Modern Monday: U/W Artifacts

Welcome back one and all to another Modern Monday!

This week I’m taking a look at a deck that’s similar to another I covered fairly recently—back in July, actually. The deck was a Mono-Blue Architect list, an archetype that always intrigues me, but today’s list has a few key differences.

One of my favorite cards that has never really been broken is Myr Superion. A 5/6 for 2 mana is just way too good of a deal to not be cheating into play. While this deck is similar to the previous version, you have 3 copies of this beast here. You also have things like Myr Battlesphere, and even the oft-neglected Renowned Weaponsmith! (Okay, let’s be real—we know why he’s neglected… his weapons kind of suck.)

Let’s take a gander at the deck Magic Online user AdamMolitor used to 5-0 his League.

U/W Artifacts

As you can see, another key difference between the lists is the addition of white, solely for 2 Thalia, Guardian of Thraben. This is basically Lodestone Golem numbers 5 and 6. You have 2 copies of Stony Silence in the sideboard as well, but the white ends there. That’s a lot of work to go through for those 2 cards.

Another change is that you have Siren Stormtamer in place of 2 Judge’s Familiars. You also no longer have access to the Etherium Sculptors and the Master of Etheriums, presumably because you’re playing with more nonartifact cards like Thalia and Trinket Mage. I’m not sure if those are going to end up being worth it, but I’m eager to find out.

After my Modern Monday with Heartless Summoning a couple of weeks back, Myr Superion had been on my mind. It’s a free 4/5 with the enchantment in play, which is basically on par with Tarmogoyf. Unfortunately, you do need to have Heartless Summoning in play, just like you need to have creatures that provide you with colorless mana in this deck.

I did not expect to win that game against the land destruction deck, but thankfully all this deck really needs is two or so lands. Once you hit that, you can start relying on your hard working Artificers to provide the mana.

Two problems, as you may have noticed, were being able to keep “creature mana” on board for the Myr Superions, and not having any removal for creatures that happen to be larger than all of your 1/3s. Another is that, yeah, you guessed it, you’re splashing for white and still have no removal for enchantments or artifacts, which could have made a huge difference in the Jeskai Ascendancy round. And while it didn’t end up being relevant, the Bogles rounds as well.

This deck is strange in that when it works, it works well. But you have to draw all of the pieces in the right order for the full effect. I was never able to play a 1-mana blue creature on turn 1, followed by a Chief Engineer and a Myr Superion on turn 2. There is also a lot of math, so be warned. Being able to tell how much damage you can deal or how much mana you can make is almost at Affinity levels here. You have to account for making artifacts blue and them now being able to tap for 2, or the fact that new creatures you play can also tap for mana with Grand Architect, so anything less than 3 mana is basically free if you’re trying to play an artifact.

The deck has a lot of intricacies and I’m still fond of it. While I don’t think it’s top tier (yet), it is a refreshing change of pace and you should give it a try if you’re looking for something new and fun. It’s also extremely cheap in terms of Modern, with Walking Ballista making up a large portion of the cost outside of the lands.

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