and holes and not draft cards just because they win the game if things are about even

  15. I don’t agree with picking poison guys over removal in the poison deck. This is the mistake I did early on when drafting the format. I will take Grasp and Tumble magnet over any infect dude except the rare ones. A deck I drafted with 15 poison creatures and no removal was terrible and resulted in a loss in the first round. You only need around 10 infect creatures in the deck which is fairly easy to get even if you pick removal high, as long as you’re getting passed said infect creatures.

  16. Black is my least favorite second color for the blue control deck because you have trouble dealing with artifacts. And most of the games go long for this deck, so it often comes up that an opponent has an artifact bomb that you need to deal with. If I just so happen to have great black and blue cards, I try to splash for shatter, revoke, or sylvok replica. Disperse + counters is really your only other recourse to a Mimic Vat, Contagion Engine, SoBM, Strata Scythe etc. in UB.

  17. There are two things I don’t understand:

    1) How are people who use horrible grammar allowed to publish articles?

    and 2) How are the people who reply to posts about grammar with responses such as “sorry I’m not an English professor” not too embarrassed to go out in public?

    Grammar is a simple yet essential part of writing folks. While I think posting in forums with poor grammar is a sad show of the mass population’s idiocy (English as a second language folks not included), it can generally be forgiven since you are not being paid to write. To have poor grammar in a published article (not to mention a poster above me corrected the the improper use of “your” over “you’re” followed by the same author replying to a different poster with the same improper use twice more) is simply unacceptable.

    The message is simple. If you are going to publish written work, learn how to write properly.

  18. Zilfran:

    Alot of the time you’re going to have to decide weather reading an article about Magic is worth the time and affort even if the grammar is pour. Even if it’s pour you can still get good value out of it. I apprekiate people righting even if there grammar doesnot work.

  19. I care about grammar, and would like to see writers on this site slowly improve it. But I also care about magic strategy and enjoy reading their articles even without perfect grammar.

    A good editor should catch grammar and other mistakes, however, and for the site in general, that’s less acceptable than individual authors making some mistakes.

    That said:
    @ Zilfran – your post is a little ridiculous. ‘Idiocy’, really? Embarrased to go out in public? By the way, I assume you meant to say that BenS used ‘your’ wrong twice after being corrected? You’re mistaken about that. Maybe you should lock yourself in the closet and flog yourself with a grammar book for such idiocy.

  20. Ben started on a great subject in the end of the article, but never really fleshed it out. I would be much more interested in reading about drafting what he puts as “filling the needs of the deck”.

    Since the need of any draft archtype will be dictated by the metagame, I would like to read how you draft decks that beats poison and RWcraft most of the time. I think this is implicitly what is happening when everyone started realizing that Wall of Tanglecord is really good. I don’t mean drafting Ezuri’s Archers and Screeching Silcaw for the sideboard, but how your maindeck is drafted to response to a specific metagame.

  21. I’d be embrassed to go out in public if I was picking over the grammer from a random magic article. Your standards may differ.

  22. I find that combining LSV blue and Dinosaurs works incredibly well. I have probably won at least 3 drafts doing a UG control deck.

  23. I understand that I am writing so grammar is relevant. I am not proud of my grammar skills nor ashamed. A strategy site like this differs from most writing in that, the writers qualify to write for this based on their mastery of magic the gathering not language arts. I hope to convey my thoughts and opinions accurately enough, that I am able to help people get better at magic.

    Artifact kill is good in the blue deck also wescoe. I feel like you can often soft splash a third color even for 1 revoke existence or 2 shatter or something like that, and you don’t always get those as their somewhat early picks. However I feel like the black cards I listed are not in particularly high demand so you can get them a lot more often leading me to play black with the blue the most. That said I play all of the 4 other colors some of the time with the blue base.

    I am not saying there are only 4 decks in the format. I feel like these are the best 4 decks but there are certainly other viable strategies that can be effective.

  24. Ben,
    The information in your article was excellent!

    Also, you did make some very basic grammatical errors, which people do occasionally. However, they should have been caught at this level. If I was you or ChannelFireball I would be embarrassed. In my mind, flaws like this reduce my respect for this site and your writing.

    It wasn’t really a big deal, however, until you responded with the same elementary error (perhaps a joke) and yet again with your indifference to presenting yourself as an educated man.

    By using poor grammar and–worse–not caring about it, you are asking for people to respect you and your work less. I sadly will oblige you.

  25. Grammar serves exactly one purpose: to accurately convey meaning in writing. Just as words and languages evolve over time, grammar changes as rules become obsolete. This is neither good nor bad; it simply is a matter of fact. If it is more efficient and equally as comprehensible to write “ur” instead of “your”, the rules of language will eventually change to allow for the former. The social stigma that accompanies the use a new word/phrase/abbreviation is a result of elitism and/or the generation gap, and, as we’ve seen countless times in the history of language, won’t impede its progress.

    tl;dr – Grammar is a tool, not a talent. If you understand what is written (say, via context clues), use of the correct punctuation is unnecessary. This is particularly true in situations where traditional grammar rules are expected to be broken, such as in poetry, internet forums, free articles about Magic, et al. because it is unlikely that readers will question your education and credibility based solely on your use of the correct form of “you’re”.

    Also, fantastic primer on Scars limited.

  26. I just Lolled so hard to all these grammar polices.

    Funny thing that i did understand this topic fully and enjoyed it. Didint even see errors nor i would cared if i would seen some grammar errors.. Heh maybe its because im not native english speaker. In fact i have never even studied english in school and i have bad dyslexia even to boot.

    I know my attitude may be wrong in point of keeping english langue pure and correct. But as a person that aint native english speaker i really cant give a …. about some grammar errors on mtg site. The only thing im looking from here is quality mtg columns/videos/tips/guides etc.. and as loong as i can understand writers its more than enough.

    By using grammar police behavior and–worse–not caring about it, you are asking for people to respect you less. I sadly will oblige you. No one cares about grammar polices in the end.

    p.s I liked the article and it was insightful atlease for me.

  27. Ben,

    Brilliant article! I’ve only drafted infect and u/b or u/w so far. I’m tempted to try the Dino deck as I’ve not seen that around yet to be honest.

    Please ignore the grammar whining in future, they don’t need encouraging and you don’t need to defend yourself when your articles ooze quality.

    Thanks!
    Dave.

  28. i agree with zilfran and brendan we really need to stifle the voices of quality players based on their grammar. I, for one, don’t want to improve myself in any way if I have to deal with minor grammatical errors. It’s like this one time Michael Jordan sent me a letter that read: “hey ed gein let’s play a little one-on-one and I’ll coach you at basketball over their,” and I was all “whoa whoa, MJ how did you spell ‘there?'” Needless to say I declined his invitation. If you’re going to play professional basketball, learn to write properly.

  29. Well it’s come around now. The people defending the incorrect grammar are more annoying than anyone that ever attempted to point out the mistakes.

  30. @ Grammer Critics:

    Grammer may be important, but give the guys a break. They trying to write these crazy long articles for us, completely free.

    Thanks for the article.

  31. Studies have shown* a strong correlation exists between writing skills and MTG proficiency. We do not pay these outrageous monthly fees* to read articles where the author uses ‘than’ instead of ‘then’. More than half the readers* can’t understand the point of the statement after that! If the authors and editors at CF cannot identify these mistakes after spending the week* fine-tuning the submissions we read, I’ll have to seriously consider withdrawing the membership I must have. (* denotes baseless assumptions)

    Furthermore, can CF not edit video for poor wording or audio that endangers the credibility of these players? I have all confidence in LSV when he drafts a Lorthos deck, but when he farts in the middle of a draft, I’m forced to wonder whether he truly knows what he’s doing …

    Lastly, I notice several of the feedback comments contain several glaring errors in both spelling and grammar. Again, we do not pay these outrageous monthly fees* to read comments that haven’t been reviewed and corrected prior to submission. For example, when zilfran writes “Grammar is a simple yet essential part of writing folks,” there should clearly be a comma between ‘writing’ and ‘folks’; otherwise, I’m led to believe one is writing actual people.

    Apart from that, great article Ben! Thanks for you’re insight.

  32. @zilfran “1) How are people who use horrible grammar allowed to publish articles?”

    Because he’s better than you and most of us at drafting so he’s qualified to proast articles.
    This isn’t a news media outlet, this is a strategy site. Also, you don’t pay for the content.
    By pointing out garmar mistaeks you’re making it out as if no one understood what he meant or something, like no one else is smart enough to ignore mistakes or valiant enough to fight for the preservation of the language. Considering this is an international game where quite a few people aren’t even that good with English, but they still read interweb proasts just fine, I don’t think that’s really relevant.

    @Article – What are your opinions on gimmick decks like Conley’s Furnace Celebration decks? Are there any cute fringe decks you might move in on given a certain pack 1? I know these are the most common archetypes, but I like reading about unique decks that could happen.

  33. I think the Sword was a bad example. The others you mentioned, especially the planeswalkers, are definitely overrated, but the Sword is just sick. Even if I’m drafting Dinos I still take the sword over Blast. The Dino deck runs a bunch of Myr, and swording them up is never a bad thing.

    Also, LSV didn’t invent the blue deck. Blue is really good, yet remains criminally underdrafted. I, and I’m sure plenty of other people, got up to well over 1900 on MODO drafting nothing but blue decks in the early days of the format, before LSV “invented” anything.

  34. i love this article. ive really been geting into magic lately, and drafting is my favorite thing to do, but at 14, im only making 10 bucks a week so that only means one draft :[, unless i win of course…Im going to san jose on the 15 of jan, and i will take this in consideration… great article, and i like the way you talke about playing just a good common or something over a walker or a bomb, thats its all about the synergy. anyway, great peice of advice, Nate

  35. Pingback: MTGBattlefield

  36. @ wescoe

    I bet you would have more success with with black if you prioritized removal higher. Wait, what are you doing? You are reporting me to channelfireball for saying “I bet”? Come on, it was just a figure of speech. And, no it will not win you the argument or get me disqualified from the thread.

  37. Did you know Shakespeare invented words to maintain iambic pentameter. Back in those days there where people saying “fuck Hamlet those are not real words,” becasue those people could not see the forrest for the trees

  38. Average Journalist

    @ Cogbinder

    Thank god. I thought I was going crazy, because I wasn’t seeing anyone mentioning Zilfran’s lack of comma.

    @ everyone else

    Settle down, people. Grammar is important in a lot of respects. For instance, when your living comes from writing. But the older I get, the more amazed I am to find that a truly massive amount of higher-ups, bosses, CEOs, or what have you don’t have the strongest grasp of the linguistic arts. Do you know how they maintain their job? They get their point across despite grammar impediments.

    Our language is relatively new, constructed from an older language, which was created from one before that. This goes all the way back to pictures and grunts. It is, quite literally, nothing but symbols to represent our thoughts. That being said, there is absolutely no reason why words, and by extension their grammatical rules, must remain static. Like our thoughts, language must change to best represent what we are conveying.

    Now, is Mr. Stark attempting to start a revolution via his article? No, he is not trying to change the way we communicate (sorry Ben, this is an assumption. I don’t mean to downplay any plans you’ve got). However, he has admitted that he may not be as advanced in its laws as some of us. But if you think about it in a different light, he is only using those symbols which he knows to best represent his thoughts. Did we all understand him? Yes. Did most of us just skip over his errors? Yes. Are grammatical errors, in ANY WAY, important in helping us advance our own magic game? Only when it comes to card text. He got his point across, and kept you interested enough to read on and find ever more mistakes.

    All linguistic theory aside, how many of you who are criticizing his work have ever been called out for something you did wrong? How many of you manned (or the female equivalent, wouldn’t want to be sexist) up and admitted your flaws? It takes guts to display your work to the world. It’s a terrifying concept. To write something for a niche which includes (from observation) some of the most self-absorbed and pretentious people out there, for the INTERNET no less, is equivalent to taking your arms and dangling it in a cage of hungry wolves. This guy is performing a service for us, free of charge, and I will bet ANYTHING he knows he’s going to catch flak from at least one random troll more interested in flaming than trying to better himself. So give him a break, shut up, and thank him politely for his article, because it was extremely informative.

    Thank you for your article. As one internet writer to another, what you do means a lot, and I see nothing wrong with anything in your article (aside from the end, where it does get a little fuzzy when you start mentioning swords and scythes and what fits better and vacuums. I think maybe that should have been saved for another article, which I would love to read).

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