Learning to read is an important part of any education, including MTG draft. Now that I’ve had some success drafting all five colors in Scars, I really want to focus on reading the draft more and avoiding early color commitment. This has the advantage of allowing me to really focus on artifacts with my early picks, ensuring that I end up with the number of artifacts I really want: 16-20. Not only will I have high quality artifacts because I used my highest picks on them, but I will also have a number of excellent colored cards because I should be in excellent colors for my seat.
Pack 1 pick 1:
As usual, it’s good to start the draft with a powerful artifact. This is especially important when you want to read colors and not force them. If a potential bomb like the Mantle wasn’t here, I would be perfectly happy with the Steed. Arrest and Galvanic Blast would make great first picks if I knew my colors.
Pack 1 pick 2:
Another potential bomb artifact makes an easy second pick. The next best card is Lifestaff.
Pack 1 pick 3:
A great third pick. This is especially true since I expect to get plenty of artifacts using this strategy. The Revoke Existence suggests I might be in a good seat for white, and if Relic wasn’t so good I’d be tempted to take it.
Pack 1 pick 4:
–> Iron Myr
The Warden continues to suggest white, but I stick to the plan and take a solid artifact.
Pack 1 pick 5:
Here my plan hits a snag, since I don’t really like main decking any of these cards. I take the Hellion because sometimes you just have to smash face.
Pack 1 pick 6:
[draft]–> Copper Myr
Barrage Ogre is tempting, but there is still a good artifact that’s going straight into my deck.
Pack 1 pick 7:
I generally consider Panic Spellbomb a red card, so it’s about the replicas. Not sure which is better in a vacuum, but I err on the side of aggression.
Pack 1 pick 8:
My myr picks look a little better, as I luck into an eighth pick Galvanizer. Perhaps black is available in this seat?
Pack 1 pick 9:
Whether I treat it as a colored card or an artifact, I think the Replica is the best card here. Now I have reasons to consider blue and red.
Pack 1 pick 10:
A potential sideboard card in a weak pack.
Pack 1 pick 11:
Potentially playable, but I’d rather not.
Pack 1 pick 12:
I’m fine main decking this guy, especially if I go blue, but the rest of pack one was meaningless.
Pack 2 pick 1:
–> Mimic Vat
A rare I seem to open frequently; at least I’ve played with it enough to know it’s fantastic. Shatter is the next best card in the pack and the Rust Tick is the next best artifact, although my [card myr galvanizer]Galvanizer[/card] would love for me to take the Myr.
Pack 2 pick 2:
If I didn’t already have three good late game cards to sink my mana into: Vat, Golem, and Deathmantle, I might take the Trigon. Since I do, the Lifestaff is definitely the pick. Lots of good colored cards, so it will be interesting to see which one comes back to me.
Pack 2 pick 3:
I wouldn’t main deck any of these artifacts in a metalcraft deck, so it’s time for my first serious colored pick. Frankly, the Forger is the only card I like in the pack, period.
Pack 2 pick 4:
Still keeping my colors open, I take an okay three drop. Trinket Mage may have been a better pick anyway though.
Pack 2 pick 5:
Quite happy with a Glider here. The Tanglewurm is tempting, since I’m leaning towards green.
Pack 2 pick 6:
An awful pack. I take the Rebirth because the [card vulshok replica]Vulshok Replicas[/card] have me considering Red.
Pack 2 pick 7:
I love Vampires, I’ve been stockpiling artifacts and I don’t feel color committed yet. The Geargrabber is the only other card here I might consider.
Pack 2 pick 8:
I might be in a good white seat and I have a [card myr galvanizer]Galvanizer[/card], plus I don’t like the rest of the pack.
Pack 2 pick 9:
Easily the best card in the pack, and in a color I’m leaning towards.
Pack 2 pick 10:
I’m not a huge fan of blue/green, but it’s the best card here for a metalcraft deck. The rest of pack two was garbage.
Pack 3 pick 1:
Obviously not nearly as exciting as my first picks in packs one and two, but it’s a good fit for my deck. The Spellbomb, the Spider and the Drake are the cards I’m next most interested in.
Pack 3 pick 2:
Probably the toughest pick of the draft for me. The best cards in the pack are Myrsmith, Grasp of Darkness and Untamed Might. Unfortunately, given that I’m still not locked into colors, there is a very real chance this pick could be wasted. As a result, I end up settling for a lesser card, Bladed Pinions, that’s guaranteed to make the cut and that’s a really good fit for my deck, especially with cards like Rusted Relic and Carapace Forger.
Pack 3 pick 3:
I don’t really need any more mana-myrs, so it comes down to either Revoke Existence or Carapace Forger. Since I already have one Forger, I continue to go green.
Pack 3 pick 4:
–> Perilous Myr
Another mind boggling pick. The cards I consider are Might, Myr, Blast and Conviction. It comes down to Might and Myr because I’m sure they’ll make the deck. I go with the Myr because of the two Galvanizers.
Pack 3 pick 5:
–> Copper Myr
Once again my Galvanizers put the Myr ahead, this time instead of Sentinel.
Pack 3 pick 6:
–> Molder Beast
I take the Beast over the Drake because I feel more likely to play green than blue.
Pack 3 pick 7:
A weak pack, I take the card that would go best in an aggressive metalcraft deck.
Pack 3 pick 8: