One of the best decks in pre-Shadows-over-Innistrad Standard is still one of the best decks in post-Shadows-over-Innistrad Standard. Bant Company didn’t lose much, although many feared the deck would die with the fetchlands. If 3-color mana bases can work, however, this deck is packed full of power.
As far as Shadows over Innistrad, what better place to start than with Duskwatch Recruiter? This 2-drop can pull a lot of weight in this deck. For starters, the deck is happy to play at instant speed. There are creatures with flash and there are Collected Companys to cast, so you can comfortably pass the turn without spending any mana. Also, you are already playing a deck that looks to hit 2 creatures with every Company, so your odds of hitting with an activation are likewise high. From there, you have a 3/3 that helps accelerate some of your other threats—important if you want to leave 4 mana up on turn 4 for a Company or perhaps a 5-casting cost flash threat…
Archangel Avacyn is bonkers. She will help to define Standard for her entire time in the format. When you can leave up mana that represents either Collected Company or Archangel Avacyn, not to mention Bounding Krasis or Dromoka’s Command, how can anyone realistically play against you optimally?
Tireless Tracker is a sweet new Shadows over Innistrad card that is a hit for Company and will make sure your late game remains strong. The Tracker has some similarities to Courser of Kruphix, but plays better in a more aggressive shell. It’s not the toughest creature to kill, at least initially, but it will grow into a serious threat. When you’re casting Company to put multiple creatures into play, it’s not always easy to deal with the Tracker immediately, and it will spiral out of control quickly. Continuing to pump itself and your hand size is a huge boon.
The most interesting sideboard card in this deck is another new Shadows over Innistrad card, and one I gave a super low grade. Invocation of Saint Traft only needed a single weekend to capture a trophy in the new Standard. As a tool mainly against Ramp strategies as a way to try to close the game out quickly, the Invocation is an interesting sideboard strategy that may or may not actually pan out. Either way, keep an eye out!