Deck of the Day: Pioneer Indomitable Creativity

Indomitable Creativity–It’s both a Magic card, and the dominant character trait of those unique souls who brew with it.

In order to take maximum advantage of this card, the first thing you need to do is build your deck without any cards of type creature or artifact. That is, except for a precious few ultra-powerful ones that will win the game for you when they hit the battlefield. In other words, you need to know what you’re hitting when you spin the wheel. Next, you need to find cards that don’t have type creature or artifact but which can produce creatures and artifacts. If you don’t have bodies–either living or mechanical–then you won’t have any targets for casting Indomitable Creativity.

Let’s take a look at what Magic Online player Jogandopelado came up with in a recent Pioneer League.

Pioneer Indomitable Creativity Deck List - Jogandopelado

Here we have a Monored deck that uses Dwarven Mine, Forbidden Friendship, Chandra, Acolyte of Flame, and Saheeli, Sublime Artificer to create creature tokens. I also particularly like Pirate’s Pillage, which plays the triple role of creating artifact tokens, digging for your key card, and setting you up with enough mana to cast it.

And what will Indomitable Creativity hit? Well, instead of simply having a big, dumb creature like Emrakul or Ulamog–which would be clunky to draw, and may not even win the game for you under certain circumstances–this deck has a combo finish with Terror of the Peaks. In a perfect world, you’ll cast Indomitable Creativity for X=3 or X=4. Three Terror of the Peaks entering the battlefield at the same time will generate 30 damage. Four entering at the same time will generate 60! That said, the dragon is a strong enough card that even putting one or two onto the battlefield can put you in the driver’s seat.

Which brings me to the true beauty of this deck, which is that it can play just fine as a normal “Big Red” deck, even if it never resolves Indomitable Creativity. Every card in the deck is functional and castable, and curving removal spells into a planeswalker or a dragon is a tried and true recipe for winning games. You’ll even see that the sideboard has more midrange weapons in additional planeswalkers and Anger of the Gods. There’s not much I love more than a deck which can win a good, honest game of Magic, but that also offers you a combo kill so you can get  lucky, or find your way out of a sticky situation.

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