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Chasing Victory – So Standard

 

Something AJ Sacher said recently really set me off. Now, for those of you who know AJ or read his wonderful stuff, you probably realize that his specific quote could probably be any combination of words he has ever uttered. Still, you will probably be surprised at how heated I was over this innocuous little statement.

“I was going to play Counterbalance Progenitus in the Legacy tournament, but I couldn’t beat Merfolk so I chose to play Charbelcher.”

To many of you, that may seem like part of a fairly common exchange in the Magic world. Sadly, you would be correct. Too many players today refuse to believe that literally everything is in their control. Deck A beats deck B, and deck B beats deck C, while deck C beats deck A, and that’s just how things are.

Actually, that’s very wrong, and also happens to be where I come in. I am not great at building decks from scratch, but I can innovate. Decks like DDT and Koros were pieced together from ideas that were floating around. All I did was take an existing archetype and change maybe 20 cards. Suddenly, both archetypes were viable again. Matchups that were previously thought to be poor were now favorable or better.

It wasn’t difficult.

No matter how you look at it, Dark Depths is going to be a Dark Depths deck, but whether or not you lose to Zoo is completely up to you. I’m pretty sure that you all realize you could build a UB deck from scratch to completely annihilate popular Zoo decks, so as an exercise, do that, and then splice as much of that as you can into your Dark Depths deck.

Rather than add a few extra removal spells to his Counterbalance deck, AJ chose to change 75 cards instead and pick up a deck that he had no experience with. He probably didn’t enjoy playing it, he wasn’t confident, and he had no idea whether his plays were correct or not. Unsurprisingly, he went 2-2 or something similar.

Now, why do we do that? Why instead of putting in a little effort do we completely uproot everything that we’ve worked on? Granted, some people are the exact opposite and will sit with their same archetype, but tweak it week in and week out. Look at Cedric Phillips and his never ending love affair with White Weenie. The man plays roughly the same deck every tournament yet few people can beat him. Does he have Harm’s Way this week? What’s his black splash for? Do I need to play this Wrath before he has Negate open?

You’ve all probably seen me do the same thing with Dark Depths in Extended. However, Standard is a different animal entirely. Aside from my brief stint with Koros, I’ve been playing a different deck is almost every 8 man, PE, or DE that I’ve played in. While some of that is because I’m searching for a deck that is good vs. the field, most of it is because I’m just having a lot of fun brewing.

Check out this beast:

A lot of you may have taken notice of Ben Wienburg’s second place finish at a recent 5K tournament.

Don’t.

My aforementioned black friend and I tried for about a week or so to bring back Spreading Seas, but for the most part, we failed miserably. The previous “best” matchup was now nigh unwinnable, despite them gaining close to nothing from Worldwake. The sad part of it all was that Jund decks were now being built better. After Simon’s win in San Diego, they all realized that basically the only way they lose with Jund is from being mana screwed. Flooding is rarely an issue, especially with all the manlands.

The way the games typically play out vs. Jund when Spread’Em is on the draw are like this:

Turn one: Both players play nothing.

Turn two: If they are lucky, they have a Rampant Growth or Explore. You are basically dead at this point, since even if you do manage to Spreading Seas them, they still probably get to cast Sprouting Thrinax or Bloodbraid Elf.

Turn three: If you’ve failed to Spreading Seas them on turn two, they now have free reign to cast whatever they want, and they’ve probably already cast one spell.

Turn four: You finally start doing stuff.

See what happens when you’re on the play:

Turn two: Spreading Seas them, assuming they didn’t simply play a Verdant Catacombs uncracked. If they held a Forest and have a Rampant Growth or Explore, even double Spreading Seas doesn’t stop them from casting something.

Turn seven: You probably ran out of Spreading Seas while they are still playing lands, since they have 30 mana sources. Eventually, they will be able to cast spells while you probably aren’t doing anything.

The moral of the story is Spreading Seas is a value card, not a locking mechanism. Traditional Spread ‘Em is dead. The Jund matchup is pretty bad, and UW control is no picnic either.

Using cascade to both find Spreading Seas and Treasure Hunt (into another cascade spell hopefully) is a much better way to “abuse” cascade. It’s a little difficult to truly understand how the games play out just by looking at the deck, but I assure you the deck plays out better than you might think.

Take a look at the tentative sideboard.

Sideboard

 

Against Boros, you cascade into strictly Kor Firewalkers and Pyroclasms.

Vs UW Control, you board so that your two drops are 2 Luminarch Ascensions, 4 Treasure Hunts, and 2 Spreading Seas. Oracle of Mul Daya allows you to outland them. Either you kill them with manlands or you just get to play two threats in the same turn. You need to keep in the pair of Spreading Seas to deal with Celestial Colonnade, as it’s close to their only way to prevent your Luminarchs from getting active.

I did alright in a Daily Event and some 8 mans, while Michael Jacob made top four of a 7 round Premier Event. While the deck still needs some work, I think the Bant cascade shell is pretty good.

To further validate my attempted sideboard plan, I saw this list that 4-0ed a DE.

This deck looks pretty fun and I’ll definitely be playing it in the future.

For a brief stint, I thought that Anathemancer was the answer to the format. Jund and UW control were probably the most played decks and last year ‘Mancer was great against similar decks.

The deck was cute and the sideboard was amazing. However, Goblin Guide and Path to Exile were about as bad as I remember them being. Goblin Guide, especially, was bad with Blightning. However, that didn’t stop Worlds Top 8 competitor Ding Leong from winning the recent GP Kuala Lumpur with Goblin Guide and Blightning in his deck.

Deathmark and Malakir Bloodwitch give you a ton of game vs. Gwx decks. Slave of Bolas is a great answer to Sprouting Thrinax. Still, Anathemancer wasn’t as good as I thought it was going to be. Jund decks are much quicker than they used to be, as nearly everyone has Putrid Leech. If they have any amount of early removal or dudes, it’s very difficult to get them into Anathemancer range. Also, it’s very unlikely that you get to 7 mana to unearth it.

As you could probably tell, I was trying to get Anathemancer to replace Goblin Ruinblaster in my Koros deck. Ruinblaster was definitely responsible for some of my wins vs. Jund, but they kind of have the same problem as Spreading Seas. If you don’t cast it early, it basically becomes a minor annoyance for Jund, and you need your sideboard cards to have a prominent effect on the game, especially against a deck as good as Jund.

However, Anathemancer typically had even less of an impact on the game. Unless you are packin a huge amount of burn, the three or so damage they do is pretty irrelevant. So, I decided to go back to Ruinblasters, but I needed to sprinkle in a little more LD to help them out.

I briefly mentioned an Ancient Ziggurat deck a long time ago and always kept it in the back of my mind. Back then, I was using Gatekeeper of Malakir and Sedraxis Specter to beat up on Grixis and UWR control decks. Times have changed, and now I needed to bust out the Great Sable Stags, with Bloodghasts to discard to Blightning and attack through Sprouting Thrinax tokens.

A few things became apparent. Birds of Paradise into any three drop gave me a huge head start against Jund. Sadly, that reduced my hand size a lot and I wouldn’t be able to stop a Blightning from getting my best two cards on turn four unless I significantly slowed down my threat deployment.

Ranger of Eos for Bushwhackers was pretty good. Jund will typically kill your Thrinax or Siege-Gang Commander, leaving you with a bunch of tokens and not much else. Bushwhackers gives you the little push you need.

Lotus Cobra instead of Birds would probably help you play around Blightning. It’s very rare that you are able to play t1 Birds, t2 three drop, and t3 four drop. Lotus Cobra into t3 four drop would be close to the same thing, and you will almost always have enough cards in hand to protect from Blightning. Cobra also makes your manabase a lot better, since by playing it instead of Birds you can change your mana base to include a few more taplands.

Also a deck that I felt was good right now was the BR Vampire list I gave Todd Anderson to play in one of the 5Ks. The theory behind it was that a lot of the Vampire creatures suck. Gatekeeper of Malakir and Malakir Bloodwitch are both insane, but Vampire Nighthawk is the next best creature, and basically embarrassing when facing a deck with Lightning Bolt. Still, Nighthawk made the cut, but I wasn’t a fan of it.

By cutting the crappy dudes like Vampire Hexmage you get to improve your removal selection significantly, you gain Blightning, and most importantly, you gain Earthquake. Quake is great against the rampant green decks, Boros, and even against Jund. They might think they’re crushing you with their Bloodbraid and Sprouting Thrinax or just a Siege-Gang, and without Earthquake, you might just be dead. Still, at least now you get a fighting chance.

I used to go about even against Jund by drawing first and using Grim Discovery and Bloodghast to offset their Blightnings. Sadly, as I said earlier, Jund decks are far more refined than they used to be. Nighthawk is also a joke against Jund, as it does close to nothing.

I started looking to add a third color, but while adding green for Sprouting Thrinax and Bloodbraid Elf would make a Jund deck, it was something that I tried. Sedraxis Specter and Jace, the Mindsculptor were another option, possibly with Spreading Seas and/or Flashfreeze in the sideboard.

Abyssal Persecutor was another card that suddenly seemed interesting, as long as you had a few ways to kill it of course. I was already running Terminate and Gatekeeper, and blue would give me Jace. Both Jace and Persecutor would also fill the otherwise void four drop slot as well. I know that Persecutor has been tried already, and basically deemed a giant turd by the entire population, but maybe everyone it was doing it poorly?

Anyway, all of these decks are viable in some degree. I haven’t been extremely impressed by any of them, but there’s still a ton of work to be done. Still, it seems like the format is not as dull as people make it out to be. A lot of the people that started brewing thanks to the new set have since figured out that none of their brews beat Jund. Those people are now stuck playing decks they know they can win with, but that won’t last long I’m sure.

Right now it’s a difficult time to be brewing, since your deck absolutely has to beat Jund, but I’m ok with that. I’m up for the challenge.

🙂

GerryT

42 thoughts on “Chasing Victory – So Standard”

  1. I noticed the same thing about Ben’s Spread ’em list. Too many decks don’t care about Spreading Seas/Convincing Mirage so you’re basically only playing 4 drops against a good portion of the format (and even when they’re relevant they aren’t game, just annoying).

    However, I thought the sideboard plan was awesome. Cascading into only Kor Firewalkers against Monored or something is just insane. I’m not sure it’s translatable to a working shell, but I thought setting up a deck with that post-SB plan for Red alongside something like all Purges against Vamps and mostly Luminarch Ascensions against UW etc. etc. would be pretty sweet. At the very least, setting up the proper numbers between main and side to maintain proper cascading was an interesting exercise.

    The 31 land Bant list is kind of cool, I was working on a similar list. It seems like it’s missing Mind Spring (which I feel is probably a must have for a deck like that) and I think Trace of Abundance could find a home there as well. Shrouding your manlands can be devastatingly powerful. The version I was playing had Red so it could drop Trace on a Raging Ravine and also had access to Earthquake, setting the deck up with 9 sweepers and a random Fireball to close out games.

    This is getting super long, but I had one last idea. What about Martial’s Anthem? Originally I just wanted to be playing like 6 Baneslayers (after you’ve dropped the first) but it sounded insane once you’re also playing Martial Coup. Randomly making White Orchid a 3/3 sounded sweet, and then I thought of getting a little cute with some Sphinx of Lost Truths and Ionas for a mini-reanimation package, but as I said… perhaps that’s getting too cute.

    Another good article, I don’t know what your plans for next week are but I wouldn’t be upset if you came back with a tuned out list from this article and some mention of what lead you to the tuned product.

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  3. Your cascade deck is sweet. I was glued to MTGO just to watch the replays of MJ playing that deck in the PE. The lifegain and exalted interaction was impressive and I have to wonder if you really are a dog to the “goblin guide” decks.

  4. @Jin: it’s a testament to the state of standard that that question is even a consideration. The fact that it might be true is even worse.

  5. That Ziggurat deck is just so awkward when they nuke your bird.

    Anyway, Standard is so miserable right now. I 4-0d a Daily event through sheer dumb luck tonight, winning 4 Jund mirrors. Nice format.

  6. The thing is, if your deck beats Jund like 80% of the time, I’m pretty sure you’ll have a shot against other decks.

  7. This might not be the best place to post this, but if I can get some inupt from GerryT would make me happy :d. I’ve been of the same mindset that I don’t want to give into Jund and am looking for something good vs. the field. This has been helping me do just that in my favorite way possible. Mana denial:

    4x Kor Firewalker
    4x Lodestone Golem
    4x Goblin Ruinblaster
    3x Baneslayer Angel

    4x Everflowing Chalice
    3x Earthquake
    1x Martial Coup
    4x Lightning Bolt
    4x Ajani Vengeant
    3x Scepter of Dominance
    2x Oblivion Ring

    4x Tectonic Edge
    4x Arid Mesa
    3x Terramorphic Expanse
    plains
    mountains…

    It’s still in testing stages, but it’s fun to play and works on the mana angle you seem to want to veer towards 😀

  8. Justin: I like it! Still seems bad against Blightning, but there’s probably not much you can do about that. Probably needs another land or two.

  9. “The moral of the story is Spreading Seas is a value card, not a locking mechanism”.

    Good quote here, too many people expect to stop Jund from playing spells by sea’ing one of their vital lands. But as you mentioned with Rampant Growth/Explore, Jund can just get more.

    I think right now the best route for Spreading Seas is to fuse it with Polymorph. Stuff like Khalni Garden and Elspeth to produce tokens, Silence for protection, then Polymorph to Progenitus for a quick kill.

  10. Thank you, I enjoyed your entire article.

    Spread ’em;
    Aether Tradewinds to bounce their land and your cascading permanents, to bounce their come into play tapped land and your spreading seas off a land they have two colors of so you can hit one they don’t, or to stick your kor firewalker (that’s a great idea btw) back in your hand the turn before you doj while getting something relevant. Shoot, it single handedly counters the relevance of rampant growth while ensuring you can spread ’em again.

    Personally I would go esper so you get kathari remnant and esper charm. Make those bastards discard and once their hand is empty you get to draw.

  11. I’m curious about this Abyssal Persecutor/Jace/Sedraxis Specter concoction. I’m going to have to do a bit of brainstorming now, because I’m not really happy with any of the options in the format (other than Jund, which is obviously good). Could this possibly be the deck that finally can play Creeping Tar Pit?

    I’ve been working on UWr, and I pretty much can’t get it to work, so BUr seems like a fine direction to move.

  12. Been playing this list and it sorta works out right for me.

    2 Cruel Ultimatum
    4 Blightning
    4 Lightning Bolt
    4 Terminate
    4 Into the Roil
    4 Spreading Seas
    4 Jace the Mind Sculptor
    (27 Spells)

    4 Sedraxis Specter
    3 Fleshbag Marauders
    2 Abyssal Persecutor
    (8 Creatures)

    4 Crumbling Necropolis
    4 Scalding Tarn
    3 Dragonskull Summit
    2 Drowned Catacomb
    2 Creeping Tar pit

    4 Swamp
    3 Island
    3 Mountain
    (25 Lands)

    Sideboard :
    4 Vampire Nighthawk
    4 Flashfreeze
    3 Grim Discovery
    3 Essence Scatter
    1 Pithing Needle

    Any advise for this deck ?

  13. I’ve been working on the grixe/spectar vampire deck for the last week or so… it just dies so hard to aggro stradergies and any ld just hurts so bad. I’ve been having more success with sieg-gangs then vampires but it still just doesnt seem strong enough,

  14. I found a build I like, I think… testing it tomorrow. Thanks for the inspiration on that one.

  15. I will do some more experimentation, but what I’m looking at now is a WWeenies deck which runs stoneforge, basilisk collar, whispersilk cloak, and Sigil, along with the regular WW deck and black for Mind Rot. It runs O.K. vs. Jund, but I found that decks like LSV’s most recent control deck run better.

  16. Love this article! Gunna work on a r/b vampires deck now lol. Persecuter will not be making my list however. Remember there is still this guy named baneslayer. People keep forgetting about that one. It would seem that you would definately need Jace for those matchups, and I’m not buying into it.

    I like your reasoning of cobra over birds. Normally I wouldn’t agree with that exchange, but you laid it on thick with your reasoning, great stuff.

  17. I use Spreading Seas in all of my blue decks at the moment. I no longer consider it a mana screw card both with the increase in Jund running mana fixing and the rise in blue decks on the whole.

    I think of Spreading Seas post WWK as cantripping creature removal for all the man lands running around. When I board out it’s now one of the first to go against any deck not running man lands.

  18. Hey, I am posting this list just to get some feedback. I got this idea which is inspired from Conley Wood’s “Morphin Standard” article.

    4x Khalni Garden
    4x Scalding Tarn
    3x Arid Mesa
    4x Plains
    3x Island
    1x Mountain

    1x Iona, Sheild of Emeria
    1x Progenitus

    4x Polymorph
    4x Path to Exile
    4x Silence
    2x Dispel
    4x Jace, The Mind Sculptor
    4x Ajani Veangent
    2x Elspeth, Knight Errant
    4x Everflowing Chalice
    4x Fieldmist Borderpost
    4x Thopter Foundry
    2x Day of Judement
    2x Martial Coup

    So I have always really liked decks that can control the game, but also win out of knowhere with a small touch of combo and I was intrigued to try my own versions of Conley’s deck. Now this only the first version and with only a few matches of testing under my belt it could very well suck. However I have been really impressed thus far. The number one thing I liked about this deck is that it protects the combo really well. It has all these other powerful threats( Jace, Ajani, Elspeth) that you can just win off of and then has cards like Silence and Dispel to completely stop any shenaniegans from happening the turn you are going off. It also has only 4 lands that can be destroyed by Tectonic Edge and Ruinblaster(but they already do something important just by coming into play). Please critique and correct what you think I am doing wrong. This deck is a really fun deck and I would love for it to become competitive.

    Thanks,
    Gniksigerg

    P.s. Is Roiling Terrain better then Gobling Ruinblaster? It hits non-basics.
    Is it because you get a creature while destroying a land?

  19. i was running the r/b vamps list you gave Todd for a few weeks and like it a lot , but found the biggest issue it had was any artifact or equipment. That problem would get worse now with all the stoneforges and collars and such running around now. Demolish out of the board wasn’t too bad and it would also do double duty vs Jund.

    I was trying to fit Ruinblasters into the r/b vamps list in place of nighthawks as they were always just getting bolted/pathed/purged.

  20. haha, GerryT answers one deck question and this comment section turns into the magic-league standard forums.

  21. Gerry, do you have any updates to the BR vampires list post WWK? Also, I’d like to hear ideas for Nocturnus-less vampire decks (BR, BU, BUR) and where the archetype will go after scars of Mirrodin if Nocturnus is not reprinted in M11 (impossible to tell without knowing the cards in the next couple sets, of course, but just speculate)

  22. Gerry despite my best efforts you are becoming one of my favorite writers. You’re as smug as the day is long but your work is simply more useful than most anyone else’s (short of LSV, Chapin and PV.) Keep it up!

  23. pre-worldwake i was playing a U/R land destruction deck that was pretty good vs. jund.

    3 demolish
    4 ruinblaster
    4 spreading seas
    4 double negative
    2 sphinx on jwar isle
    3 sphinx of lost truths
    4 lightning bolt
    4 flashfreeze

    was the core
    it wrecked jund but was a dog to boros

  24. Was scared when I saw my name in the first sentence. Thought I had done something really stupid. Turns out I had, but not as bad as I thought it was going to be.

    To be fair, it was only because it was the legacy day; essentially a second-thought tournament. Also, figured Belcher was way easier to play than CBTP. Also, had 69 of the cards instead of 52. But you are right, I’m sure I could’ve put firespouts in the board and gone up to 6 or 7 Swords and made it work. I was kinda looking for an excuse to belch people to be honest.

    But I will definitely avoid falling into this trap in the future. I’m sure I have multiple times out of laziness to test and innovate. Thanks for the kind words and solid advice.
    -AJ Sacher

  25. I think Persecutor is really good against Jund. It can either be aggro or a mean wall. At least from what I have seen during play. I personally think Thought Hemorrhage is under used in standard right now. If they do not expect it or you go first, it can severely hurt Jund because they play a lot of 4 ofs and can be relatively slow. Several times I have named BB Elf on turn 4, having gone first, and if they even have 1, it completely crushes their tempo from what I have seen. They also slow roll Blightning a lot of the time and that is also a good target. Not to mention it completely wrecks several other decks. Just my thoughts.

  26. I play 4 Terminate, 1 Liliana, 1 Chandra, and 2-4 Lightning Bolts, and Sorin’s ultimate to attack my Persecutor into my own Nighthawk as ways to kill Persecutor. All those Bone Splinters, Fleshbag Marauders, are totally unnecessary. Persecutor is insane from what I have found. I have only lost 1 game due to him locking me out of winning.

  27. Good article. I’m going LD as well, but with UWR. It’s so good against Jund, and with Tectonic edges it becomes devastating.

  28. I don’t think you understand a true spread em deck after reading this article. Every card in spread em is cascade except a few finishers and the board sweep. Turns go as follows( well from my exp.)
    T1 land
    T2 SS/CM
    T3 Ardent Plea into SS/cm
    T4 CtS or BBE most mistakes made by spread em deck are made on this turn or T5 by getting aggressive on these turns. Spread em is not an aggressive deck and should be played like that. I have went 15+ turns before doing my 1st few points of dmg and still won. Spread em does not get into an attrition barley with opposing deck like most decks do. Instead its cascades into the most important thing and that’s mana denial. Rampant growths have never really set me back.

  29. You’re right. He obviously does not understand how mana denial decks work. Because you know, he hasn’t played it or anything. Essentially what he’s pointing out is that if they even get one ramp spell off, or play one fetchland, you’re screwed. This is not the jund of old where they would mana screw without you doing anything some of the time: now that their mana is much more solid, mana denial strategies are a lot worse, considering that they can pulse and wipe it all away. I assure you that no way can you go 15 turns without doing anything and win in a recent tourney.

  30. “I don't think you understand a true spread em deck after reading this article.”

    Neal- Gerry’s the guy who put Spreading Seas on the map… he’s played the deck more than a couple times I’d imagine. Might wanna do your research, brah…

  31. I have, along with some friends, been working on Grixis…It seems to do really well against naya and jund. The downside is that U/W butchers it…There’s way too many dead cards against them. I just hope everyone switches to the mind spring/coup/baneslayer versions 😉

    Mono-red and similar decks can also be problematic.

    Smother was added due to manlands being the most difficult part of the naya and jund matches.

    Chain reaction over earthquake due to losses to end game lightning bolts.

    Mana: (26)
    4 Crumbling necropolis
    4 Dragonskull summit
    4 Drowned catacomb
    3 Halimar depths
    4 Scalding tarn
    3 Island
    2 Mountain
    2 Swamp

    Disruption: (21)
    4 Essence scatter
    4 Double negative
    4 Terminate
    4 Lightning bolt
    2 Smother
    2 Chain reaction
    1 Flashfreeze

    Draw: (8)
    4 Jace the mindsculptor
    4 Treasure hunt

    Bombs: (5)
    2 Sphinx of jwar isle
    2 Cruel ultimatum
    1 Nicol bolas, planeswalker

  32. “Slave of Bolas is a great answer to Sprouting Thrinax.”

    Wouldn’t the thrinax go to it’s owners graveyard and give him the tokens?

  33. I like the Spread ’em deck Gerry, I also took notice of Ben Weinburg’s list that came 2nd at that 5k. I like the fact that he had 3 Convincing Mirage in addition to the spreading seas. I know SS is superior because of it’s draw ability but being able to screw with their mana base with 7 cards is great.Mirage can also be left in against U/W to keep them off of U. You have DoJ to help keep the board clear if you need an extra turn or 2 to totally keep them off of a certain color. I like the main deck War Monks, between him and captured sunlight it can buy you time to get BSA out or use ajani or jace’s win abilities. Your sideboard is what really makes me want to play this, being able to cascade into your win conditions for certain matches is appealing to say the least.
    Great article as usual, lots of good deck ideas. I’m still winning with your Koros build, keep them coming man.

  34. @Neal “I don't think you understand a true spread em deck after reading this article.”

    lmao, he INVENTED Spread Em you dunce!

    @Jacob “to attack my Persecutor into my own Nighthawk”

    Huh?

  35. I guy I know was playing Djinn of WIshes and Jace and popped out a Cruel at EoT. Apparently he had Progenitals in his deck too. Mise well.

  36. well, since this comment thread has turned into “post our own deck to try to attract GerryT’s attention” then I guess I can play that game too…

    4 arcane sanctum
    4 marsh flats
    4 lavaclaw reaches
    4 arid mesa
    2 dragonskull summit
    4 plains
    3 swamp
    1 mountain

    4 cunning sparkmage
    2 stoneforge mystic
    4 abyssal persecutor
    4 baneslayer angel
    4 vampire nighthawk

    4 everflowing chalice
    3 day of judgement
    2 oblivion ring
    3 grim discovery
    2 martial coup
    1 sigil of distinction
    1 basilisk collar

    sideboard –
    4 duress
    3 lightning bolt
    2 slave of bolas
    2 identity crisis
    3 elspeth, knight errant
    1 day of judgement

    thoughts anyone?

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