Spoiler Spotlight – Daxos to the Maxos

Hey folks! I’ve been watching the Theros spoilers like a Courier Hawk, and I’ve finally gotten a Peek at a, uh… a Great Whale, or… okay, I’m out.

Here’s the card we’re going to look at today:

Daxos of Meletis

Let’s first admit that we’re paying Geist mana for something that isn’t Geist. That’s okay, though, because this is a cool effect that was definitely designed with Commander in mind. (The similar, recently-spoiled Psychic Intrusion bears that out by having the same clause.) When I say that, what I mean is that the card lets you spend whatever mana you want to cast the spells that you yank out of your opponent’s grasp. This means we’re definitely a deck focused on Commander damage, as we want to be hitting with Daxos to start using our opponents’ cards for our own not-so-benign purposes.

Daxos also has this lovely [card]Amrou Kithkin[/card]-style clause that lets us get through with it without worrying about being blocked by a lot of things that will kill it. 2-power creatures can still take us down, though, so we’re going to need some help from equipment. The question is: “How do we take Daxos to the Maxos?” Let’s begin with some obvious choices:

[draft]Sword of Fire and Ice
Sword of Light and Shadow
Sword of Body and Mind
Sword of Feast and Famine
Sword of War and Peace[/draft]

Protection makes our pal Daxos tough to block, and the big buffs also give him some extra “oomph” when he hits. SoBaM is somewhat risky in Commander because it mills your opponent, giving him or her access to more cards, so you might want to leave it on the sidelines.

[draft]Whispersilk Cloak
Protective Bubble
Tawnos’s Wand
Steel of the Godhead
Tricks of the Trade
Distortion Strike
Rogue’s Passage[/draft]

These all sneak our Daxos through, allowing us to get some big hits. These are of varying quality, obviously, so figure out which of these are cards aren’t awful if you don’t have Daxos access. (Daxess?) I believe in you!

[draft]Venser, the Sojourner[/draft]

Okay, this is a great way to make him unblockable, eh?

[draft]Eiganjo Castle[/draft]

Well, this should protect our Daxos from most hits, right? This will make people not want to block Daxos, which is pretty convenient if I do say so myself.

[draft]Augury Adept[/draft]

If we’re going to play Daxos, why not play his less awesome cousin? This seems like a setting where the cards that help Daxos will help Augury Adept as well.

Knowledge Exploitation[/draft]

The theme of playing cards out of your opponents’ decks is strong with these three cards. It should be a lot of fun to use their stuff, shouldn’t it?

[draft]Lantern of Insight[/draft]

Wouldn’t it be cool to know what you’re getting? Well, this way, you will! I mean, it’s not super-impressive, but it’s awesome to be able to use something like this to decide where you want to send Daxos.

[draft]Time Ebb
Vedalken Dismisser
Azorius Charm
Banishment Decree
Grasp of Phantoms
Jace, the Mind Sculptor
Lapse of Certainty
Memory Lapse
Spin into Myth
Temporal Eddy
Totally Lost

Kapow! There are a lot of these effects. Does your opponent have something you like? Put it on top of their library and make it your own! Daxos will swing in and take what he wants, when he wants. Again, casting your opponents’ spells is going to be a lot of fun, but ensuring you get something good is a pretty great idea, I think. Anything that fateseals seems pretty awesome to me. I wish there were more of that around.

[draft]Azorius Signet
Coldsteel Relic
Darskteel Ingot
Chromatic Lantern
Mind Stone
Dreamstone Hedron[/draft]

We’re going to need a lot of mana to cast all of these ridiculous spells our opponents have. What better way than lots of big rocks?

[draft]Gift of Immortality
Bident of Thassa
Thassa, God of the Sea
Pyxis of Pandemonium[/draft]

These are all Theros cards that should go well with Daxos. [card]Gift of Immortality[/card] keeps him alive and well over and over again. Bident of Thassa reminds me of [card]Coastal Piracy[/card], which I also intend to include in this list because we want to get [card]Scroll Thief[/card] Value out of all of our creatures. Thassa will help us get our creatures through, and Pyxis seems like a great way to use and abuse the fateseal/Time Ebb cards. If we can’t Daxos it, we’ll Pyxis it away, and if things are going poorly, we’ll crack open Pandora’s Box and let loose the horrors within! (Bonus points if Eldrazi are contained within.)

You’re not here to hear me blab, though. I can tell you’re here for the list. Let’s get to the point!

Commander: Daxos of Meletis

[card]Augury Adept[/card] [card]Knacksaw Clique[/card] [card]Mesmeric Sliver[/card] [card]Stoneforge Mystic[/card] [card]Stonehewer Giant[/card] [card]Thassa, God of the Sea[/card] [card]Vedalken Dismisser[/card]

[card]Argentum Armor[/card] [card]Azorius Keyrune[/card] [card]Azorius Signet[/card] [card]Batterskull[/card] [card]Chromatic Lantern[/card] [card]Coldsteel Relic[/card] [card]Coldsteel Relic[/card] [card]Darksteel Ingot[/card] [card]Dreamstone Hedron[/card] [card]Lantern of Insight[/card] [card]Manalith[/card] [card]Mind Stone[/card] [card]Prismatic Lens[/card] [card]Pyxis of Pandemonium[/card] [card]Sword of Feast and Famine[/card] [card]Sword of Fire and Ice[/card] [card]Sword of Light and Shadow[/card] [card]Thran Dynamo[/card] [card]Whispersilk Cloak[/card] [card]Worn Powerstone[/card]

Extremely Confusing Artifact Enchantments:
[card]Bident of Thassa[/card]

[card]Aethertow[/card] [card]Azorius Charm[/card] [card]Banishment Decree[/card] [card]Blue Sun’s Zenith[/card] [card]Braingeyser[/card] [card]Grasp of Phantoms[/card] [card]Griptide[/card] [card]Lapse of Certainty[/card] [card]Memory Lapse[/card] [card]Opportunity[/card] [card]Overwhelming Intellect[/card] [card]Sphinx’s Revelation[/card] [card]Stroke of Genius[/card] [card]Totally Lost[/card] [card]Vanishment[/card]

[card]Acquire[/card] [card]Bribery[/card] [card]Enlightened Tutor[/card] [card]Knowledge Exploitation[/card] [card]Recurring Insight[/card] [card]Rout[/card] [card]Steelshaper’s Gift[/card] [card]Stolen Goods[/card] [card]Supreme Verdict[/card] [card]Tidings[/card] [card]Time Ebb[/card] [card]Wrath of God[/card]

[card]Venser, the Sojourner[/card]

4 [card]Island[/card] 3 [card]Plains[/card] [card]Academy Ruins[/card] [card]Azorius Chancery[/card] [card]Azorius Guildgate[/card] [card]Boreal Shelf[/card] [card]Buried Ruin[/card] [card]Celestial Colonnade[/card] [card]Coastal Tower[/card] [card]Command Tower[/card] [card]Eiganjo Castle[/card] [card]Flooded Strand[/card] [card]Glacial Fortress[/card] [card]Halimar Depths[/card] [card]Hallowed Fountain[/card] [card]Haunted Fengraf[/card] [card]Kor Haven[/card] [card]Lonely Sandbar[/card] [card]Maze of Ith[/card] [card]Mystic Gate[/card] [card]Mystifying Maze[/card] [card]New Benalia[/card] [card]Nimbus Maze[/card] [card]Prahv, Spires of Order[/card] [card]Reliquary Tower[/card] [card]Rogue’s Passage[/card] [card]Secluded Steppe[/card] [card]Sejiri Refuge[/card] [card]Sejiri Steppe[/card] [card]Soaring Seacliff[/card] [card]Strip Mine[/card] [card]Tectonic Edge[/card] [card]Wasteland[/card]

I might have gone overboard on the nonbasics, especially the ones which enter the battlefield tapped, but honestly, that’s okay. We might be pretty loose with this 7-creature brew, also. Creatures I’d want to jam in there if there weren’t so many awesome spells include:

[card]Frost Titan[/card] [card]Sun Titan[/card] [card]Sphinx of Uthuun[/card] [card]Drogskol Reaver[/card] [card]Consecrated Sphinx[/card] [card]Sunblast Angel[/card] [card]Angel of Serenity[/card] [card]Diluvian Primordial[/card] [card]Luminate Primordial[/card] [card]Duplicant[/card] [card]Phyrexian Metamorph[/card]

I think that about wraps it up. Enjoy this lovely spotlight—I’ll be back with more soon!

-Eric Levine
[email protected]
@RagingLevine on Twitter


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