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Riding the Avalanche – Going Green

Obviously there is more than one way to be successful when drafting. In Scars of Mirrodin for example, many players swear by infect and have great success with it. Then there are players like me that refuse to draft it and have an excellent winning percentage. In my column “Draft Evolution” I talked about the possibility of specializing in draft initially, only considering the archetypes that were strongest for you when drafting. If your eventual goal is to master every major archetype in a draft format, which it should be, then eventually you will need to try drafting an archetype that you are less comfortable with so you can start mastering it.

As I’ve previously mentioned, these are the most obvious archetypes in SOM draft:

• Black/green infect
• Red/white metalcraft
• Blue/white metalcraft
• Blue/black proliferate
• Red/white equipment
• Red/black removal
• Red/green beatdown
• Red/blue metalcraft

At the time of Draft Evolution, I was expert at all of the archetypes involving some combination of red/white/blue. I had almost no experience using black or green. This was in large part because of my conviction that artifact decks were better for drafting than infect decks. At the time, I decided to add black to my repertoire for proliferate combinations, removal and more metalcraft. I now consider myself quite adept at drafting blue/black and red/black.

This leaves me with green as the color I never draft. If there was a major Scars draft event for me this weekend, I still wouldn’t. However I’ve decided it’s time for me to add it to my arsenal. Among other things, I like Carapace Forger and it seems to be readily available in most drafts. While I’m not planning to force green, I’m going to be open to taking it.

Infect will come last for me. Besides the fact that it’s not my style and I don’t think it’s usually the correct thing to be drafting, I also think I’m pretty far along with my understanding of it. I seem to play against black/green infect in about a third of my matches. Obviously many people disagree with me about the wisdom of drafting it, but that’s one of the reasons I avoid it of course. Having played against it so many times, I have a pretty good idea of the way to approach it. In addition, I think it’s pretty straightforward in the way to draft and build it:

• Have a good mana curve with lots of infect creatures.
• Take removal when available.
• Creature pump is awesome
• Cards that mess with creature combat like Infiltration Lens are great.
• Recursion like Corpse Cur is valuable.
• Proliferate is a good idea.

Perhaps when I focus on drafting it more I will draw additional conclusions, but that’s my current impression about infect. For today’s draft I was on the lookout for drafting green metalcraft if it was available:

The Draft

Pack 1 pick 1:

[draft]Turn Aside
Corpse Cur
Abuna Acolyte
Psychic Miasma
whitesuns Passage
Steel Hellkite
Darksteel Sentinel
Carapace Forger
Withstand Death
Bellowing Tanglewurm
Tumble Magnet
Chrome Steed
Scoria Elemental
Swamp
Scrapdiver Serpent[/draft]

My pick:
[draft]Steel Hellkite[/draft]

Getting a good rare artifact makes the first pick easier. Some of my readers have complained that I get lots of rares or powerful uncommons when I draft. Hopefully, most packs you open will at least have one really good card in them and I’m certainly going to pick them when I see them. The real luck is opening a second or third pack and getting a busted card that happens to be in your colors. If the Hellkite wasn’t here, I would be happy to first pick the Steed or the Magnet. Another nice thing about pack is that it looks like I could get a good green card to table if I end up in green.

Pack 1 pick 2:

[draft] Plated Seastrider
Iron Myr
Kuldotha Rebirth
Copperhorn Scout
blackcleave Goblin
Ferrovore
Gold Myr
Trigon of Thought
Dispense Justice
Panic Spellbomb
Disperse
Plains
Cerebral Eruption
Fulgent Distraction[/draft]

My pick:
[draft]Cerebral Eruption[/draft]

Typically I would take Dispense Justice here. I don’t this time for a couple reasons. Mainly because I don’t get many chances to play Cerebral Eruption. I haven’t had good luck with it, but people rave about it and I want to give it another chance. Also, I like red with any color, including green. I’m not excited about green/white. One of the reasons I so rarely draft green is because I like to play with removal heavy decks, so I prefer to draft removal heavy colors with green. Eruption seems like it could be a good fit for a fat green deck.

Pack 1 pick 3:

[draft] Copper Myr
Vector Asp
Wing Puncture
Neurok Invisimancer
Assault Strobe
Revoke Existence
Vulshok Heartstoker
Contagion Clasp
Goblin Gaveleer
Relic Putrescence
Horizon Spellbomb
Molten Psyche
Plains[/draft]

My pick:
[draft]Contagion Clasp[/draft]

I’m excited to get a Clasp third pick in an otherwise weak pack. If the Clasp wasn’t there I would take the Revoke Existence, but when in doubt take the powerful artifact, especially when you aren’t locked into your colors yet.

Pack 1 pick 4:

[draft] Sky-Eel School
Ichor Rats
Trigon of Infestation
Kuldotha Rebirth
Moriok Reaver
Blunt the Assault
Relic Putrescence
Disperse
Saberclaw Golem
Mountain
Asceticism
Fulgent Distraction[/draft]

My pick:
[draft]Asceticism[/draft]

This was somewhat similar to how I felt about pick two. I normally take Sky-Eel School in a pack like this. I take Asceticism because I want to try green and because it’s another rare I want to get to know better. Random online drafts are great for learning and trying new things and it looks like this is going to be one of those drafts.

Pack 1 pick 5:

[draft] Neurok Invisimancer
Untamed Might
Seize the Initiative
Oxidda Daredevil
Viridian Revel
Tel-Jilad Defiance
Bladed Pinions
Carapace Forger
Accorders Shield
Tainted Strike
Mountain[/draft]

My pick:
[draft]Carapace Forger[/draft]

If I hadn’t just taken a green card, I would probably take the Pinions, but the Forger should help me take advantage of the Eruption and the Asceticism. With those two cards in my deck, I want lots of beefy creatures.

Pack 1 pick 6:

[draft]Necropede
Blight Mamba
Blade-Tribe Berserkers
Vigil for the Lost
Tunnel Ignus
Sylvok Lifestaff
Carapace Forger
Neurok Replica
Mountain
Kuldotha Forgemaster[/draft]

My pick:
[draft]Carapace Forger[/draft]

Lifestaff is tempting, but not more than a solid two drop. I feel locked into green at this point.

Pack 1 pick 7:

[draft]Lumengrid Drake
Turn Aside
Ferrovore
Psychic Miasma
Twisted Image
Withstand Death
Clone Shell
Scoria Elemental
Plains[/draft]

My pick:
[draft]Ferrovore[/draft]

Not a very exciting pack. Perhaps if I had played green more often, I might take Withstand Death, but I decide to play it a little safe by taking another creature. Clone Shell was my second choice and if I was okay with playing blue/green, I might take the Drake.

Pack 1 pick 8:

[draft] Melt Terrain
Necrogen Censer
Copperhorn Scout
blackcleave Goblin
Alpha Tyrranax
Loxodon Wayfarer
Forest
Ogre Geargrabber[/draft]

My pick:
Necrogen Censer

Multiple decent red/green creatures here, but none of them are amazing and I really need to take some artifacts to go with my Forgers. It also goes well with my Clasp. In addition, I like to play relatively few things costing five or more.

Pack 1 pick 9:

[draft] Turn Aside
whitesuns Passage
Carapace Forger
Withstand Death
Bellowing Tanglewurm
Scoria Elemental
Swamp[/draft]

My pick:
[draft]Carapace Forger [/draft]

Wow, I’m surprised that both the Forger and the Tanglewurm came back to me. I take the 4/4 for two instead of the one for five. I guess I’m in a good seat for green.

Pack 1 pick 10:

[draft] Kuldotha Rebirth
Copperhorn Scout
Ferrovore
Disperse
Plains
Fulgent Distraction[/draft]

My pick:
[draft]Ferrovore [/draft]

I’m not sure how many artifacts I’m gonna end up with, but random 2/2s aren’t horrible in this set or in the deck I seem to be drafting. Also, if I get a Molder Beast his ability can be good. He’s also good with Censer.

Pack 1 pick 11:

[draft] Vector Asp
Assault Strobe
Vulshok Heartstoker
Goblin Gaveleer
Relic Putrescence[/draft]

My pick:
[draft]Vulshok Heartstoker
[/draft]

If I had some equipment I would probably take the Gaveleer. I take the Heartstoker in part because I would run it if I get a Bloodshot Trainee and unlike Gaveleer, I might run it even without anything to combine it with.

Pack 1 pick 12:

[draft] Kuldotha Rebirth
Moriok Reaver
Blunt the Assault
Fulgent Distraction[/draft]

My pick:
[draft]Kuldotha Rebirth[/draft]

Since the Censer is the only thing I have to combine with it, it’s unlikely I’ll run it but we’ll see what I get the next two packs.

Pack 1 pick 13:

[draft] Oxidda Daredevil
Viridian Revel
Tel-Jilad Defiance[/draft]

My pick:
[draft]Tel-Jilad Defiance[/draft]

A fine main deck card and a good sideboard card. Since I rarely play green, I’m not sure which of these green cards is better, but it’s not super likely I’ll be main-decking either.

Pack 1 pick 14:

[draft]Blade-Tribe Berserkers
Vigil for the Lost[/draft]

My pick:
[draft]Blade-Tribe Berserkers[/draft]

Pretty exciting for a 14th pick. Now I need to get some artifacts to go with all my metalcraft.

Pack 2 pick 1:

[draft] Perilous Myr
Copper Myr
Vulshok Heartstoker
Kuldotha Phoenix
Corrupted Harvester
Blistergrub
whitesuns Passage
Vedalken Certarch
Accorders Shield
Rust Tick
Razorfield Thresher
Tumble Magnet
Scoria Elemental
Island
Skinrender[/draft]

My pick:
[draft]Kuldotha Phoenix[/draft]

Well, any doubts about my second color are removed. If I had been considering black, the Skinrender is a bomb too. If I wasn’t drafting red or black, I still would have been happy to use my first pick on a Magnet, especially since I have a Clasp.

Pack 2 pick 2:

[draft]Kembas Skyguard
Iron Myr
Ichor Rats
Oxidda Daredevil
Instill infection
Gold Myr
Bonds of Quicksilver
Wall of Tanglecord
Cystbearer
Salvage Scout
Barbed Battlegear
Accorders Shield
Exsanguinate
Island[/draft]

My pick:
[draft]Iron Myr [/draft]

Not a great pack, but I’m happy to get my first Myr, especially one in my colors.

Pack 2 pick 3:

[draft] Perilous Myr
Shatter
Copperhorn Scout
Dross Hopper
Alpha Tyrranax
Twisted Image
Bleak Coven Vampires
Glimmerpost
Nihil Spellbomb
Disperse
Plains
Myr Galvanizer
Fulgent Distraction[/draft]

My pick:
[draft]Shatter[/draft]

Further proof I’m in the right colors, I’m much happier with Shatter than I would be with Galvanizer or Perilous Myr.

Pack 2 pick 4:

[draft] Halt Order
Ghalmas Warden
Bloodshot Trainee
Vault Skyward
blackcleave Goblin
Golem Foundry
Ferrovore
Golems Heart
Blunt the Assault
Snapsail Glider
Island
Myr Reservoir[/draft]

My pick:
[draft]Snapsail Glider[/draft]

I don’t have much to go with the Trainee and I really need artifacts anyway.

Pack 2 pick 5:

[draft] Lumengrid Drake
Necrogen Censer
Ichorclaw Myr
Dross Hopper
Goblin Gaveleer
Golems Heart
Tower of Calamities
Glimmerpost
Disperse
Plains
Fulgent Distraction[/draft]

My pick:
[draft]Necrogen Censer[/draft]

I’m not sure if I will run two Censers, but I like it better than the Myr for my deck. I need artifacts badly and it does go with Clasp and Ferrovore.

Pack 2 pick 6:

[draft] Leaden Myr
Tel-Jilad Defiance
Tel-Jilad Fallen
Glint Hawk
Auriok Sunchaser
Neurok Replica
Saberclaw Golem
Plains
Vensers Journal
Fume Spitter[/draft]

My pick:
[draft]Leaden Myr[/draft]

My curve is high enough that I’m pretty happy to get a Myr at sixth pick.

Pack 2 pick 7:

[draft]Vector Asp
Ezuris Archers
Blight Mamba
Blade-Tribe Berserkers
Kuldotha Rebirth
Vault Skyward
Infiltration Lens
Soul Parry
Forest[/draft]

My pick:
[draft]Blade-Tribe Berserkers[/draft]

The Archers are tempting as an excellent sideboard card and the Lens might be good in the kind of deck I’m drafting, but I’m pretty happy just taking another solid creature for my main deck.

Pack 2 pick 8:

[draft] Melt Terrain
Culling Dais
Necrogen Censer
Vault Skyward
Golem Foundry
Blunt the Assault
Molder Beast
Island[/draft]

My pick:
Molder Beast

Good on its own and really good with Ferrovore and Shatter. I don’t want a third Censer and the Dais is tempting. I may end up low on artifacts, but I’m going to have a strong creature base. Having tons of artifacts aren’t quite as important with Forgers as with Sunchasers.

Pack 2 pick 9:

[draft] Vulshok Heartstoker
Corrupted Harvester
Blistergrub
Vedalken Certarch
Razorfield Thresher
Scoria Elemental
Island[/draft]

My pick:
[draft]Vulshok Heartstoker
[/draft]

Unlikely any of these cards will make the cut. The Certarch is another example of blue metalcraft almost always being available.

Pack 2 pick 10:

[draft] Ichor Rats
Oxidda Daredevil
Salvage Scout
Accorders Shield
Exsanguinate
Island[/draft]

My pick:
[draft]Accorders Shield [/draft]

This card will definitely make the cut with all of the metalcraft in my deck, but it was the last playable I got in pack two.

Pack 3 pick 1:

[draft]Perilous Myr
Lumengrid Drake
Ichorclaw Myr
Tel-Jilad Fallen
Strider Harness
Slice in Twain
Vedalken Certarch
Plague Stinger
Bleak Coven Vampires
Sunspear Shikari
Skithiryx, the Blight Dragon
Trigon of Mending
Saberclaw Golem
Forest
Skinrender[/draft]

My pick:
[draft]Slice in Twain[/draft]

Well too bad I’m not playing black, but given how good my first picks were in the first two packs, I can’t complain. Perilous Myr and Strider Harness are tempting because I need artifacts, but I can’t resist taking removal.

Pack 3 pick 2:

[draft] Necropede
Vector Asp
Wing Puncture
Assault Strobe
Contagious Nim
Thrummingbird
Goblin Gaveleer
Galvanic Blast
Bleak Coven Vampires
Snapsail Glider
Trinket Mage
Razorverge Thicket
Stoic Rebuttal
Forest[/draft]

My pick:
Galvanic blast

This is why people end up with too few artifacts in their decks, but I don’t expect sympathy when I’m getting a second pick Blast.

Pack 3 pick 3:

[draft] Shatter
Contagious Nim
Tel-Jilad Defiance
Bonds of Quicksilver
Throne of Geth
Tel-Jilad Fallen
Vigil for the Lost
Sunspear Shikari
Dispense Justice
Vulshok Replica
Seachrome Coast
Turn to Slag
Mountain[/draft]

My pick:
[draft]Turn to Slag[/draft]

This is a very hard pick. If this was pack one or two, Shatter would be the obvious choice, but now I need to put the finishing touches on my deck by filling my needs. The Replica would be a really good fit in my deck. I take the Turn to Slag, because while I have some artifact removal already, I don’t really have removal for big creatures.

Pack 3 pick 4:

[draft]Wing Puncture
Blade-Tribe Berserkers
Viridian Revel
Goblin Gaveleer
Trigon of Thought
Plague Stinger
Snapsail Glider
Copperline Gorge
Relic Putrescence
Flight Spellbomb
Stoic Rebuttal
Island[/draft]

My pick:
[draft]Snapsail Glider[/draft]

Exactly the kind of card my deck needs at this point. Solid, cheap artifact creatures go nicely with my collection of metalcraft creatures and removal.

Pack 3 pick 5:

[draft] Plated Seastrider
Ghalmas Warden
Oxidda Daredevil
Ferrovore
Gold Myr
Trigon of Rage
Soliton
Vigil for the Lost
Psychic Miasma
Razorfield Thresher
Swamp[/draft]

My pick:
[draft]Trigon of Rage[/draft]

Exciting fifth pick. It’s an artifact, a two mana play and it also goes with the Clasp, not to mention I’m playing red. Trigon of Rage is powerful in any deck. If the Trigon wasn’t there, I would take the Myr, but it wouldn’t be nearly as exciting.

Pack 3 pick 6:

[draft] Melt Terrain
Dross Hopper
Thrummingbird
Loxodon Wayfarer
Lifesmith
Echo Circlet
Nihil Spellbomb
Stoic Rebuttal
Plains
Scrapdiver Serpent[/draft]

My pick:
[draft]Lifesmith[/draft]

Lifesmith could make the main deck and certainly has possibilities as a sideboard card against non-infect decks.

Pack 3 pick 7:

[draft]Kembas Skyguard
Seize the Initiative
Bonds of Quicksilver
Salvage Scout
Psychic Miasma
Dispense Justice
Auriok Replica
Plains
Memoricide[/draft]

My pick:
[draft]Auriok Replica[/draft]

As usual, I probably could have forced a pretty good blue/white metalcraft deck. Despite the fact that I won’t have any white mana, the Replica will probably make the cut in my deck as a 2/2 artifact body.

Pack 3 pick 8:

[draft]Wing Puncture
Necrogen Censer
Ferrovore
Goblin Gaveleer
Glimmerpost
Clone Shell
Painful Quandary
Forest[/draft]

My pick:
[draft]Clone Shell[/draft]

I don’t need a third Ferrovore or Censer and I don’t have anything to go with Gaveleer. While the Puncture would make a decent sideboard card, I will probably main deck the Clone Shell.

Pack 3 pick 9:

[draft]Ichorclaw Myr
Tel-Jilad Fallen
Strider Harness
Bleak Coven Vampires
Trigon of Mending
Saberclaw Golem
Forest[/draft]

My pick:
[draft]Strider Harness[/draft]

I have plenty at five, so I don’t need the Golem. The Harness will be a great fit for my deck though. It’s a reasonably costed artifact that will be good with my beefy creatures.

Pack 3 pick 10:

[draft] Vector Asp
Wing Puncture
Assault Strobe
Contagious Nim
Goblin Gaveleer
Forest[/draft]

My pick:
[draft]Wing Puncture [/draft]

The Asp is a little tempting because I want artifacts, but the Puncture makes a more exciting sideboard card than the Asp makes as a main deck card. Since it’s pack three, I can tell the Asp won’t make the cut.

Pack 3 pick 11:

[draft] Tel-Jilad Defiance
Throne of Geth
Tel-Jilad Fallen
Vigil for the Lost
Mountain[/draft]

My pick:
[draft]Throne of Geth[/draft]

I don’t need another Defiance, so I give myself another artifact option, although I don’t see it making the cut. Nothing else I saw in pack three was even a little tempting.

This is the deck I built:

[deck]Steel Hellkite
Cerebral Eruption
Contagion Clasp
Asceticism
3 Carapace Forger
Necrogen Censer
2 Blade-Tribe Berserkers
Kuldotha Phoenix
Iron Myr
Shatter
2 Snapsail Glider
Leaden Myr
Accorders Shield
Slice in Twain
Galvanic Blast
Turn to Slag
Trigon of Rage
Auriok Replica
Clone Shell
Strider Harness
8 Forest
8 Mountain[/deck]

I played the second Berserkers instead of the second Censer because with [card]Asceticism[/card], [card]Clone Shell[/card], [card]Strider Harness[/card], [card]Accorders Shield[/card] and [card]Trigon of Rage[/card], I need creatures. If I had it to do over again, I would have main decked the Molder Beast instead of the Asceticism. I was a little low on creatures and I kept wanting to add more pressure to the board when I got to five mana. I consider twelve artifacts to be a little low for a metalcraft deck, but none of my cards are awful without metalcraft and I’m very happy with my mana curve, my threats and my removal.

In round one, I played against a blue/white metalcraft deck. Despite playing only 12 artifacts, I managed to get metalcraft in a timely fashion and my Forgers and Berserkers were just more badass than his creatures. Like many blue/white metalcraft decks, many of his creatures were 1/1s and 2/2s. My creatures and my removal matched up really well with him. Won 2-0.

In round two, I played against a red/white/blue metalcraft. After I won game one, I thought it was going to be an easy match. He was playing a three color deck with a Razorfield Thresher, so I assumed his draft went poorly and he just got lucky in round one. I didn’t see any bad cards from him in games two and three and he got the mana he needed. In game three, his deck came out faster than mine. There quickly reached a critical point in the game where I had lots of gas in hand and if I could just kill his one and two toughness creatures with my [card]Cerebral Eruption[/card], I could stabilize. Unfortunately, the Eruption whiffed on my first try and I fell farther behind. The next turn, I cast it again and revealed a Razor Hippogriff, killing everything but his [card]Darksteel Sentinel[/card]. Sadly he played his Hippogriff and I was still in too big of a hole. Lost 2-1.

While disappointing not to make the finals in an 8-4 draft, I found it very useful. First, it gave me a chance to experiment with green, which I think it went well. As expected, it’s pretty easy to get Carapace Forgers and they’re very good. Second, I got to play with [card]Asceticism[/card] and [card]Cerebral Eruption[/card]. Asceticism is better with infect. infect isn’t as busy at five mana and its creatures need to be blocked more. Cerebral Eruption still seems to be about as good as I thought it was. It’s swingy, it can blow a game wide open or it can just blow a game. I would usually rather have a solid creature, but that’s because I hate depending on luck. I generally assume that I can play as good as or better than my opponents, so why give them a chance to get lucky?

Hopefully with time, I will have every archetype mastered and then be able to draft anything that’s being passed to me with equal skill. When you can reach that point is when you’re at your most dangerous in draft. When there’s lots on the line, stick your strengths and draft what you know. Otherwise, consider expanding your horizons and trying to learn cards and archetypes you haven’t mastered yet.

32 thoughts on “Riding the Avalanche – Going Green”

  1. skinrenders in pack 2 pick 1 and skittles in pack 3 pick one are begging to be taken, skinrender is good enough by itself to take and hope to cut off black since you havent passed too much of it

  2. Here is where I differ:
    p1p7 – Clone Shell over Ferravore: you already a bomb, you’re likely green, green has fatties, Clone Shell will get more value.
    p1p9 – Wurm over Forger: three forgers is too reliant on metalcraft because you know u’ll get more later. Wurm is a nice fatty to put under that clone shell you should have picked up.
    p2p3 – Perilous Myr over shatter: your gameplan is too survive, and the myr is more likely to help you with that than shatter.
    p2p5 – Tower of Calamities over Necro: you already have a necro. pick the card that has more upside if you get 3 or more myrs.
    p2p7 – Blight Mamba over Berserkers: you have the clasp to add more -1/-1 counters, blight mamba is a better blocker and will help you survive longer and doesn’t rely on metalcraft.
    p3p3 – Vulshok Replica // Shatter over Turn to Slag. Why do you care about there big creatures when yours are just better? play the card that helps you get to the end game. I personally would have picked the replica to help with metalcraft and is good vs infect.
    p3p5 – gold myr over trigon: you want ramp, you need to get big fast. especially had you taken my other picks.
    p3p7 – dispense justice over auriok replica: this is splashable removal
    p3p9 – iron claw myr over harness: harness sucks in any deck other than infect. iron claw myr helps with clasp.

    Overall, I think you way over vlaued some cards and didn’t look at the core of your deck. Clearly with 2 big fliers your goal is to end game them. Poor drafting if you ask me.

  3. Most of the picks seems fine. P2P1 skinrender is certainly worth a look, but phoenix is a huge bomb as well, and seeing how the red cards flowed the rest of the draft, it looks like the right pick.
    I think P1P6 forger over necropede is debatable, since more forgers can be picked up later, and you already had one. Necropede would up the artifact concentration while clogging up the board until you hit metalcraft.

  4. I’m a bit surprised that you don’t like Tyrannax. Big, non-artifact creatures are very hard to deal with in this format!

  5. American_Kid is pretty spot on. You needed to move into a control position when you have good finishers.

  6. Ummm…no dinosaurs? Alpha Tyrannax is the one reason to play green. There is very little removal in the format that deals with it effectively at all. Personally, I would have picked up on the Tyrannax right away.

  7. Yeah, if you would’ve went poision in that draft you probably wouldn’t have lost a game. Skythrix is not a fair card.

  8. hates darwin articles

    “My super secret pro strategy is to open Steel Hellkite, get passed Cerebral Eruption, get passed an extremely unrealistic third pick Contagion Clasp, and then go on to open Kudotha Phoenix. PS, I make terrible picks EVERY draft and only post drafts where I open/get passed multiple insane bombs as they are the only way I ever win. I am a pro!”

  9. how did you lose with this deck?

    the third 2/2 green metal dude is a little greedy. should have taken an artifact there. i’m fine with your removal picks, and switching to black when you already have strong red isn’t worth it.

    but still…your deck was insane and you lost.

  10. … you lost to America metalcraft… that ran razorfield thresher…

    With those picks…

    You’ve showed us drafts where you have these amazing pulls…

    And then you lose to decks like that?

  11. I thought this was a better draft from DK than a few from december. Important: He declared beforehand that this would be a green experiment. The picks have to be judges in that light. It doesn’t mean you cannot disagree, but some people just fall into childish behaviour here.

  12. Note to self don’t try and help the magic community by showing how I teach my self to draft with this attitude they can do it themselves.
    This is what I would say if I was DK and while I agree a few picks are off he was clearly experimenting

  13. wheresmyhundychapin?

    I understood that this was a Green expirement…some here do not…having said that, you ended up with only 12 artifacts and I would have taken the Perilous Myr over the shatter and the 4/4 over the 2/2. Golem over Harnes in your deck. I liked Trigon of Rage Pick however. It seems people undervalue it a bit lately, esp with your 2xGliders. Also, your P1P7 looked like a wasted pick. If the plan is to go Green then the Shell is a better card in your deck. Your pick is only really good in the Celebration deck. However, good experiment and you do totally rip rares like a champ. 🙂

  14. I couldnt look past p1p3 that still had cont clasp with 2 uncommons missing. The missing cards had to be skinrender and arc trail to even justify your opponent’s picks, which I doubt was the case. At that point, I wrote up your draft to having at least 1 poor drafter to your near right and moved on to the next article. Well, not really, but I still lower my head that a clasp is still there in that scenario.

  15. another fabricated pool !!!! (extremely unlikely 3rd pick contagion clasp. 6th pick necropede? pick 14 blade tribe berserker? where do you find the idiots to draft with?)
    making excuses?? bad draft is bad draft no matter what your excuses is (bellowing tanglewurm on 1p 9p? and you should know when you play dinosaur you need a lot mana myr to go with fatties and equipment) if you wanna play green you better grab the big guys (thyranax, molder beast, acid web spider, bellowing tanglewurm)
    and i dont recommend to choose what archetype you want to draft BEFORE you actually draft, it is just plain dumb. the content of the booster determined what you should draft.

    as usual i found it very amusing bashing your face, and your article always inspire me NOT to be like you.

  16. I agree with others that there were a lot of subpar picks, but they are there probably because of your inexperience with drafting green.
    1. Carapace Forger is imho not the reason to play green, so don’t pick 3 of them in a row. If you pick one and 2 average artifacts, it’s much better.
    2. Cerebral Eruption – I played two times with it and it was allways a bad card. Usually on turn 4 if it whiffs, it could mean a terrible time-walk. I played it like 4 times and I lost every game with it in hand. (This doesn’t mean that it’s not the pick, because there is not much in that pack, but it’s really a bad card and I personally would probably pick an iron myr)
    3. P1P13 – Viridian Revel is actually the biggest reason to play GR. It just decimate any metalcraft deck. And even if you want to play it from sideboard (I think it’s maindeckable), I think it’s much better then Tel-Jilad Defiance (and also it’s an uncommon and you will be guaranteed to see other TJ Defiances…)

  17. Wow, so much negativity. I thought it was an interesting draft in an unusual archetype. He was taking the Forgers highly to see how they worked and it seemed like a pretty fun deck to run – who doesn’t like swinging with fatties?

    I’ve run into the same problem with Asceticism – it really has to be at the top of your curve for it to work. I’m also a big fan of Culling Dias, especially with Molder Beasts. I had a 14/3 win me the game in one swing – that was a fun game.

    Good article, lots of good draft ideas.

  18. interesting, or should I say a little strange article… I would definitely pick some other cards, but I understand that you wanted to try out something different. The ONE THING I DON’T LIKE is how you always say that you MASTER this and that…. If you are that good, then let us see how you beat 9 out of 10 times a good draft team like LSV, Nelson and stuff.. other wise it is just bragging.

  19. I am now convinced that of all the people who profess to know how to draft but post terrible reports DK is the worst. Ignoring the various individual pick mistakes, and excusing any excuses concerning experimentation, I am just amazed that someone who supposedly knows the format would just so readily into GR metalcraft – easily the weakest version of GR – and then proceed to exceed his entire quota on nonartifact permanents before the first pack is through. And all that with some of the best packs he could have gotten? The onlyy good part of the article is where he didn’t end up winning, so there is justice after all.

  20. p1p2 You’ve already committed to experimenting drafting green metalcraft. Cerebral Eruption isn’t splashable and you’ve had bad luck with it in the past. I don’t like the idea of starting a second experiment in the middle of another experiment or of sacrificing p1p2 when you don’t have to. Taking either the red or white myr fits metalcraft and could really help your second color down the road or help you splash removal. There’s no reason to make a risky pick here.

    p1p4 Asceticism is exactly what YOU don’t like in decks: its expensive, not aggressive, and doesn’t match the deck’s theme which, at this point, is metalcraft and proliferation. If you had taken the Iron Myr p1p2 then you take the Saberclaw Golem. If you didn’t take the Iron Myr, take the Trigon of Infestation. The Trigon is on-color and on-theme (metalcraft, proliferate counters, and proliferate poison). Yes, Trigon is slow but its faster than Asceticism.

    p1p5, 6, and 9 Taking Carapace Forger three times is perfect: find a deck’s purpose to exist then abuse the hell out of it. Those oppoertunies to thoroughly exploit colored metalcraft cards is why you shouldn’t have junked up the deck with the Cerebral Eruption and Asceticism picks.

    p1p7 If you hadn’t taken the Cerebral Eruption, you wouldn’t feel like you have to take bad red weenies here because “red is your second color”. Clone Shell would have been another artifact for the deck and could be used on fatties you’d reasonably expect to get. Just as important, you still wouldn’t be committed to a second color

    p1p8 Necrogen Censer instead of the Alpha Tyrannax is just bad. You wouldn’t be scrambling to put bad artifacts into the deck in order to get metalcraft if you’d drafted good artifacts earlier. The strength of drafting non-infect green comes from being able to take unwanted cards like Molder Beast and Alpha Tyrannax when they finally are the best cards left in the pack. Putting yourself in the position where you can’t take the best card left in the pack even though they’re in your main color is simply poor planning.

    p1p10 if you hadn’t committed to red early, you could have taken a Disperse here as the best card left in the pack rather than a red weenie you hope to not have to play. At pick 10 taking a card for your possible second color is very reasonable: in order to take your first card of a different color, you aren’t sacrificing taking a different card which would have been guaranteed to make the maindeck. So if blue doesn’t come, I can give up the Disperse without much loss.

    p1p11 You took Heartstoker as the best red card in the pack. I’d have taken it as the best card in the pack but would have been able to abandon it without much cost if a better second color had come along.

    p1p12 You took rebirth as the only vaguely playable red or green card in the pack. I’d have taken Moriok Reaver as the best card left in the pack. Yeah, being able to kill a Cystbearer or attack through a Rust Tick is pretty good as 3cc weenies go. I still don’t have a second color for sure but I’ve likely taken a card out of the drags of pack1 that’ll make the maindeck of whatever the ending deck will be.

    This is why I asked last week to see the entire pack being drafted. Of course if you are drafting green/red for sure early in the draft, the picks at the end of the pack are likely to always be very irrelevant: you’ll have taken bad cards in the middle of the pack because they’re on-color then at the end of the pack you take duplicates of those same bad cards because they’re still on-color (and not because you’d ever consider playing those duplicates of the bad cards).

    Thanks for listing (most of) those extra picks. It makes it a LOT easier to see what’s going right or wrong with the draft.

    p2p1 Opening a bomb and letting THAT decide your second color is why you want to make that color choice as late as possible when drafting metalcraft. Kuldotha Phoenix is fine for the deck you are drafting since your “green metalcraft” deck has more red cards than either green cards or artifact cards. But Skinrender is what a green metalcraft deck really wants:removal that works well with the proliferate sub-theme and which leaves a nice-sized body behind. Shazam!

    Even better, you passed nothing significant in black in pack1 except for some poison cards so you might benefit in pack 2 from the actions of whoever cut black hard in pack1. Black has some nice metalcraft cards, one of the better replica/trigon, and some common removal cards.Black isn’t as deep as blue but probably much deeper than red unless everyone else in the draft forgets they can splash red removal.

  21. Why is Kastle still allowed to write here? Is it to make the other writers seemed even that much better? It’s not that his picks are debatable or unusual. They are just outright bad. And all the while he maintains the tone of ” I am a pro just like the other guys and I know I am doing”, while he clearly doesn’t. It’s this incompetent who is oblivious to some fundamental rules of the format smugly showing how its done. Some of the time its hilarious, most of the time its infuriating.

  22. Been away from magic for a couple months so I havent been checking the site. Was shocked to see that no one at CF have had “the chat” with him yet.

    Each week its really really bad card choices in sealeds or drafts, combined with a false belief that because he once used to be a “pro” he always will be. Magic isnt like riding a bike, sometimes you stop playing and when you come back you suck.

    The worst part was when hed bust sealed pools with his GF and theyd have epic battles on the lounge room floor and then hed pass it off as legitimate testing of pools. Even if your GF is a pro player, which she isnt, you cant play the same person over and over again. you know how they play and they know how you play etc

    “At the time of Draft Evolution, I was expert at all of the archetypes involving some combination of red/white/blue”

    This bit made me lol so much I peed myself a little bit

  23. 1. you forgot UW flyers…it’s THE universal sealed archetype. No matter what set you’re in, you can draft it.
    Zendikar? Umara raptor, welkin tern, kor skyfisher, windrider eel? check
    Scars? sky eel school, glint hawk, myr, darkslick drake, scrappy? check
    m11? mana leak, cloud crusader, serra angel, azure drake? check

    2. p1p6, p1p8, and p3p1 were the most atrocious ones. dont even play green if youre not playing infect in this format. hate the skittles instead of taking a random dork. the black player next to you must have literally jizzed all over himself. “Skinrender AND skittles?!?”

    3. do you even know what you’re doing? i’d rather read ochoa or pv who ACTUALLY MAKE THE RIGHT CHOICES….surprised nobody at CFB has laughed him off yet…

  24. derp, troll-slayer

    Wow…what is wrong with you people?? do you have some kind of personal vendetta against this guy? i mean come on, ive seen like two comments on this entire thread that have shown at least a small amount of courtesy. so what if the dude made a not so great draft here or there? it was AN EXPERIMENT. for those of you who are a lil slow out there, that means he was doing this draft CASUALLY. not everyone likes to gouge out their eyes going over what the best way is to draft because some of us like to play for fun and i bet almost every one of you thats bashing this guy run 4x primeval titans or 4x jaces because you cant have an original thought in that tiny lil troll brain of yours. this guy is the kind of guy that sees beyond the mythic rarity and does things for fun and i pity those of you that cant do the same. good article man, dont let the trolls get ya down

  25. @ Derp:

    I have been reading these faithfully, and trying to keep an open mind. But just today I read the latest, the “I’m going to draft16-20 artifacts and not commit to a color” one/

    I swear to God, NO. An experiment isn’t just throwing the damn cards up in the air and keeping the ones that land in your lap.

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