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Initial Technology – The Evolution of Extended

Now that Extended is a real life Magic Online format (the first online PTQ kicked off today), I expect the format to evolve quite rapidly. A week on Magic Online is like a month of live tournaments, mainly due to the quantity and accessibility of information. With the lists from every Daily Event and PTQ easily available online, formats tend to cycle way faster than they normally would. Once anyone comes up with a good innovation (note to self: transfer 25 cents into Patrick Chapin’s paypal), it is immediately seized by others, and you can expect it to become quite common in a matter of days.

A good example of this is the state of Prismatic Omen decks. Due to the multiple articles on the subject, most people started with similar Omen lists, and as those lists had success online, the range of lists narrowed even more. At this point, the dominant Omen list is the UGw Wargate list, since success begets success. This affects more than just individual lists, and the metagame itself tends to cycle almost as rapidly.

When I first started writing about Extended, (here and here), the metagame went from being very undefined to somewhat undefined, with all of the decks I talked about showing up in various quantities. I didn’t expect to face any given deck all that often, and playing flexible cards seemed like the best plan. Then, MTGO happened. Partly because of all the writing I did about 4-CC, and partially because the deck was very good against an undefined field, 4-CC became one of the most played decks. This, of course, led to a reaction, which was the rise of Fae:

Core

 

The manabase can be tweaked as necessary, though I do like 26 lands, since Wurmcoil Engine isn’t very easy to cast otherwise. Seven of those lands being manlands also makes the high land count work, since getting flooded isn’t very easy. The other 9 slots are taken up by the following cards:

4th Mistbind Clique
4th Spellstutter Sprite
4th Vendilion Clique
Scion of Oona (in place of some number of Vendilions)
Smother
Disfigure
Doom Blade
Agony Warp
Wurmcoil Engine
Jace Beleren
Jace, the Mind Sculptor
Inquisition of Kozilek

I would choose 4-6 removal slots from Doom Blade,Agony Warp, Smother, and Disfigure, then add the 4th Mistbind, 2 Big Jaces, and possibly 1 Wurmcoil Engine. I haven’t determined the exact mix yet, but the removal changes quite often anyway. The sideboard is pretty flexible too, but I am loving Wall of Tanglecord. It is actually the real deal, especially since Mono-Red is beginning to make a comeback (which I’ll talk about in a bit). Potential Sideboard cards:

3 Wall of Tanglecord
1-2 Consuming Vapors
1-2 Wurmcoil Engine (depending if you maindeck one)
1 Duress
1 Glen Elendra Archmage
2 Spell Pierce
1-2 Disfigure (up to 4 total)
2 Jace Beleren
1 Negate
2 Ratchet Bomb

As you can tell, I like 1-ofs. This may not be news, but I think it serves a real purpose here. When testing, I like to try out as many different cards as possible, since that gives you the best overall idea of what cards you want in your deck.

Now, the rise of Faeries obviously triggered a backlash, since that’s what happens when a deck becomes prominent. We are long past the days of one unbeatable deck, and for every deck there is a foil, which in this case seems like Mono-Red. Of course, you also have to factor price into account. Mono-Red isn’t the absolute cheapest deck, since it has [card]Figure of Destiny[/card] and fetchlands, but it is way cheaper than Faeries or 4-CC, which does matter online (more so than live events, at least).

In order to get a Mono-Red list, I had to consult an expert, since it isn’t exactly something I have a ton of experience with. According to Owen Turtenwald, the best deck in the format (not close), is the following masterpiece:

Owen: If you are looking for a very skill-intensive and fun deck, look no further! I sometimes mulligan in the dark just to keep things fair, since otherwise I would just win too much.

I’m not saying that Mono-Red crushes Faeries, since that isn’t exactly the case, but it certainly is good against it. Faeries has never had a great matchup vs this deck, even back in Standard, and even when Faeries had access to Ancestral Visions. Of course, Volcanic Fallout being printed in the interim did nothing to help. Just birding the PTQ showed a ton of both decks, though I wasn’t able to hang around long enough to see what ended up winning. Of course, it being a PTQ led to a pretty wide open field, since any tournament with over 200 people is going to showcase a wide variety of decks.

The trick to staying ahead of the metagame is correctly anticipating what the next step is. Now, you don’t want to be too far ahead, since that leads to the same result as just being behind, but being One Step Ahead (GerryT to be included in royalty payments) is the ideal situation. If you were the first to play Faeries a few weeks ago, you would have found yourself in a good spot. I would say the same is true about Mono-Red, but let’s be real: that deck is never going to win a tournament. I mention it because you need to be able to beat it, not because I seriously recommend playing it.

Part of the problem right now is that there is nothing that easily beats both Faeries and Mono-Red; hell, there is nothing that easily beats Faeries to begin with. As loathe as I am to admit it, Faeries is the deck to beat right now, and I expect it to dominate this season. Jund may not be a bad choice, since it not only has access to many of the cards that do well against Faeries (Great Sable Stag, Volcanic Fallout, Bloodbraid Elf), but it can also be tweaked to have a solid Mono-Red matchup (Kitchen Finks, Primal Command, cheap removal). It doesn’t even have to give up Anathemancer, which rocks against both 4-CC and Faeries, and it can sideboard into good configurations against most decks. Another reasonable deck is Wargate Omen, since it isn’t the worst against Faeries. If they play a t2 Bitterblossom and you play a t2 Prismatic Omen, you are favored. Playing blue, white, and green also offers a ton of options in terms of the red matchup; just take your pick. For a few takes on Scapeshift, check out Josh Silvestri’s article here and Matt Nass’ article here.

It feels like the rapid cycling of the format is slowing down somewhat, since people are starting to settle down into what the viable decks are. The chaff is finding itself cut, and the lists are getting more and more tuned. Here is what I think the Tier 1 decks are currently:

Faeries
4-CC
Jund
Omen decks

Behind these decks are:

Mono-Red
Pyromancer Ascension
Elves
Tempered Steel

And finally, decks I wouldn’t recommend:

WG Trap
Merfolk

What’s Next?

Besides the suggestions I had above (Jund and Omen decks), you could definitely still win a tournament with 4-CC or Faeries. I like 4-CC against everything but Faeries, though if Mono-Red gets too big I would test the matchup to make sure the Vendilion Cliques haven’t made you too soft. Faeries isn’t a huge dog to much, though the mirror is miserable and you would rather not face Mono-Red. I don’t know what the next big deck is, since if it is a deck that is currently unknown, well, I don’t know about it! If you are preparing for an upcoming event, whether it be a PTQ or GP Atlanta, I would say that you should play a few games with each of the Tier 1 decks, and figure out which fits your playstyle best (you can skip this step if you already know). Then, take that deck and practice the hell out of it. Time and time again I am asked what the “best” deck is to take to a tournament in a few days. The best deck is almost always just the deck you know best, assuming you have picked something that is capable of winning the tournament (basically any of the above decks minus Merfolk and WG Trap). The difference between the top couple decks isn’t huge, and being able to play the deck at a high level of competence is worth way more than switching at the last minute.

If you haven’t committed to a deck yet, I would pick one of the top decks and see if it is what you like. If so, battle it until you know the list inside and out. At that point, you can make more informed decisions about sideboarding, the maindeck configuration, and what picture of basic lands to play (very important). It may seem like I say this a lot, but people need to be told, so I’ll keep saying it as long as I keep getting asked what deck to play at the PTQ in 2 days.

As for me…while I would love to play 4-CC in Atlanta, I’m really not sure. Faeries might just dissuade me, though if the field is truly wide open, I might have to settle for losing to Fae and having solid numbers everywhere else. We will see in a few weeks I guess!

LSV

Bonus story time:

The Hustle

And now, time for a little story. You can hear Mark Herberholz’ side of the story here, but he probably got it wrong, being a little drunk and all. In any case, the setting is Pro Tour Kuala Lumpur 2008. It was the first PT after Cheon and I levelled up, and we had practiced a fair amount for it. The format was Lorwyn-Lorwyn-Morningtide draft, which wasn’t the best or worst draft format. Tribal was the theme, so whatever tribe you ended up in after the first few picks was generally what you stuck with, since the rewards for drafting a focused tribe deck were pretty strong.

The tournament started out pretty well for me. I was in a seven-man pod, and when I checked the pairings for round 1, I saw that I was battling against the elusive *BYE*. Now if that isn’t a way to start off the Pro Tour, I don’t know what is. After walking around and watching the rest of the unfortunates try and earn their first match win, I was ready to battle. I managed to pull out a 1-1, which wasn’t too exciting, but left me in a decent spot to make day 2. Back then, you needed to go 4-2 to advance, which meant another 2-1 and I was at least playing on day 2.

My second deck was a niiiiice one. I was presumably kithkin aggro, which was a fine archetype, but I let my typical greed get in the way of having a real deck. Not only was I kithkin aggro, but I was playing a Fertile Ground for manafixing. See, I needed that Fertile Ground, since I was also playing a Tarfire for removal…and a Mulldrifter, for card draw. As it turns out, four-color kithkin beats is NOT the way to go, and I rattled off a quick 1-2. Missing day 2 was pretty terrible, but at least I would be able to find drafts among the other people who were going to show up shamefacedly at noon or so during day 2.

Cut to the evening of day 2, where I was approached by a slightly inebriated Mark Herberholz, along with Hat (Nassif) and a random dude (Matt Sperling, who I didn’t really know at the time). He wanted to draft, and I figured it didn’t get much better than this. Heezy was drunk, Hat never wins a match in Limited, and their third was best known as “Sam Stein’s 2HG teammate”. I couldn’t think of a better way to detilt myself, especially since at this point Cheon was plummeting from 8-0 to like 10-5 or something (lifetime split etc).

My team wasn’t the best, since I didn’t have Cheon (too busy losing it all in the PT), my perennial draft partner. What I did have was the Doctor (Chris Lachmann), who surprisingly wasn’t drunk, and BK (not to be confused with any Kowals), a friend of mine from NorCal who won a PTQ.

We squeaked out the first win 5-4, and were immediately challenged again by Heezy. I figured why not run it back? We crushedbarely defeated them, and both Heezy and Sperling appeared to be hammered, so whatever. Of course, part of running it back was increasing the ante, so we played for a hundred. Things didn’t go so well that time. We got a little unlucky, Hat had a Cloudgoat Ranger, the Doctor started drinking, and I probably just ran bad. Who knows? At the end of the draft, I found myself in the unenviable position of handing Heezy money, something that happens all too often when I draft with him.

I couldn’t let it stand at that, so I proposed a final draft, one that would get me even if I won. After all, I couldn’t run bad twice in a row, right? Strangely enough, since this was going to be the final draft, Heezy and Sperling both immediately appeared to be quite sober after the first few picks. That meant that not only did they have the alcohol processing abilities of long-term alcoholics, but that they also were slowrolling their apparent drunkenness. As I handed Heezy more of myPaul’s hard earned money, I began to suspect that I had been a little played. A glance at Heezy did more than confirm my suspicions, as he began his trademark cackle, and start gloating about how well he hooked me. I would like to say that it was the last time Heezy tricked me, but I’ll be honest; I can’t resist battling him, and drunk or not, he usually finds a way to get the W in the end.

68 thoughts on “Initial Technology – The Evolution of Extended”

  1. The finals was Mythic Conscription versus Faeries, with Faeries earning the win at the end of the day. I have a sneaking suspicion that Conscription might be a real deck, too, though what to do about the Faeries matchup frankly I don’t know… the finals saw the classic Kitchen Finks versus Bitterblossom plan as the Mythic deck’s sideboard action, and a pair of Finks were overwhelmed by a swarm of faeries and plentiful removal. It was close, and it went to three, but Mythic with Great Sable Stag in the board would probably have won that squeaker instead of lost it.

    Faeries had some Scions main, too, for some exciting tempo-swinging turns. Seemed to work out pretty well for him, I’d say.

  2. Luis Scott-Vargas

    Yeah, I’ve heard rumblings about Mythic but never really seen it in action. I do think that Finks are just not what you want against Faeries, so any plan that involves them is probably not optimal.

  3. Isn’t there room for some Naya Shaman shenanigans? Now that 4 CC has been kept in check it’s hard to believe that Vengevines, Bloodbraids and a toolbox that starts with Qasali Pridemage (sick MD right now) don’t make the cut right now.

    I want to believe that it is feasible to cut some colors and try a tighter blue control list. Spell pierce for their turn 2 Bitterblossom goes a long way towards beating Faeries and it’s something that wasn’t available in Standard right then.

  4. The top 8 overall was Faeries x2, Mythic, Jund, Ooze, Tempered Steel, UWG Wargate-Omen and some UGR tempo deck (which I’ve played a few times before in the queues and seems plain bad, but then perhaps I was missing something while beating it as it did top 8).

    The Mythic deck looks like the real deal, but I’m pretty sure the sideboard for it was plain wrong (this is without seeing the sideboard though). The Wargate deck seemed well positioned against the rise of creature decks with maindeck Day of Judgement. The Jund deck seemed unlucky to get beaten by Faeries in the top 4, and was running the Fauna Shaman / Demigod plan which seems very good against the control decks. Something more about this deck seems like it would be well worth reading.

    The Scions in the Faeries deck also seemed to be incredible in the Faeries mirror as its opponents weren’t running them. From going through the swiss rounds, the winning Faeries deck’s losses in the swiss were to the Ooze deck and the Wargate-Omen deck that made top 8 (which it beat in the top 8 thanks to some well timed discard draws).

  5. What does Owen say the board for RDW should be? I’m currently playing WW, but it seems everyone and their nephew is jumping off that bandwagon, so I might consider an alternate purpose for my Figures of Destiny as well.

  6. Apologies for the question, but where do I find lists from every Daily Event and PTQ? A Google search wasn’t particularly helpful.

  7. The UGR deck played Pestermite-Twin combo, along with your standard blue control suspects and Hierarchs, Bloodbraids and Bolts.

  8. Travis: And white weenie won a Pro Tour. Don’t advocate playing either mono-red or WW for this season though. 😉

  9. Mythic is the real deal, although I don’t think its as good as Scapeshift or Faeries.

    New Extended is the best meta I’ve played in a very long time.

  10. Awesome developments then. I haven’t seen Mythic vs Jund in so long… I’m totally pumped…

  11. Hey LSV fanbois!
    Come read my article at starcitygames.com and it will teach you all you need to know to get LSV to pay for all of your drinks at the next PT!
    Bet it still stings!
    -Heezy

  12. Hilarious…

    “LSV – Are you a hustler, Heezy?

    Me – C’mon LSV man.

    LSV – Are you a hustler?

    Me – Hey, you don’t want to pay me – keep it, forget it. I don’t want no bad feelings. If a guy loses…I lost. I paid. I don’t know….

    LSV – Are you a hustler, Heezy?

    Me – What, you wanna quit?

    LSV – **** you kid. Double it again. “

  13. That’s the third time LSV has dumped on GW Trap without saying why. Pierre Canali & Raphael Levy fully support it. Even Matignon admits that the decks power level is insane. Am I missing something America. This is the only country not talking about it or considering it as a viable deck. Why is it bad…? I think the 4x Emrakul version is the only viable one in all honestly. I just hate the don’t play these they’re bad excuse. Anyways would love to hear anyone s thoughts on LSV’s recent trashing of everything aggro….

    Alex out.

  14. I actually like Preordain quite a bit in Fae. I found that the deck tends to mulligan pretty often, and Preordain not only lets you keep hands that would be snap mulligans if the ‘ordain was like a Disfigure, but also it increases the chance of dropping t2 Bitterblossom – which i assume is a good thing.

  15. “Matignon admits that the decks power level is insane”

    Euh, you probably misread. I find the deck bad, unstable and clunky…

    And Heezy article was quite funny, but the guy scammed about every single drafter on the PT for two years. So Luis is only one among others…

  16. Can anyone post the Mythic list?
    My playgroup has been testing Extended heavily, and have had excellent results with it. We’re running a list with 4 Mana Leaks and 2 Cryptics over the Explores of random Dauntless Escorts.

    Being able to counter Day of Judgement on turn 4 and follow it up with a Sovereigns is the real deal in testing, and not some fluke.

  17. oh come on people how can you be mad at heezy? What do you expect, to just crush him 3 times in a row? That wouldn’t be fair either would it? 😀
    After the second Draft, lsv should’ve cut his losses and quit.

  18. @riclas: WG Trap won in Amsterdam which isn’t quite Germany…and to say it honestly, the dutch metagame is absolutely weird, with no relation to what you would expect somewhere else.

  19. Judging strictly from T8 of that PTQ, the metagame looks pretty “normal” in the Netherlands
    1 GW Trap (1st), 2 Jund, 1 Faeries, 2 Wargate/Valakut, 1 Naya, 1 UW Control

  20. hard for me to prove but I told my brother that RDW/Sligh or some mono red variant would be a big disrupter in the extended meta. I have been playing it for 2 weeks on MTGO with good success. Sideboard is still a mess and I am not entirely sold on figure versus Kargan or ram gang versus ball lightning/hells thunder. As well searing blaze is a dead card if there are no creatures to target and several matchups it is a wasted card versus something like shard volley. I favor a more sligh style of play though so for some saccing your own lands may not be feasible.
    Good to hear that the mono-red is getting some looks though. Right now my SB is:
    4 guttural responses
    3 Leyline of punishment
    3 volcanic fallout
    2 manabarbs
    3 tunnel ignus

    like I said it is a mess. It definitely needs more focus.

  21. LSV –

    I find it hard to believe you said, “Fuck you kid, double it again.” Please verify so I may chortle even more at this hilarious story. Thank you.

  22. dowjonzechemical

    Seems that WW players need to regroup and play Kithkin again with moar Ranger of Eos into BFT. The deck already has pretty decent game against Fae and 4/5CC…

    Dunno about its combo matchups, but there are things like Leonin Arbiter and Ethersworn Canonist to deal with problems.

  23. Can somebody please copy&paste the decklists from Amsterdam here as I am unable to access the site from the link.

  24. Roy van den Oever – Hideaway – 1st
    5 Forest
    3 Razorverge Thicket
    3 Misty Rainforest
    3 Verdant Catacombs
    4 Windbrisk Heights
    1 Mosswort Bridge
    1 Mutavault
    1 Stirring Wildwood
    1 Murmuring Bosk
    1 Wooded Bastion
    1 Sejiri Steppe
    3 Summoning Trap
    4 Emrakul, the Aeons Torn
    2 Iona, Shield of Emeria
    4 Primeval Titan
    1 Baneslayer Angel
    1 Elspeth, Knight-Errant
    4 Knight of the Reliquary
    2 Fauna Shaman
    4 Lotus Cobra
    4 Nest Invader
    3 Noble Hierarch
    4 Birds of Paradise
    Sideboard
    2 Gaddock Teeg
    1 Qasali Pridemage
    1 Elspeth, Knight-Errant
    2 Linvala, Keeper of Silence
    1 Summoning Trap
    2 Burrenton Forge-Tender
    3 Ranger of Eos
    3 Vengevine

    Matthijs Nijboer – Jund – 2nd

    4 Lightning Bolt
    2 Maelstrom Pulse
    2 Terminate
    4 Blightning
    4 Demigod of Revenge
    2 Sygg, River Cutthroat
    4 Bloodbraid Elf
    4 Anathemancer
    4 Kitchen Finks
    4 Putrid Leech
    1 Graven Cairns
    1 Lavaclaw Reaches
    2 Copperline Gorge
    4 Blackcleave Cliffs
    4 Twilight Mire
    4 Raging Ravine
    4 Savage Lands
    3 Reflecting Pool
    1 Forest
    1 Swamp
    1 Mountain
    Sideboard
    3 Thoughtseize
    4 Volcanic Fallout
    4 Fulminator Mage
    2 Goblin Ruinblaster
    1 Maelstrom Pulse
    1 Terminate

    Joran De Wageneer – Naya – 3rd/4th
    4 Birds of Paradise
    4 Bloodbraid Elf
    4 Boggart Ram-Gang
    4 Figure of Destiny
    2 Great Sable Stag
    4 Noble Hierarch
    4 Qasali Pridemage
    4 Vengevine
    2 Elspeth, Knight-Errant
    4 Lightning Bolt
    3 Path to Exile
    4 Arid Mesa
    3 Raging Ravine
    3 Wooded Bastion
    4 Razorverge Thicket
    2 Copperline Gorge
    1 Plains
    3 Forest
    3 Mountain
    1 Ajani Vengeant
    Sideboard
    4 Kitchen Finks
    1 Path to Exile
    2 Arc Trail
    2 Naturalize
    3 Ratchet Bomb
    1 Ajani Vengeant
    2 Banefire

    Tim Ruesink – Valakut – 3rd-4th
    4 Preordain
    4 Mana Leak
    4 Cryptic Command
    1 Spell Pierce
    1 Negate
    1 Jace, the Mind Sculptor
    4 Prismatic Omen
    4 Rampant Growth
    3 Cultivate
    3 Explore
    2 Scapeshift
    4 Wargate
    4 Valakut, the Molten Pinnacle
    4 Misty Rainforest
    4 Flooded Grove
    1 Verdant Catacombs
    1 Scalding Tarn
    1 Murmuring Bosk
    4 Island
    4 Forest
    1 Plains
    1 Mountain
    Sideboard
    1 Jace, the Mind Sculptor
    3 Kitchen Finks
    2 Qasali Pridemage
    2 Obstinate Baloth
    3 Firespout
    3 Great Sable Stag
    1 Negate

    Jouke van der Veen – Faeries – 5th-8th
    4 Spellstutter Sprite
    4 Mistbind Clique
    3 Vendilion Clique
    2 Jace, the Mind Sculptor
    4 Mana Leak
    3 Cryptic Command
    4 Thoughtseize
    1 Smother
    1 Inquisition of Kozilek
    2 Preordain
    3 Agony Warp
    4 Bitterblossom
    4 Mutavault
    4 Secluded Glen
    4 Darkslick Shores
    3 Creeping Tar Pit
    3 Sunken Ruins
    2 Swamp
    4 Island
    1 Tectonic Edge
    Sideboard
    3 Wall of Tanglecord
    2 Duress
    2 Consume the Meek
    2 Ratchet Bomb
    1 Wurmcoil Engine
    1 Disfigure
    2 Negate
    1 Spell Pierce
    1 Jace Beleren

    André Pannekoek – UW Control – 5th/8th
    4 Celestial Colonnade
    4 Glacial Fortress
    4 Mystic Gate
    4 Plains
    4 Island
    2 Tectonic Edge
    2 Seachrome Coast
    1 Scalding Tarn
    1 Marsh Flats
    4 Wall of Omens
    4 Sun Titan
    4 Kitchen Finks
    2 Vendilion Clique
    4 Mana Leak
    4 Cryptic Command
    2 Jace, the Mind Sculptor
    2 Jace Beleren
    2 Path to Exile
    2 Day of Judgment
    2 Preordain
    2 Oblivion Ring
    Sideboard
    4 War Priest of Thune
    2 Day of Judgment
    2 Ratchet Bomb
    3 Runed Halo
    2 Elspeth, Knight-Errant
    1 Jace Beleren
    1 Jace, the Mind Sculptor

    Niels de Jong – Jund – 5th/8th
    4 Anathemancer
    4 Bloodbraid Elf
    4 Demigod of Revenge
    4 Kitchen Finks
    4 Putrid Leech
    2 Sygg, River Cutthroat
    4 Blightning
    4 Lightning Bolt
    2 Maelstrom Pulse
    2 Terminate
    4 Blackcleave Cliffs
    2 Copperline Gorge
    1 Forest
    1 Graven Cairns
    1 Lavaclaw Reaches
    1 Mountain
    4 Raging Ravine
    3 Reflecting Pool
    4 Savage Lands
    1 Swamp
    4 Twilight Mire
    Sideboard
    4 Fulminator Mage
    4 Guttural Response
    4 Volcanic Fallout
    1 Terminate
    1 Maelstrom Pulse
    1 Thought Hemmorrhage

    Chris Bovenschen – Valakut – 5th/8th
    5 Island
    2 Verdant Catacombs
    4 Forest
    4 Valakut, the Molten Pinnacle
    1 Murmuring Bosk
    4 Misty Rainforest
    4 Flooded Grove
    1 Plains
    3 Scapeshift
    4 Rampant Growth
    3 Explore
    4 Preordain
    4 Prismatic Omen
    4 Wargate
    2 Cultivate
    4 Mana Leak
    4 Cryptic Command
    1 Negate
    2 Jace, the Mind Sculptor
    Sideboard
    3 Wurmcoil Engine
    1 Qasali Pridemage
    4 Great Sable Stag
    2 Vendilion Clique
    2 Ratchet Bomb
    3 Obstinate Baloth

  25. @dowjonzechemical – I don’t think kithkin has a good matchup against faeries. Maybe better than 4cc does, but probably 50/50 at best, and if you look at the usual fae sideboard currently, I think it would be even better for them.

  26. @Ruslvmusl: Open MODO, click on the Premier Events room, then click on the event you want to watch replays of. Click on View Round to select which round you want to watch replays of then double-click on the match you want to watch replays of.

    Recently completed events don’t stay up forever so you need to do this shortly after the event has finished.

  27. What do you think of a Doran style deck? I feel like aggro is really unrepresented in the current extended metagame. Doran has a lot of the tools you need to fight control. It can have thoughtsieze, zealous persecution (for faeries), maelstrom pulse to destroy prismatic omens, and it can put them on a fast clock. It also has access to Qasali Pridemage which is great against bitterblossm, and omens. You could also run some sort of Fauna Shaman toolbox like deck. I believe that those colors have a lot of unexplored versatility. I just feel like someone needs to test/explore this style of deck/colors.

  28. @Leppity Read FFfreak’s new article on Extended.. He says he’s been testing Doran and that Wall of Omens stops it cold among other things.

  29. @Mantigon
    My apologies I did misread the section. You see when I read articles I always try to consider the writers prefrences, playstyles, biases, etc. For instance LSV will never condone Mono red, Zvi loves birds a little too much, etc. So when I read “The deck is actually not bad” and “most of it’s advantage comes from the fact that it’s an unknown quantity” and “the deck has room for improvement” and “50-55% win rate.” from a player that traditionally plays control and who frequently test with Wafo- tapa i feel pretty good about it. Now in all fairness you trashed alot of the deck as well, but I have a feeling that blue mages just do not want this deck to be good despite it’s stellar results on Modo. But who knows it could be trash and I guess we’ll see soon enough.

    Also thanks for the PTq info on Amsterdam/Germany or whatever, can I access those results somewhere?

    Best,
    Alex

  30. @sumdude I have read that article. While I agree that wall of omens is a big problem for that deck I feel like that card is very unrepresented in the current meta. Sure some 4cc play one or two but most lists are not running them. And before someone out there tells me yes I know U/W is out there but I don’t think it’s as viable a control deck as 4cc or Fairies. And even if there playing wall of omens and they land one or two the deck has maelstrom pulse and path to exile to deal with them. I feel like this is a deck no one is taking seriously. I stand by my previous argument. And no I don’t think I know more then FF for all you people out there that love to be Jackass’. I am just saying that with some time and testing I feel that this deck has serious potential to be the zoo of this extended season.

  31. @LSV

    I’ve been playing your original list of 4cc from worlds, and I’ve been following your changes throughout the last few weeks, and although I agree with your changes, I’m deciding on sticking with a build similar to the initial one. However, my question for you is the faeries matchup, which I agree is not a good one.
    What do you think of this change to the main:
    -3 Wall of Omens
    -1 Scalding Tarn
    -1 Path to Exile (Although this call I’m not confident about)
    +3 Plumeveil
    +1 Cascade Bluff
    +1 Volcanic Fallout

    My other choice was
    -3 Wall of Omens
    -1 Scalding Tarn
    +2 Plumeveil
    +1 Cascade Bluff
    +1 Volcanic Fallout

    Since your one of the best at piloting and understanding the deck (and meta) I wanted your input on this change.

  32. I’ve been banging my head against the wall trying to improve the Faeries matchup. What do you think about putting in Deadly Recluse in the Wall of Omens/Plumeveil? It kills every creature played in Faeries, nukes the Bitterblossom tokens, and has deathtouch so it’s at least a 1-for-1 in other matchups.

  33. Hmm I didn’t think of that, I like it, only issue is Wall of Omens gives you that draw that makes a difference, and plumeveil is big enough to eat a Bloodbraid Elf, Ram Gang, Mistbind Clique, and a few others. problem is I’m cramping the 3 mana slot which I’m not fond of doing. Also means I lose my turn 2 play of playing a wall. I’ll consider the spider although its off color to the deck since I’d have to have reflecting pool or vivids to get it out…

  34. LSV::
    My questions is how pluemveil has gone in your testing and whether or not you have tried it and if it has made a difference against fae at all, I am determined to play 5cc in Atlanta wanna go in withe the abililty to be faeries.

    Thanks
    TJ

  35. faeries vs rdw. did you consider a sideboard card Tumble Magnet? it is a card absorbing 10+ damage for 3 mana. it can also be reused by cryptic-bouncing. it is definitly better than a 6-drop.

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  37. I have to disagree with LSV on his judgment of G/W Trap (although I’d love to hear his rationale). From what I’ve seen, you can pretty consistently lay down an Emrakul (often taking the extra turn off of Windbrisk Heights) by turn 4, even through disruption. The Summoning Traps give it a fantastic game against Faeries and 4CC. Knight of the Reliquary rounds out the package by letting you play a toolbox land approach, and quickly growing to Tarmogoyf proportions.

    What’s so bad about that?

    Now, Tempered Steel is trash, in my opinion.

  38. Another fantastic article by LSV! If you can only read one article a week it must be an LSV article.

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