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Recurring Nightmare – Scatterbrain

Success is a lousy teacher. It seduces smart people into thinking they can’t lose.
– Bill Gates

I used to be one of those guys who opened every article with a quote. I’ve since learned that it’s generally regarded as bad form, but whatever. I think the nugget of wisdom that Bill laid out for us is pertinent to my current mindset, so if I’m a piss-poor writer, so be it.

Sometimes you Lose

The thing about winning is that sometimes, it doesn’t happen. In fact, for nearly every single person out there, losing is a whole lot more common than winning. Apparently Gerry Thompson and Alex Bertoncini didn’t get that memo. Someone send them a copy, would you?

After SCG Edison, where my deck was poised well to take me deep into the single elimination rounds, I felt pretty happy with myself. I thought “man, I may have actually uncovered a good deck! It’s about time!” and allowed myself to become secure in that belief. Unfortunately, I succumbed to the lessons that success taught me – just as Bill had warned us all against. I walked into a room filled with poor matchups, and failed to react to that metagame. I decided I would just outplay those decks and their pilots, and would waltz right back into the winners circle. Obviously, that ain’t what went down. At this week’s Jupiter Qualifier, I managed a meager 3-2 before I packed it in and learned how to play Ascension.

In the first round, I played an Aggro-Lands opponent who signaled his deck choice with a fetchland into Taiga, and a cycled land. I used my first turn to set a Pithing Needle on Wasteland, and set in for the long haul – incorrectly believing he was a traditional Lands deck. When my turn 4 Jace bounced his Dark Confidant (by then I had recognized his deck as the aggressive kind), I was answered back with a Seismic Assault and a dead Jace – which was really the only gas I had going at the time. I was soon dead. Our second game featured more of the same, although my Ensnaring Bridge prevented his creatures from bashing. Unfortunately, his pair of Confidants had him drawing three cards to my one each turn, and his Countryside Crusher ensured that they would be gas every time. Eventually he found a Loam and a Seismic Assault, and again I died a miserable death.

My second round opponent was playing a variant of Mike Bomholdt’s Metalworker deck. In our first game, once I recognized what deck I was facing, I focused on landing either an Ensnaring Bridge or a Moat. I played a bunch of artifacts and killed him with more permanents in play than the artifact deck. In the second game, I leaned on Moat much harder (as he boarded Shattering Spree), and eventually stuck a Cursed Totem to shut off his entire deck. Funny how that works. Unfortunately for my opponent, he stumbled on mana for most of game 2, so he was never really in it.

My third round was a Gruesome Encore of the second, as my opponent played nearly the same list as the last opponent, and the games played out quite similarly. Pithing Needle on Forgemaster along with Swords on Welder and an Ensnaring Bridge all combined to seal up game one. I played a Jace in game two to go along with the Cursed Totem and Moat, and prevented him from drawing relevant spells. It’s pretty nice to leave a Wurmcoil Engine on top with Jace, knowing the card can’t hurt you.

The fourth round was against a GW opponent who was Natural Ordering and Green Sun Zenithing. In our first game, I managed to keep him off Natural Order long enough to begin making tokens. Once I had a board position he couldn’t combat, we moved to game two. In this game, the beatings were immense. His turn 1 Zenith for zero (off an Elvish Spirit Guide) found a Dryad Arbor. His second turn Zenith for zero found another. My end step Enlightened Tutor found a Cursed Totem, and his day went downhill from there. Suddenly his lands were forced to go on the offense, which is exactly where I wanted this matchup to go.

The fifth round was a feature match that they forgot to feature, and thank goodness for me. My opponent was on UBG Landstill, complete with maindeck Pernicious Deed (aka omg that card is horrible for me, how do I actually win through that?). I did secure a Pithing Needle for Deed in our first game, and managed to establish a secure board position before he found a way to resolve a Cunning Wish, got a Krosan Grip, and didn’t screw up. Dang. For the second game, I board like we’d be playing the control mirror, and lose to a turn one Creeping Tar Pit that I no longer had outs to. He ensured my deck would be a pile of irrelevance via an Extirpate on my Thopter Foundries, and dealt with my Jace (the only win condition left). One of these days I’ll learn how to sideboard, I swear.

With that, I picked up my football and went home. Well, really I just went in the other room and learned how to play Ascension. Basically, it’s like a more interesting version of Dominion, which I thought was a great game already. An improved version was something I didn’t know I was lusting for until I found it, and we got a few games in by the end of the day. I even won one.

I’m pretty sure I still haven’t really figured out what the “good” strategy is, but I saw someone assemble a pretty large amount of those Constructs, and that seemed good. I was trying the Void plan, but it’s nowhere near as easy to make functional as I had hoped. I’m sure I’ll figure it out at some point, but I’ll need a few more games under my belt before I really get into the strategic elements of the game. Stay tuned?

The rest of the Jupiter event went down in my absence, and both of the players that beat me managed to lose the rest of their matches on the day to end outside the money. If you want to scrub out of a tournament, the best way to do it is to beat me in rounds 1-5. I’m that rabbit’s foot in your opponent’s pocket that steals all your luck. It’s a bad omen, I assure you.

As always, I try to take what I can from each event, win lose or draw. A few lessons were learned from my experiences with this event.

1) Cursed Totem is, in fact, as good as I imagined it to be. It may even be better than Null Rod in the current metagame. Null Rod is very good to amazing, so Cursed Totem has to be pretty nuts for me to make that claim. While Null Rod slams down to claim victory in a few matchups, Cursed Totem slams down to shut off nearly every deck in the format.

2) Because Cursed Totem is so good, Humility is probably the best card no one is playing. It stands to reason that while turning off the activated abilities of creatures is great, turning off the activated, triggered, and static abilities of creatures is even better, and making them all into 1/1’s is icing on the cake. The only thing that makes me hesitate to play Humility is the inability to attack with Thopter tokens past a Moat with the card in play. It’s also largely ineffective vs. decks like Affinity, which doesn’t mind having 0 mana 1/1s and 2/2s. Cranial Plating still trumps Humility, as does Jitte. However, there is a deck out there that needs to revolve around this card, for certain.

3) You can’t control everything. The combination of access to a Wish-board and maindeck ways to make my life a living hell was what it took for me to learn this lesson the hard way. My first round opponent had access to:

A better draw engine
Maelstrom Pulse
Burning Wish
Engineered Explosives
Recurring Wastelands
Huge threats
Ways to win outside the combat step

My fifth round opponent had access to:

A better draw engine
Pernicious Deed
Cunning Wish
Engineered Explosives
Recurring Wastelands
Resilient threats
Ways to win outside the combat step

If you’ll notice, these look eerily similar. I knew prior to entering the event that my list was weak to Loam strategies. Extirpate would be there with the assist if I wanted it to be, but I honestly didn’t expect to see much of the deck. I was sorely mistaken in that assessment. It causes me to question the validity of the Artifact Land/Mox Opal manabase, but the idea of running an accelerated blue style deck is too appealing for me to dismiss it outright. If I were to switch to the more basic-heavy manabase, I am positive my matchup would be more positive (seewhatididthere?), but again, we’ve known that to be the case for some time.

I’ve had a lot of fun playing the pure control role over the past month or so, but I think my fingers are starting to itch for something else. I’m 99% sure I’ll be piloting something with Forests in it (maybe even 1/1 Forests) for the next few weeks. The inspiration:

NO Bant – AJ Sacher

AJ has been doing quite well for himself in the SCG Legacy Opens recently, with a second place finish at Memphis and a tenth place spot in Dallas this past weekend. Prior to that, his build incorporated the Show and Tell/Emrakul package, as well, but he chose to forego that plan for a more “traditional” Bant shell. I use quotes because this deck more closely resembles a Survival deck, rather than any previous Bant list. The major component that’s changed the way the deck runs is access to Green Sun’s Zenith. Between deck techs and articles by AJ, the list has been fairly well covered, so I won’t belabor it with more in-depth analysis before playing with it some more, but this is the deck that leaves me feeling the most inspired for right now. Zenith opens a number of avenues that weren’t necessarily available prior to its printing, and I’m excited to see what kind of shenanigans I can get into with Scryb Ranger. Quirion Ranger is pretty exciting to toy with – Flying and Pro: Blue for the low low price of one colorless mana seems like a bargain to me. As always, I’ll keep you, the loyal readers, up to speed as my testing continues.

In other news, it appears that Affinity is the real deal. Between Edison, Memphis, and Dallas, we’ve seen it take a top 8 slot in each, and deepen its push into the single elim rounds until claiming victory last weekend.

Does anyone else wish Ritual of the Machine was B: Instant; add B to your mana pool for each artifact you control? Maybe it’s just me. I would play Affinity.

The combination of Signal Pest as a pseudo-Lord and Etched Champion being baby Progenitus has finally given the deck the edge that it needed to get over its tier 2 status and find some time in the spotlight. It seems obvious that a return to the plane of Mirrodin would generate additional cards that are good in the Affinity deck, but the specifics of which cards are the right cards isn’t so obvious. I’m sure that 4 Signal Pest and 2 Etched Champs are correct, and I’m almost as sure that Ravager is outclassed these days, but I’m in the camp of “Yes” to Tezzeret, as well. That seems to be the most hotly debated addition from the first place deck. My own experience with Tezz tells me that untapping with him in play = victory, especially in a deck capable of protecting him from attackers like Affinity. My crew and I have been testing a similar list to the Dallas one for a few weeks, but none of us have been confident enough in it to bring it out at a real event. It seems the deck has the power to compete, and we can expect to see it continue to increase in play. The fact that it costs so little to build is added benefit, and it could sit alongside Merfolk and Dredge as another strong budget-friendly choice for Legacy.

My testing sessions have been limited in the last week, because I’ve been reintroduced to a particular form of Magic which has been the bane of my free time for the entirety of my Magical career. I’m talking Shandalar, and if you have been sleeping on it for the last 10 years, you don’t know how much you’re missing.

In the mid 90’s, MicroProse (a now defunct software company) managed to wrangle rights from WotC to develop and release a Magic based PC game, called Magic: the Gathering, and commonly referred to as “Shandalar.” From the wikipedia page:

Not satisfied with giving the players just a card game rendition, MicroProse wraps the entire card-game mechanics around an epic fantasy storyline, set in the world of Shandalar. As a novice wizard, your goal is to defeat the powerful evil wizards who are wreaking havoc on the land. After creating your character, you start with a random deck, which include very standard (i.e. not very powerful) cards, most of the color of your choice. You amass more powerful cards by winning duels with wandering monsters, or taking on quests in the various villages using the multiple-choice interface that is based on a simplified version of Darklands engine. The game also introduces the concept of gems, which can be used as currency to trade for cards or even for powerful spells called “world magic”, that enhance your wizard’s power (for instance, magical boots that lets him walk quicker than normal). There are 5 powerful great wizards, one for each color, whom you must defeat, each of whom resides in a heavily-guarded fortress.

It’s a widely held opinion that the only thing stopping this game from being re-vamped and re-released is the fear that nearly everyone who plays Magic will immediately abandon Modo and jump aboard the Shandalar train. It’s that good.

In 97, I was a snot-nosed kid who wanted to play something fun after school on mom and dad’s computer, so in part to make their kid happy, in part to teach me about computers, and a much larger part to shut me up, my parents bought me Shandalar. I basically learned how to play Magic via this game. At the time, it was cutting edge stuff. These days, not only is the software outdated, and the cards outdated, but the rules are pre-sixth edition (meaning, in part, the stack doesn’t exist) which throws a lot of people off when it comes to timing, activated abilities MANA BURN, etc. However, once you get used to it, or utilize the add-ons that allow you to update the rules, it’s not so bad.

By the way, you don’t realize how intelligent of a decision it was to get rid of Mana Burn until you play with it again. That rule was awful.

Unfortunately, you can’t go out to a store and buy this game. Fortunately, the internet exists, and there are places to go where you can find the game (hint: Google is your friend) (ProTip: someone posted the link on my FB page). This is actually mandatory, even if you’re like me and still have the CD-ROM that you got with your purchase of the game. It was designed on systems that pale in comparison to even the most humble of PC’s on today’s market, so the game performs at hyper-speed if you aren’t running a hacked version.

Here’s how it works:

You choose a color of magic (from WUBRG, obviously) and your Wizard begins with a five color monstrosity that you would never play in the most failed sealed deck pool ever. The basic game only has cards from Alpha-Fourth Edition (which includes some expansion sets, but not all cards from all sets) along with some in-game exclusives (they’re all terrible, don’t worry). With said deck, you play in a simple RPG setting to battle (via games of Magic) against creatures along your way. The games are all for ante, and when you win cards, you can improve your deck. You can also buy cards or perform quests for towns to earn more cards, or loot dungeons for the high-power cards that actually are the reason to play.

Eventually, you’ll be playing a completely different game. You start with a crappy limited deck, and end with something akin to this, my current incarnation:

 

Proper deckbuilding rules need not apply. There’s a spell you can buy in the game that lets you ignore the 4-of rule as long as your deck is 60 cards or more. Still got all these Lightning Bolts.

Deck analysis for one of the most broken decks ever built as follows:

Strategy for playing this pile is simple. It’s a Storm combo deck, but Storm doesn’t exist. Make many manas. Use said manas to cast as many Lightning Bolts as are in your hand. Cast Contract from Below to draw a new hand. Cast all of those Bolts. If you draw Timetwister, play that instead of Contract. If you ante a Timetwister, use your Jeweled Birds to ensure that you won’t run out of deck. Eventually, your mana production will outpace your ability to play spells. Find Drain Life/Braingeyser/Disintegrate, point it at opponent. Often, this last part will be irrelevant, as you will have already Bolted them to death. Don’t kill yourself with mana burn. That’s the real reason you run X spells.

The turn 1 win percentage of this deck is off the charts. It’s basically at the point where it’s not even worth playing, because it takes more effort to win than its worth.

Your final battle is vs. a boss who begins at 200 life. I broke the game by anteing so many cards that I filled the cache, and the game crashed when I cast the X’th Contract from Below in a row.

Contract from Below

Actually the best card ever printed. Ever. Not close.

Because of this… technical aspect to playing the “combo deck” in Shandalar, I believe it’s not actually the best deck. That right belongs to Keeper.

Example “generic” Keeper list:

And a bunch of Moxen and Lotuses.

The combination of Moat + Serra Angel is almost unbeatable in the game, and having a Black Lotus or two in hand to power them out on turn 2 is barely fair. Of course, you’re playing a game built in 1995 where you play games of Ante. Fair isn’t what we’re going for here. When your opponent’s best possible opener is a turn 1 Elvish Archers, and slapping an Aspect of the Wolf on it turn 2… things are pretty simple when you’re running Moat and Swords to Plowshares.

Of course, the real fun isn’t in blasting through the game with the perfect deck. The fun is in playing the crappy Starter deck in the beginning, and ramming your Osai Vultures into your opponents’ Scryb Sprites over and over until they’re dead. It’s a simpler game from a simpler time, and no matter how bad you play, there’s a save button! I can’t tell you how much I’ve wished for a save button in paper Magic – I’m sure we all have.

I’d like to do something more elaborate on the game at some time in the future, if it’s something people would be interested in. It’s great for clearing your mind after some disheartening performances at actual events, so I suggest getting a copy and staying up all night to play. Chances are you’ll be up all night playing whether you plan to or not.

My mind is kind of scattered this week, as can be seen in the variety of subjects I’ve touched on. Next week I’ll try to lock down my thought processes and give you guys something a little more focused and a little less tangential. Till next time, keep your stick on the ice.

43 thoughts on “Recurring Nightmare – Scatterbrain”

  1. Normally I just come to this site for draft walkthroughs and what not, but when I saw the word Shandalar I needed to come read. About 5 years ago I stumbled upon Shandalar and it has been a staple of my boring days over the last half-decade. Unfortunately when I got Windows 7 its been running quite poorly and will often freeze, especially if certain cards are used (i.e. City of Brass) however I still try and tough through it because its just that good!

  2. 14 Lotus, 44 Ancestral, 2 Fireball (not 1 fireball- you don’t want to ante your only win condition :P)

  3. Definitely write about Shandalar. Posting the potential, terrible starting pools and early-game strategy would be excellent, as, like you said, the early game is basically the best part.

  4. I have been looking for a way to play Shandalar for years, and then your article pops up and makes my day. Excuse me while I go play this game that everyone’s been talking about.

  5. Ha! I remember that game. Unfortunately, I remember it as being insanely buggy and prone to freezing (though I suppose that could have just been our copy). Mostly I remember taking a quest to kill some merfolk dude, losing to him about a half-dozen times, and then, after we finally beat him, having the game freeze. Sooo frustrating.

  6. I find when I play my version of the storm combo deck,that if i actually try to go infinite so as to overkill the final boss by a huge amount that the game will crash after a few hundred mana.

  7. Oh, and if you think you’re a bad writer for beginning your article with a quote, look up Joseph Addison’s Essays. You’re not truly abusing opening quotations unless there’re more than one and at least one of them is in a foreign language (sans translation).

  8. naw man, you guys are doin it all wrong!!!!!
    all you need is
    black lotus
    ancestral recal
    lightning bolt
    time walk
    psionic blast
    wheel of fate
    timetwisters
    mox’s

    this way the game wont crash lmao. with a really high t1 win percentage.
    keep drawing hit your lotus’s and mox play all your bolts time walk as much as you can play wheel of fate and timetwister to find bolts.

    Now if your playing far you left out how insane dark ritual into juzam djinn is.

    my pet deck tho was a black red control deck centered around necorpolis of azar, and khabal ghoul. using bolts fireballs terrors and earthquakes, then making a whole bunch of tokens. fun stuff.
    nice dig man

  9. Oh sweet Shandalar. The beauty of a 5-colour starting deck containing 4 types of basic lands. The agony of loosing the turn before activating Bronze Tablet to get the Lotus. And the sheer feeling of joy when you find the merchants just after selling of your inventory and knowing you survived (i.e. procured Contract from Below).

  10. Recasting Berserk on my Atog (to eat the moxes so I can Twist them back) crashed my game a couple times until I realized what was going on (power overflowed the buffer). There’s also some tracking mechanism that crashes if you do too much stuff in a turn (Repeatedly cast artifact mana + Twister, mostly.)

    That game was so fun to start out with.

  11. Time walk and two timetwisters, and it never mattered how much life the opponent started with since he wouldn’t be playing.

  12. I trust you’re playing Bronze Tablets in your deck as well, though you didn’t mention them as they’re outside the deck’s strategy…?

    One of the more hilarious decks in the game I believe consists of only strip mines, green moxen (maybe some forests) and a bunch of Nafs Asps. Quite funny how desperately your opponent is trying to pay so as not to die the asp death.

    Oh, and the “I’m at one life… nah, won’t pay to untap my Mana Vault, noone remembers a coward!” is somewhat classic in the game.

  13. Luis Scott-Vargas

    Man, Shandalar was insanely fun. I definitely remember being very happy when I won a Sol Ring or the like, and spent quite a bit of time roaming dominaria. Making a deck full of Red Blasts when you went into a blue dungeon was pretty sweet too…

  14. Bought this the year it came out. 11 year old me learned to play mtg on it after an older neighbor gave me a demo with 4th edition starters.

    30 Black Lotus
    29 Wheel of Fortune
    1 Feldon’s Cane

    12 year old me was so proud of this.

    But really if you aren’t 5c Control you aren’t doing it right.

    If only the AI could be improved.. After a while your opponents ignoring all onboard tricks and sometimes even activating mishra’s factory for no reason or even playing giant growth on your guys during combat starts to take some of the fun away from a marriage of rpg and mtg that almost cannot be improved upon.

  15. Ahh shandalar is so much fun still 🙂 Hope wotc would make some kinda similiar game with RPG elements instead of duels of planeswalkers crap where you can very little modify your deck.

  16. Best part of Shandalar – you can walk randomly into a bush and find a Black Lotus. If only that happened in real life… but then, if we got all or nothing, you might just find some creepy dude who forces you to play an ante game of MtG with him.

  17. Google is even more your friend if you want more cards for the game. There was a small modding community for a bit determined to fix that game and update it with current stuff. I have a full set of Fallen Empires, Dark, Ice Age, 8th Edition, Urza’s Saga, and a few other playables from other sets like Masticore and such in it now.

    Problem was the game was locked down in it’s master exe file so you couldn’t change the number of cards in the game. So you could only change existing cards, though there are plenty of unplayables even in that game. Furthering the trouble was the fact you couldn’t use abilities that did something different from what the game already had. For Example, Masticore was easy to include since Regeneration and pinging already existed in the game. Arcbound Ravager was impossible. I know, I tried. Getting it to have a stack was just impossible too, though we got close. Oddly enough making Sudden Death wasn’t all that hard considering we had interrupts.

    You can also change your opponent’s decks by editing the deck files so they actually have good stuff. Though don’t change the early guy’s decks or you will find yourself unable to beat anyone early on. It’s much better when they have full vintage legal Workshop decks or have to play against a Keeper deck yourself. I even made one guy who couldn’t win, but would “Donate” moxes and such to you if you could chase him down. lol

    Search around, it’s not too hard to find those extras.

  18. I would like to read more about ShaIndalar.I think Sid Meier (Civilizations) helped create it.

  19. OMG Shandalar…

    Every year or so, i play that game to a full extent (u’re not playing it rite if you’re not beating Arzakon with Stasis), and then maybe move it up on my list of favourite games of all time (it is currently 3rd).

    The problem with vanilla Shandalar is that early in the game, you gravitate into black, because terror and ritual are almost free, and the better magic card is actually not even treasure in the game (Contract). I’ve played, for example, sticking to crappy colors during most of the game (except some dungeons), like Blue/Red, or Blue/White (wich is pretty fun).

    I have a version with new cards (that works perfectly on sealed decks) but not in the beautiful world of Shandalar. I think the communitiy was pretty close, and if we could update the monster decks (with some consensus) we could really be playing a whole new game.

    Of course, they someone could make a new one too… (how could this not be profitable?)

  20. I use to set various rules upon myself, like “no Contract from Below, no P9” etc. to increase the difficulty. Shandalar is an awesome game 🙂

  21. Shandalar was (and is) indeed awesome. However I will throw out the card that is the bane of anyone who played that game… Power Struggle.

  22. I pulled the game forth again not so long ago and set out to build decks of an archetypes that was invented long after the game:
    Sligh!
    Kird Ape, lighting bolt, Sledge Troll and definitly Contract from Below!
    And abusal of being able to play down to 40 or 50 cards in the main deck 😀

    I remember that the bosses used either just kill you instantly with angels or dragons, but if they didn’t they would just sit around, play Black Lotus, Red Mana Battery, Llanowar Elf, Time Twister and then ship the turn.

  23. I think my favorite Shandalar memory was beating the final boss for the first time with the infinite Time Walk/Twister/Regrowth deck. He never had a turn while I beat him down from 300 life with Juggernauts and Clockwork Beasts.

  24. Ha ha, every comment so far has been about shandalar. Might as well have saved the rest of the content for another article ^__^

    But anyway, if you’re sick of your opponent’s bad decks, there’s a way to change them. If I’m not mistaken, among the game files there are some files named after the creatures in the game (Paladin, Fungus Master, Golbin Lord etc.). If you open those in Notepad, you see the decklist of that creature.

    You can now add and delete cards to/from the deck by just changing the cardnames! You can also abuse this to get a Black Lotus or w/e by giving one monster a deck filled with nothing but Lotuses, but that’s cheating imo 😛

  25. I think the reason why players are not playing Humilty is because Moat is so expensive. The generally sit side by side

  26. Best part about shandalar is having a 1-outer of your opponent playing giant growth on your creature and it actually happens.

  27. Damn, why did I ever uninstall it…

    My end game deck in the first playtime was mono U with Moxen, Lotuses, Timetwisters, A.Recalls, Time Walks, but I liked to win with Black Vise + Copy Artifact into Braingeyser. It was usually enough to deal 8 x (their deck size-4) damage! 🙂 (I can’t remember if the AI’s deck was always 40 cards?)

  28. When you finished the game, defeating the final boss, a message said it was banished into the abyss for X years, X=(0-BossLifeTotalAfterTheGame) : example : you put him to -34 life, he is banished 34 years.

    With this in mind, I found an infinite loop to deal him infinite dmg to banish him for a lot 🙂
    It used Lich + Channel + Fireball (you could pay life you didn’t have).

    Soooo much fun !

  29. Well, this was alluded to but not outright stated:

    A group of programmers have updated it so that it runs on newer versions of Windows (XP, Vista, 7). While the Shandalar portion still uses the old card sets, the crappy dueling part now has cards up to pretty close to the present (at least Time Spiral). Find it and download it because it’s still just as awesome.

    My favorite finishing deck was:
    Timetwister
    Black Vise
    Braingeyser
    Black Lotus
    Copy Artifact

    Essentially powering out 5 or 6 Black Vises, Timetwistering a few turns, then Making your opponent draw about 15 cards. Only got hosed when the opponent played Energy Flux (but I still won!).

  30. Adam, one of the top 8 lists from Saturday had E-Tutor + Humility in the board, while playing Stoneforge Mystic + Jitte + SOFI MD.

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  32. Went through Shandalar on the hardest difficulty with UW Stasis as my deck. One of the most difficult things I’ve ever done. I’m not sure if I should be proud or not.

  33. I’m proud of owning a CD copy of Shandalar. It’s simply a fantastic game.

    But I love making the game crash on a back of a huge whimsy.

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