Standard Deck Tech: Temur Ramp

Well, I’ll be. If someone had told me that I’d be able to find a Temur Standard deck that didn’t play 4 Attune with Aethers, I’d have laughed in their face. Then, if someone told me that I’d be able to find a Temur list that didn’t play some number of Aetherworks Marvel, I’d have laughed a second time. While the first somewhat precludes the second, it’s still a momentous day when I can find a deck that satisfies both of those criteria.

While I’m hoping this deck doesn’t perform similarly to the previous Temur deck I piloted, this one is a completely different animal, and falls more under the category of ramp than anything else. Magic Online user Lunik managed to take the deck (that seems inspired by the deck Michael Majors sent to Brian David-Marshall after Pro Tour Amonkhet) to a 5-0 League finish. See for yourself.

Temur Ramp

You can find the aforementioned deck posted by Majors here:

As you can see, both decks are trying to abuse Splendid Reclamation to cast things like World Breaker. While the Majors list is more interested in cards like Ulamog, the Ceaseless Hunger and Torrential Gearhulk, Lunik’s version utilizes cards like Crush of Tentacles and Part the Waterveil, which is exciting.

Let’s see how many Waterveils I can part and how many, uh, tentacles I can… crush? No, that’s not correct. Hmm…

This deck was a blast, but make no mistake, it’s a little tricky to pilot. There were so many decisions to make each turn, from what to get rid of with Contingency Plan, to what to take with Pieces of the Puzzle, to what to discard with Cathartic Reunion. Then you have to decide whether to cycle your lands for Splendid Reclamation or play them. You have to decide when it’s worth it to cast a Splendid Reclamation, even if you only have 1 or 2 lands in the graveyard. Don’t get me wrong though, I love decks like this that force you to make decisions other than whether or not to turn your creatures sideways.

I also made some misplays due to all the decision pressure, but it’s actually fine—I got a little greedy with some of my decisions, but you just gotta risk it for the biscuit sometimes. This is a deck that rewards the pilot for knowing the best line you should take and time frame in which you should do things, and seeing as this was my first foray with the deck, I’ll accept the consequences.

I went back and checked, and I definitely did take those Crush of Tentacles out in round 5. Unfortunate, because I was digging pretty aggressively for them and they likely could have gotten me out of a pickle. It almost felt like I was coming back there, although I do regret not going with Splendid into Renewal in the early game.

Nevertheless, I hope you all learned something and had some fun in the process. I know I did, and I would love to see a deck like this as a regular part of the metagame. I thought Crush of Tentacles was dead after Den Protector left the format, and with it the ability to continuously loop it, but here I am. It also only takes about 2 Part the Waterveils to win the game typically, which isn’t very many. Be sure to let me know what you think in the comments and thanks a ton for watching!


Scroll to Top