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Scars of Mirrodin Set Review – Green

For those of you who missed my first couple reviews, here are white, blue, black and red.

I’m not one of those people who complains about how much green sucks, but green really does suck in this set. I guess it’s fair, since it was the best color beforehand, with all its Cobras and Hierarchs and Vengevines and Bloodbraids and whatnot. If you are a fan of green, good luck!

As usual, the ratings scales are as follows:

Constructed

5.0: Multi-format All-Star. Jace, the Mind Sculptor. Tarmogoyf.

4.0: Format staple. Vengevine. Mana Leak.

3.5: Good in multiple archetypes, but not a format staple. Raging Ravine. Lotus Cobra.

3.0: Archetype staple. Cultivate. Goblin Guide.

2.5: Role-player in some decks, but not quite a staple. Rampant Growth. Khalni Heart Expedition.

2.0: Niche card. Sideboard or currently unknown archetype. Celestial Purge. (Bear in mind that many cards fall into this category, although explanation of why is obviously important)

1.0 It has seen play once. One with Nothing. (I believe it was tech vs Owling Mine, although fairly suspicious tech at that.)

Limited

5.0: I will always play this card. Period.

4.5: I will almost always play this card, regardless of what else I get.

4.0: I will strongly consider playing this as the only card of its color.

3.5: I feel a strong pull into this card’s color.

3.0: This card makes me want to play this color. (Given that I’m playing that color, I will play this card 100% of the time.)

2.5: Several cards of this power level start to pull me into this color. If playing that color, I essentially always play these. (Given that I’m playing that color, I will play this card 90% of the time.)

2.0: If I’m playing this color, I usually play these. (70%)

1.5: This card will make the cut into the main deck about half the times I play this color. (50%)

1.0: I feel bad when this card is in my main deck. (30%)

0.5: There are situations where I might sideboard this into my deck, but I’ll never start it. (10%)

0.0: I will never put this card into my deck (main deck or after sideboarding). (0%)

Acid Web Spider
Acid Web Spider

Constructed: 1.0

Web can be pretty acidic at times, but he isn’t Constructed playable.

Limited: 3.0

Now this is worth spending five mana on. A 3/5 reach does a good job of shutting down their offense, and that is especially true once you eat their best equipment.

Alpha Tyrranax
Alpha Tyrranax

Constructed: 1.0

I actually think I’m going to sleeve up these for multiple Constructed decks, and I’m being serious. He is a perfect proxy for Primeval Titan, since I vastly prefer using cards with the same mana costs and P/T (or close), making the Tyrranax more useful than most cards of its caliber.

Limited: 1.5

In the non-artifact deck, the ‘Nax is a reasonable finisher. It costs a lot and isn’t an artifact, but sometimes it’s pretty nice having a game-ender that doesn’t die to artifact removal.

Asceticism
Asceticism

Constructed: 1.0

Troll Ascetic was terrible, and so is paying an extra five mana just so your guys can be like him. There was a brief period in Ravnica Block where Privileged Position was the blade; I don’t think the same will be true of Asceticism (I mean, it’s not even legal in Ravnica Block).

Limited: 1.5

After this, I’m gonna need shroud, since I’m sure there will plenty of people who disagree with me. Still, you are paying five mana for something that doesn’t affect the board (unless you have an extra two for regen), and only turns off 2-5 cards in most decks. Because it costs five, there is a pretty high chance that they have already used one or more removal spells, unless of course you decide to slowroll creatures until after Asceticism. In that case, you are probably dead. In Sealed it seems decent, and there are definitely going to be games that it dominates in draft, but I wouldn’t go nuts over the card. It is an awesome sideboard card against slow/removal heavy decks, though I doubt I will ever get to take it in draft, since I’m going to take it lower than most people will.

Bellowing Tanglewurm
Bellowing Tanglewurm

Constructed: 1.0

This is far bellow playable in Constructed.

Limited: 3.0

Even though intimidate is at its worst in this set, it still is a relevant ability, especially on a 4/4. Add in the fact that it makes the rest of your guys intimidating and you have a pretty reasonable card (that would be a near-bomb in most other sets).

Blight Mamba
Blight Mamba

Constructed: 1.0

This is one of the more interesting infect cards for Constructed, but “interesting” doesn’t always translate into “playable”. It doesn’t beat down quite hard enough and blocking and regenerating is way too slow a plan to be good. I guess the Deadly Viper Assassination Squad is going to have to wait.

Limited: 3.0

Even in non-poison decks, this isn’t bad at all. It slowly whittles down anything that attacks into it, and can attack into big guys without fear. It blight be one of the most important infecters, since it can be the best way to push the last 2-3 counters through.

Blunt the Assault
Blunt the Assault

Constructed: 1.0

I’ll be blunt: if you think this is playable you are probably smoking something.

Limited: 0.5

This is almost a double Fog, which is still terrible. In some very specific matchups it could have utility, but even the racing games in this format don’t usually involve more than a couple guys thanks to equipment. I guess if their plan is to assault you with a bunch of small poison guys you could really gain a lot of life.

Carapace Forger
Carapace Forger

Constructed: 1.0

I like the sentiment here, and think that Carapace Forger isn’t really that far from being playable. I just think that with the amount of work you have to do, you should go for a higher payoff card (like [card]Auriok Edgewright[/card], perhaps). I suppose Ezuri’s Brigade and Carapace Forger offer the incentives to go for green metalcraft, but a green artifact beatdown deck just doesn’t seem great. At that point, why not just play Vengevine and Fauna Shaman?

Limited: 3.0

Carapace Forger is probably the best common metalcraft guy, and definitely worth building around if you get multiples. If you wanted to know why metalcraft is an archetype worth going for, this is it.

Carrion Call
Carrion Call

Constructed: 1.0

In order to carry on with my set review, I’ll just go ahead and call this unplayable.

Limited: 2.5

The most appealing thing about this is equipment, since it makes two 1/1 infect dudes better than a random 2-power dude. Instant speed is decent too, since it sets up some good (y)ambushes. Infect 1/1’s are always going to get a decent amount of value in the poison deck anyway; they will eventually have to block, and it won’t be hard to get at least one card out of this.

Copperhorn Scout
Copperhorn Scout

Constructed: 1.0

If only this triggered whenever it became tapped…then we would be talking! As is, even Elves isn’t desperate enough to run it.

Limited: 0.5

I don’t want to toot my own horn here, but I think I have a pretty good track record of predicting unplayables. This is one of them.

Cystbearer
Cystbearer

Constructed: 1.0

If poison were to be playable, and that’s a big if, Cystbearer seems like it would be part of the deck, since it is essentially a 4/3 for three mana. I don’t want to be the bearer of bad news, but I don’t think poison is good enough, at least until more cards get printed.

Limited: 3.0

After drafting the infect deck a few times, I’m becoming more and more convinced that Cystbearer is the best of the common poison guys. Three toughness is just so much, and there are very few creatures that can profitably tangle with this. If you are a true infect deck, they can’t ignore it either, which puts them in a tough spot. Blight Mamba may be awesome, but this kills them so much faster, and in the early to mid game is going to be just as impossible to kill.

Engulfing Slagwurm
Engulfing Slagwurm

Constructed: 1.0

Ok, so it’s unbeatable in combat. I wonder how it stacks up against Doom Blade, Jace, the Mind Sculptor, Journey to Nowhere and Day of Judgment.

Limited: 1.5

It is cute that they can’t profitably chump block this and race you, but it still costs a million mana. It might be “only” one more mana than Alpha Tyrranax, but that one mana is akin to multiple turns when you are trying to go from six to seven, especially in this format.

Ezuri, Renegade Leader
Ezuri, Renegade Leader

Constructed: 2.0

Performing the dual tasks of protecting your squad and making them lethal is definitely impressive, and Ezuri seems like he will be a key part of any mono-green elf aggro deck. Now all that remains to be seen is if anyone other than Matt Nass will want to play that deck…

Limited: 3.0

There aren’t very many other elves in the format (5, with Ezuri’s Brigade and Copperhorn Scout not really counting due to rarity/power level, respectively), so I wouldn’t count on drafting an “elf” deck. That being said, Ezuri still is a 3-mana 2/2 that turns into a 5/5 trampler, and that isn’t bad. It also won’t be hard to pick up a random Carapace Forger or two, making Ezuri a solid pick.

Ezuri’s Archers
Ezuris Archers

Constructed: 1.0

Ah just in time. See, Scattershot Archer just rotated out, and we needed something to fill in the unplayable slot that it was taking up. Ezuri’s Archers will do just fine for that.

Limited: 0.5

This is better than most of the sideboard-only answers to fliers, but that still doesn’t make it maindeckable. Depending on the matchup, it might perform fine, and hence it deserves a 0.5 rating.

Ezuri’s Brigade
Ezuris Brigade

Constructed: 1.0

There are always those who wish I was a little less harsh in my set reviews, and cards like Ezuri’s Brigade are a perfect example of why. See, I just don’t see this card being good enough, but the optimistic among us are going to disagree. Of course, disagreement is fine, and I certainly don’t mind being proven wrong, but my honest opinion when it comes to a borderline card like this is that it will not be worth the effort. An 8/8 trampler for four is awesome; playing a bunch of bad artifacts in order to make your vanilla 4/4 into an 8/8 is not. Removal is just too good in Constructed, and doing a ton of work just to get Doom Bladed seems counterproductive. Again, Vengevine is the kind of thing you are looking for, not the metalcraft guys.

Limited: 4.0

Now this is a reason to play metalcraft. The reward here is huge, and even if you miss on metalcraft, you still get a 4/4 for four, which is a deal in and of itself. Starting with the Brigade is one of the better places to be, even if green is a little conflicted, between its metalcraft and poison cards.

Genesis Wave
Genesis Wave

Constructed: 2.5

Chord of Calling was one of my favorite cards; though really the only similarity here is the casting cost. I thought I’d mention it anyway. As for the Wave, it definitely is powerful enough to build around, even if it forces you to drastically cut down on the number of non-creature permanents you use. Waving for 5 and revealing Eldrazi Monument seems awesome in some sort of elf or token deck, and with Elvish Archdruid, it shouldn’t be all that hard to do. That gets around the drawback of them just Wrathing you after you Wave for infinite, as well as giving you a way to kill them quite rapidly with your army of mana guys.

Limited: 2.0

You really want to cast this for four or more, making it pretty slow, though definitely powerful. As much as I hate seven-drops, the capability to dump 2 or 3 guys into play makes this worth looking at, and the fact that it scales up drastically in power level is not irrelevant. You wouldn’t play a 10-drop, but having a 6-drop that can turn into a 10-drop is awesome.

Liege of the Tangle
Liege of the Tangle

Constructed: 1.0

Oh what a tangled web we liege, When first we practise to deceive!

Limited: 1.0

It is huge, and it does kill them when it hits them, but that’s about the minimum I expect from an 8-drop. It is just too slow and unwieldy to really rely on, and if your mana ever gets tangled up, I doubt it will make an appearance before the game is already concluded.

Lifesmith
Lifesmith

Constructed: 1.0

I would have been a lot more optimistic about this seeing play if it just gained you 3 without spending mana, though I still doubt it would make the cut.

Limited: 3.0

Against a non-poison deck, this should gain you enough life to significantly change the dynamic of the game, unless they are more controllish than you. In that case, don’t be afraid to side the ‘Smith out, since it doesn’t matter how much life you gain if their plan is to kill all your guys and then kill you. Uh, also this sucks if you don’t have artifacts, if that wasn’t obvious.

Molder Beast
Molder Beast

Constructed: 1.0

This guy may be a beast, but he’s still going to molder in the unplayable box forever.

Limited: 2.0

So many creatures that HAUMPH in this set! Molder Beast bashes for a lot of damage, and that is without much support. Once you start having turns where you Shatter something and sacrifice Vulshok or Sylvok Replica, it just gets wild.

Putrefax
Putrefax

Constructed: 2.0

Ok, so maybe all the poison cards aren’t just terrible. I like what Putrefax does, and I suppose if I’m calling it playable maybe I should have given some of the other options more credit, but I just couldn’t. Getting them for half their life total out of nowhere is kinda sweet, even if the rest of the cards in the deck probably suck. When more poison cards come out, Putrefax might have some real potential.

Limited: 3.5

It doesn’t get much better for the infect deck. Putrefax provides a unique and powerful effect, and your opponent will rarely play around it unless they somehow know you have it. Even if they do know about it, it still trades for a big guy and a few counters, or at the very least makes them play way more defensively. Once you have a Putrefax, Corpse Cur becomes even more ridiculous, so take that into account.

Slice in Twain
Slice in Twain

Constructed: 1.0

I like value as much (or more) than the next guy, but even so I won’t pay four mana to acquire it. If you really want to 2 for 1 them, just spend another mana and upgrade to Acidic Slime, or just forget about 2 for 1’ing and play Nature’s Claim. Either way, this is right at the nexus of too expensive and not powerful enough.

Limited: 4.0

Usually you have to work to get 2 for 1s, or pay a ton of mana. Here, you really don’t need to do either, since four is more than reasonable for this effect. I’m still surprised that it’s an instant since it feels pretty undercosted as such. Take them early and play all of them.

Tangle Angler
Tangle Angler

Constructed: 1.0

They should have just called it Tangler and saved themselves some effort, since that’s all everyone is going to call it anyway. I also don’t think there’s any angle I can view this from where it looks remotely playable.

Limited: 3.0

This guy is a pretty sweet wall, and the action doesn’t stop there. Early game, he threatens to shrink or eat any guy they play, since it is rare that they can kill him, and late game he tangles up their whole squad so you can hit for lethal. Even in non-poison decks, there is enough value here to play the Tangler every time.

Tel-Jilad Defiance
Tel-Jilad Defiance

Constructed: 1.0

I don’t think this is one of the cards people are going to defy me on when I call it unplayable.

Limited: 3.5

Getting a two-for-one with this is not difficult at all, and the uses are almost endless. It saves your guys in combat, makes a guy unblockable, counters an activation of an artifact, and even knocks equipment off their guys. Worst comes to worst, you cycle it, but it is so powerful that you should only do that if you are desperate. This is much better than people are giving it credit for, at least for now.

Tel-Jilad Fallen
Tel-Jilad Fallen

Constructed: 1.0

The Tel-Jilad never made it to the big show last time they were around, and giving them various diseases didn’t improve much. If anything, their power level has fallen.

Limited: 3.0

Three power and infect is a dangerous combination, and having pro-artifacts means that the 1-toughness is much less of a problem than it would be otherwise. Sorry Myr, this guy is getting through! The Fallen benefits from tricks and removal more than most infect guys, though he can’t wear any equipment. He is less important than some of the other 4-drop poison guys, but it is nice having a guy who can do some real damage.

Untamed Might
Untamed Might

Constructed: 1.0

This might just be the worst card in the set for Constructed play.

Limited: 1.0-3.0

Untamed Might is one of the most important cards for the infect deck, but is pretty mediocre outside it. A really bad Lava Axe or an overpriced trick isn’t too exciting, but once you start doubling up by using it on a poison guy it gets interesting. Having a good way to finish them is crucial, and this might steal games out of nowhere.

Viridian Revel
Viridian Revel

Constructed: 1.0

Yeah, this will certainly revel the playing field against the all-artifact decks.

Limited: 0.5

It’s like the recycling version of Compost, and like Compost, isn’t a maindeckable card. If you have a ton of artifact removal or they have a ton of artifact creatures, preferably both, the Revel seems decent. It is pretty slow, but it sets you up for the long game pretty well.

Wing Puncture
Wing Puncture

Constructed: 1.0

You know how you look at the spoiler, play some games, and think you know all the cards, and then all of a sudden your opponent plays some card you have never heard of? Yeah, that happened to me with Wing Puncture, and I always find it strange. Also, this is unplayable.

Limited: 0.5

Hey, if you gotta kill a flier, you could do worse (see: Ezuri’s Archers). Don’t walk into a 2 for 1 by letting them kill or bounce your guy and you should be good.

Withstand Death
Withstand Death

Constructed: 2.0

This gets Wrath pretty good; it may not counter it, but it lets your best guy survive and bash them. Unfortunately, it isn’t that live against other cards in UW unless they play Rachet Bomb, and is otherwise worse than Vines of Vastwood. It might be a sick 1-of, but I don’t think I would want to play too many of these.

Limited: 1.5

One of these is a decent trick, though the weakness against infect does weaken it against some decks. If they are heavy on red removal (aka not Arrest and Grasp of Darkness), this is an effective counter, which probably means it starts in the board much of the time.

Top 5 Green Cards for Constructed

5. =(
4. Withstand Death
3. Putrefax
2. Ezuri, Renegade Leader
1. Genesis Wave

Wow, this is awkward. I only rated four green cards as even playable in Constructed, though if I was forced to pick a 5th I suppose it would be Ezuri’s Brigade. Even the cards I did pick are all pretty miserable, and only the top two have a good chance of seeing play. Better luck next time, green…

Top 5 Commons for Limited

5. Tel-Jilad Fallen
4. Untamed Might
3. Blight Mamba
2. Cystbearer
1. Tel-Jilad Defiance

Carapace Forger (and many other cards, if you aren’t drafting infect) can obviously jump the last four, but the slot is set in stone. Two-for-ones are awesome, and you can never have enough of them. Green isn’t as all-in on poison as black is, since you can draft Carapace Forger and Alpha Tyrranax and whatnot, but poison does seem like its best bet.

Coming up on Sunday…artifacts, the big finish!

LSV

72 thoughts on “Scars of Mirrodin Set Review – Green”

  1. Harsh, but likely correct. I could see the Carapace Forger or Brigade being 2-3s, but only with more love for Metalcraft in the next set. Your evaluation philosophy tends to avoid that sort of optimism, though.

  2. I had Asceticism in sealed with an otherwise mediocre infect deck and never lost a game when it resolved. Regenerating Infect guys is some kind of awesome, but yeah, it’s probably a little slow in draft. I was a little surprised how little you like the Metalcraft guys for constructed. Ezuri’s Brigade may not be Primeval Titan, but it beats it in a fight.

  3. How dare you say double Fog is terrible? I’ll have you know that Moment’s Peace was quite playable in…whatever set it was in. Odyssey? Anyway, the fact that it countered their Overrun or pretty much guaranteed that you were winning an otherwise close race (or both!) made it a card that I wasn’t displeased to play main.

    But yeah, Blunt the Assault totally sucks.

  4. Why are artifacts reviewd on Sunday! I was soooo looking forward to hear your thought on them so I can make better decisions at official release this weekend.

  5. In direct contrast to the guy above me, I totally agree with you on the 1.5 for asceticism. It underperforms and the number of times you wish it was something else outnumbers the times when its useful.

  6. Troll Ascetic was terrible?

    It´s interesting that Conley gave Ascetesism a 4 for limited in his review and even though I´m on your side when it comes to the enchantment Troll Ascetic was nowhere near terrible.

    Ezuri´s Brigade is a perfect example on what I was talking about yesterday.
    It might not be playable today even though I´m sure people will try. We still have two more sets to see though and if they print enough good artifacts to make metalcraft a valid constructed deck this guy will be in it.

  7. @LSV

    What color are you most impressed with for constructed? I’m curious, because you bashed them all pretty hard. I mean, you didn’t even list 5 playables for green (I find that harsh). Clearly either you are to harsh of a critic, or wizards needs to do a better job, and I would tend to think the latter (of course I side with CFB). Also, when are you reviewing Venser? Does he get his own article in the “multicolored” section?

    And also, the comment about blunt the assault was hysterical. Your best pun of the week (and there were some other high caliber ones).

  8. i played a 3 on 3 the other day and saw what might be the sickest play i’ll ever see in SoM limited. my teammate had viridian revel in play (from the board) and his opponent played precurser golem. my teammate untapped and drew slice in twain to get 7(!!!) for 1 (or 7 for 2 if revel does nothing for the rest of the game.) i about crapped my pants.
    but yeah, green is weird. i don’t like playing with infect and have only lost one match to it in 5 or 6 tourneys (because of the howl from beyond.)

  9. Wing Puncture have 2 targerts, so wouldn’t be countered by losing your guy. It’ll use last known information about your creature power and will do as much as possible.

  10. “Oh what a tangled web we liege, When first we practise to deceive!”

    It’s lines like that, and the ‘blunt’ one that are the reason I come here. Heck, increasingly the reason I keep playing Magic.

  11. @GrBob
    “Wing Puncture have 2 targerts, so wouldn’t be countered by losing your guy. It’ll use last known information about your creature power and will do as much as possible.”

    The spell does not get countered, but no damage will be dealt.

    From comprehensive rules:
    “The part of the spell or ability’s effect for which it is an illegal target can’t perform any actions on that target _or make that target perform any actions_.”

  12. Troll Ascetic would be awesome nowadays with wrath gone. I assume that’s why we have the stupid wolf in his stead.

  13. You’ve made a mistake with the top five lists again. Withstand death is a common not a playable constructed card. It’s almost as though you’re doing it deliberately. 🙂

  14. So at least 90% of your reviews thus far are “these cards r teh suk and are rated 1.”

    I’m not sure that I have a point, besides the fact that it appears that you hate this set. While reading your reviews, I almost think it might be better to have more block constructed tournaments so that cards could stand on their own instead of being compared to Jace and Vengevine. I guess I just long for the Halcyon days of Magic’s past.

  15. I agree on the Ascetism, I would give it maybe a 2.0 rating since it is much better in sealed, but completely disagree with Conley saying it is a total bomb. In this set the lack of removal is obvious, so the second ability giving guys regenerate is better, but not really against infect decks either.
    In draft, where turn 4 kills are not unlikely and average mana curve for white metalcraft decks is well below 2, a five mana card that does not affect the board and dies to several encht removal is rarely playable in most decks.

  16. Thx LSV, I like the puns.

    However you missed one on Copperhorn Scout….
    “I don’t want to toot my own horn here, but I think I have a pretty good track record of predicting unplayables.”
    Why not scouting for unplayables….

    But thx for the reviews, really helpful and intersting, like all the stuff at CF site.

  17. C’mon people, pay attention … the reason there aren’t many constructed playable cards in the colors in the set is for all of the following reasons: a) The set kinda sucks for constructed b) IT’S ALMOST HALF ARTIFACTS SO THERE ARE BARELY ANY COLORED CARDS. c) The colored cards that ARE there are primarily just built to have synergy with the rest of the set (or block) so until we have more to work with them from a constructed standpoint they just aren’t any good.

    Luis isn’t just being a hater. The set was designed this way. Blame Wizards if you like, but I think it makes for some interesting constructed formats, and from what I’ve seen of the limited format, that’s going to be a treat for all of us.

  18. Ryusei…most of the colored cards are not very good. It is an artifact dominated set. I actually expected that. Just think if this type of review was done for Mirrodin. Most of the colored cards would only have a couple playables per color, right?

    And, its harsh, but ends up being true… Most cards are just not constructed playable.

    My question for LSV though…In the other colors you spend some considerable time talking about the whole “Its not an artifact and its not removal or a creature so you run out of space for these type of cards very quickly”…but yet the Tel-Jilad Defiance is #1. I havent played it yet so Im a skeptic. Is it really that powerful of a trick that it goes into a pseudo-removal slot?

    Just curious.

  19. I think liege is better than you rated it for limited. I mean, yeah it costs 8 mana, but it does win the game if it stays alive. Theres enough ramp to make him playable (spellbomb,myr,etc). And in the right deck he is a bomb.

    He deserves a 2.5 imo cause he doesnt fit into a lot of decks, but the ones he does fit into, he will probably work great.

  20. Correction, it even wins you the game if it doesnt stay alive cause all your lands are still 8/8s even if he dies.

  21. Troll Asectic terrible? LSV maybe you’ve been eating too many Donuts and Twinkies there (As it looks like) because you’re a buffon for saying that.

  22. Liege of the Tangle as a 1?

    With all the mana producing myrs, reaching 8 is not THAT hard and it’s definitely one of those cards which instantly win you the game since there’s no direct removal for non-artifacts in this set.
    It’s no wurmcoil engine, but I definitely consider it a bomb 😛

  23. LSV, um, what? You say green is terrible but then give a ton of the green cards good scores. Did you just mean for Constructed? Also, why no Limited write up for Carapace Forger?

  24. Is Bellowing Tanglewurm not worth considering for Fauna Shaman Decks? it’s a tutorable wonder effect, since it gives all your green creatures intimidate, not just himself.

    Like Fauna and Lotus cobra don’t normally like swinging but don’t mind if they won’t be blocked to help an alpha strike.

  25. People just like the card without thinking. Troll Ascetic was never a great great card. Terrible might be rough, it saw some Constructed play, but people make it seem like it was a Arcbound Ravager or Gifts Ungiven.

  26. I only play casual these days but stil read these reveiews as a nice second opinion on cards as I love to update our cube each new release – see where this is going?

    Can I suggest you do a top 5 cards for cubes, I know this will depend to some extent on the cube in question and will also strongly resemble the construvted top 5 but I still think it would be usefull, for example the new white disenchant is going to be a cube mainstay but got little discussion in these reviews.

  27. Dude- Troll Ascetic was a tournament card back in the day, LSV really says some of the stupidest things sometimes.

  28. This set review is very well done, and very funny too. Congratulations.

    I only disagree with the opinion of Ascetic Troll: it was a solid constructed card for green. And if it got reprinted in the future, even with the actual power creep on creatures, could be again.

  29. I agree with the full set review thus far. This set is pretty terrible when piited against Shards and Zendikar. Overall I just don’t see a lot of chase rares / mythics. Should be cheap for the to grab playsets of everything they need..

  30. I’m glad engulfing slagwurm is bad becuase it dies to removal, sounds a lot like what makes all creatures bad on gatherer too. I guess BSA is bad because it can’t stand up against blade, day, jace, or journey either. God, what terrible cards

  31. @ anthony

    Engulfing Slagwurm is bad because it cost 7 AND dies to removal. The difference with BSA is that it only costs five and has a bigger upside to it surving, mainly a 10 point swing on evasion compared to a seven point swing on something that can be chumped all day.

  32. Restating what other people said, yeah, Troll Ascetic was a good card at one point. In Type II, when it was Mirrodin/Kamigawa (after bannings, of course), Troll Ascetic found its home in the Mono Green deck that was very popular (with Beacon/Jitte/SoFaI, etc.). Troll Ascetic was one of the reasons why Mono Blue just didn’t crush everything back then. That card was so hard to deal with (especially on turn 2). The only ways were Shackling their other guys or playing Spire Golem (which ended up making my deck simply because of that card). You’re definitely underestimating how good it was back then. Obviously it’s not good anymore, but Magic is completely different now.

    Also, I like Asceticism a lot more than most. Granted, I haven’t played with it yet, but in theory, everything having regeneration seems incredibly good. The fact that they can’t be targeted is also pretty nice, not having to worry about removal. I think the card is actually pretty playable.

  33. except he didn’t mention the cost being too high as a reason for it being bad in constructed, just the dies to removal. the chump blocking argument was also addressed in the limited evaluation, when he said they couldn’t profitably chump block it. The high mana cost was too much for limited play, but never mentioned in constructed format, just the fact that it dies to removal.

  34. Two things.
    1. Troll Ascetic + Rancor = good times
    2. Even though I’m always smoking something, I STILL think Blunt the Assault is terrible.

  35. not trolling…
    This website is becoming BETTER every day … BUT
    I noticed a lot of editing mistakes on pretty much each articles.
    Is there too much content to handle ? or just editors are not doing their job.

    Again, not trolling but I see obvious mistakes on most articles…
    (an uncommon in the common slot, limited review missing, Matt Nass new standard article with cards rotating, Brian Grewe’s article with Hellkite at $18 lol …. etc etc)

    For the third time, not trolling. But if you guys need help… let us know.

  36. Luis Scott-Vargas

    @ troll ascetic

    I was never impressed with troll, at least compared to how good people THOUGHT it was. I did play back when it was playable, but I would never call it awesome, and people always seemed to think it was fantastic.

    re: missing carapace forger

    My bad, and I’m actually surprised I hadn’t missed any cards until now. When you review a bunch of cards, some usually slip through the cracks. I’ll add in the limited rating now.

  37. Yeah, I remember going through the spoilers, exclaiming “well it seems there are some little incentives to play elves” kept looking without noting anything else and suddenly there were no more green cards.

    Too bad that they thought green should have to suck again after an awesome season. It almost felt like they learned how to price green cards.

  38. “I actually think I’m going to sleeve up these for multiple Constructed decks, and I’m being serious. He is a perfect proxy for Primeval Titan, since I vastly prefer using cards with the same mana costs and P/T (or close), making the Tyrranax more useful than most cards of its caliber.”

    Seriously funny. I mean, I amost don’t want to say this because it becomes more of a slam than I intend, but ditch the puns for humor like this (which is top notch)! Nice.

  39. “It blight be one of the most important infecters” in reference to blight mamba. Was this intentional?

    Also, you rock LSV, keep living the dream (being one of the best Magic players OF ALL TIME).

  40. Loving the puns and the writing style as always. However your troll ascetic assessment is pretty far off base, and your later comment doesn’t actually address/remedy your misleading/false initial slight to the troll. Perhaps you were trolling though 🙂

  41. I love reading these comments, simply because if it’s not barns, it’s haters who (mostly) can’t put a good argument together. Sorry LSV, but they’re far more funny than the puns 😉

  42. Mikael Mathiasson

    when is the review for artifacts comming up on the site is realy waiting for it, must have something to read

  43. I guess he meant artifacts are going up “Sunday at midnight”…that is to say, Monday.

  44. Troll Ascetic was very good. However, it was an attractive card to bad players, who put it in bad mid range decks, which wasn’t really the troll’s fault. The card was still a beating.

    Example: Right after the Grand Prix where Cheon/ LSV etc. turned counterbalance top into a bad deck without counterbalance, everyone played it in tournaments the next week. I, doing my part, also played a bad deck in my next ptq, aggro flow. Despite my deck being horrible, I managed to make the finals after playing infinite “previous level blue” decks, by sticking a troll + jitte which they basically just scooped to. So yeah, deck was terrible, Troll was awesome (cause he carries a stick better than anyone).

  45. “Oh what a tangled web we liege, When first we practise to deceive!”

    Did he just reference Actions & Motives by 10 years w/ that pun? I guess Sir Walter Scott said that too. hmmm great pun nonetheless

  46. Don’t you mean “In order to CARRION with my set review, I’ll just go ahead and call this unplayable”? Or would that have been too obvious?
    Another fine article, and I hope after your review of the artifacts we can call it official that this set seriously blows.

  47. Alpha Tyranax misses the power of the original. Being able to have 6 to 8 toughness (as opposed to 5) made it difficult to block effectively. I wish it was a 5/6 instead of a 6/5…

  48. I played in the prerelease with a g/b infect deck. Asceticism was a pretty good card for me since I also had livewire lash and every dude had infect. However the card is still too slow and I often wanted something else.

  49. Not like LSV is going to read this, but I think Bellowing Tanglewurm is currently grossly underrated for a constructed that doesn’t have an artifact deck seeing a ton of play but DOES have VENGEVINE. I have broken a few stand-offs already by Tutoring up a 1-of Wurm and then cracking through for as much as 16 points of damage (3 Vengevine, a Fauna Shaman, and a Lotus Cobra) against an otherwise clogged board state.

    Before anyone says when do Vengevines not do the job, think about the X/X Vigilance Kazandu Blademaster and you will remember… Additionally, being able to swing by ALL of Elspeth’s Soldier tokens is nothing to sneeze at.

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  51. I don’t see how you cast genesis wave for 6 and get 10 mana worth of stuff – you can only play the cards with the cost of x paid or less, which at most would be 9 mana worth of recovery. like when i cast it for six and flipped up ichorclaw myr, grafted exoskeleton, and skinrender and had to bin the 4ccs.

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