When it comes to MTG, few things get me more excited than brewing up a cool control deck with exciting new cards. There is something classic and old school about slowly grinding your opponent out of the game with removal, card advantage, and blue cards!
I think it is pretty safe to say that the new Emrakul, The Promised End is slated to be one of the most exciting cards in the set. How could anybody resist taking a shot at brewing up a deck for this crazy Eldrazi titan!?
Obviously, only part of the new set has even been spoiled thus far but I decided to take a shot at it anyway. At the very least I was hoping to get a feel for what worked well, what didn’t work, and share my findings with all of you out there.
Neither of these lists are finished or fine-tuned (how could they be the new set isn’t even fully spoiled yet!), but they’ve proven pretty fun to work on so far.
Sultai Control Decks
The combination that really impressed me was:
I want to be able to throw down an Emrakul, The Promised End often but I don’t want to play with a ton of expensive cards in my deck. I love the fact that by the time I have my graveyard good and juiced that I’ll have enabled delirium to tutor for the giant legendary creature!
Sultai Tap-Out Control
So this deck has some familiar Sultai Control themes going on with lots of removal, card advantage, and sweepers. The big upside is that now you have a reasonable way to end the game on the spot once you’ve gained control in Emrakul, the Promised End.
I think you have to work a little bit for Emrakul, the Promised End, but not so much that it outweighs the upside.
Another card that I’ve been very interested in:
I’ve played with my share of Accumulated Knowledges and I know that drawing a lot of cards on the cheap is a good deal. I haven’t gotten in a ton of games with Take Inventory yet but I can say the results have varied. Obviously, the card is completely insane when it gets arbitrarily milled or pitched to Jace. You’ve got to work for it, too, but when it works, it’s huge.
I also like that the Traverses have some really nice targets in the deck even if you are not set up to cast an Emrakul, The Promised End yet.
Obviously, in most cases where you can make Emrkaul, you will. There are some cases where you will be a few mana short and need to do something else, and both of these creatures can fix a lot of problems!
I’m 100% sure that this is not built correctly, but it has been an absolute blast to work on. The goal of the deck is to put creatures into your graveyard and bring them back directly into play as quickly as possible.
It also turns out that Jace and Mindwrack Demon are quite powerful in their own way!
The Mindwrack Demon can actually win a lot of games all by itself. It turns out that a giant frampler (flying + trample) is pretty awesome. The Demon was so good that I actually made some room for the Wailing Ghoul + Eldritch Evolution package to tutor up the Demon on turn 3.[Eldritch Evolution] + [Wailing Ghoul] = [Mindwrack Demon]
Or it can also grab Gisa and Geralf and threaten to replay the Wailing Dead on the next turn. The cool thing is that even if they Reflector Mage the Demon, you will get another mill trigger, which isn’t the worst thing in the entire world.
The first Eldritch Evolution is kind of a freeroll and I’d like to find room for a second. The cool thing is that it gives your flipped Jace a way to turn a crappy creature into a Gisa and Geralf or Mindwrack Demon. On 6 mana you can sacrifice an Amalgam to get Gisa and then replace a Wailing Ghoul to get back the Amalgam you sacrificed! Sweet.
So, the Raptors come back when you megamorph Den Protector. But when the Raptor comes back into play it also brings back the Amalgams! Another cool card from the new set that has proved to be pretty awesome in this deck is the Haunted Dead. You can pay 2 mana and discard 2 cards to bring back the Dead (at instant speed, no less) and it will also return all of the Amalgams to play.
So, I wanted to get as many card types as possible into my deck in order to be able to make Emrakul when I needed to. You are kind of hoping never to draw these cards and just mill over them—but they are decent enough to draw. Kiora has certainly been all right in a few games and the Grafstone is respectable as well.
Those are the decks that I’ve been working on. It is possible that when all is said and done that there will be no reason to play any of these decks because Bant Company and GW Tokens are just too good. I hope that isn’t the case and that some of these brews can be tuned up to compete. At the very least, brewing is good practice and gives me a chance to learn some new interactions.
One of the best ways to learn about a format is to try and build a new deck. Even if the deck isn’t good enough to beat the tier 1 decks, it still teaches you a lot about the format and what the good decks do so well that makes them so hard to defeat.
I’m sure that some of you out there have great ideas on how to make some of these decks more competitive. Please drop your thoughts or ideas into the comments section. I’ve only been working on these brews for a couple of days and while I know both decks could certainly be better, I also think the frameworkshave potential.
Emrakul is quite a card. Everything about it feels epic from the way it makes you build your deck around it to the unbelievable artwork!