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Channel LSV: Innistrad Draft Brew 1 (Spiders!)

Hi everyone!

Welcome to a slightly different take on draft. Today, I wanted to show you a pretty sweet strategy that I’ve been having good success with in Innistrad 8-4’s. While I wouldn’t recommend just straight up forcing, I do like to get a little wild, so that is exactly what I do during this video. First, let me briefly sum up the strategies, since there are two decks here, both of which overlap:

1)

[draft]Burning Vengeance[/draft]

Owen did a great job of explaining the deck, so I’ll just refer you to his article.

2)

[draft]spider spawning[/draft]

Spiders! This deck is so awesome, and uses all sorts of terrible cards. The basic idea is to mill yourself as quickly as possible, and abuse the following group of cards:

[draft]spider spawning
gnaw to the bone
memory’s journey
runic repetition[/draft]

Seriously, all you want is last picks, and a good version of this deck is nigh-unbeatable. You use your high picks on the enablers and removal, such as [card]Armored Skaab[/card], [card civilized scholar]my invitational card[/card], [card]Deranged Assistant[/card], [card]Silent Departure[/card], [card]Grasp of Phantoms[/card], [card]Claustrophobia[/card], [card]Prey Upon[/card], and [card]Spider Spawning[/card] (since it’s too important to risk not wheeling). You then pick up the low picks of [card]Mulch[/card], [card]Dream Twist[/card], [card]Gnaw to the Bone[/card], [card]Memory’s Journey[/card], and [card]Runic Repetition[/card]. You want a creature count of 12-15, if possible, though as low as 10-11 can work if you have a ton of milling cards. [card]Boneyard Wurm[/card] and [card]Splinterfright[/card] are obviously pretty ideal, but really any idiot creatures will work. I particularly like [card]Grave Bramble[/card], since they come insanely late and do a great job of stopping your opponent from killing you, as well as working perfectly with [card]Prey Upon[/card].

The Lock

[draft]memory’s journey
runic repetition[/draft]

Your endgame consists of the [card]Memory’s Journey[/card] plus [card]Runic Repetition[/card] loop, where you keep targeting these cards with each other, as well as shuffling back the best cards in your deck. You get to make infinite Spiders, gain infinite life, and even cast infinite [card]Prey Upon[/card]s or [card]Grasp of Phantoms[/card]. Here, [card]Laboratory Maniac[/card] is obviously sweet too, but the number one card you need is Spider Spawning. This deck even works without the Runic Repetition loop, since it can just mill to near zero, and then win with Spawning, but it’s really tough to close out games without Spawning. Gnaw to the Bone is insanely good too, gaining upwards of 20 life per half, and giving you the time you need to get your engine going.

Besides Spawning, milling enablers are the most important, even more than removal spells (though [card]Mulch[/card] usually wheels).

Here is a video of me forcing this archetype, and it was quite the wild ride. It didn’t come out as well as I would have liked, and I certainly could have mulliganed in round 2, but it was still a pretty sweet example:

Channel LSV: 3 INN Draft #12 (Brew)


Also, lest you think I will leave you without a successful example, here is a draft recap of one of the better versions I’ve had:

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The picks were fairly straightforward, and given that I took Scholar over all the good white cards, I was clearly looking to draft a sweet deck. I did almost mess it all up by taking [card]Tribute to Hunger[/card] over [card]Runic Repetition[/card], but I luckily picked one up in pack three.

I ended up with the following decklist:

[deck]3 Armored Skaab
2 Grave Bramble
1 One-Eyed Scarecrow
1 Villagers of Estwald
1 Civilized Scholar
1 Gatstaf Shepherd
1 Lumberknot
1 Deranged Assistant
1 Tree of Redemption
1 Geistcatcher’s Rig
1 Laboratory Maniac
1 Spider Spawning
1 Runic Repetition
1 Memory’s Journey
1 Think Twice
1 Gnaw to the Bone
2 Prey Upon
1 Forbidden Alchemy
2 Mulch
9 Forest
6 Island
1 Swamp[/deck]

I 3-0ed fairly easily, seeing as how this deck is living the actual dream. Honestly, even without the Lab Maniac, this deck was unbeatable, since it had infinite mill into the Spider Spawning/Gnaw to the Bone/Memory’s Journey loop. I don’t expect to get a deck this good most of the time, but even a much worse version is pretty sweet. I hope you guys enjoyed this departure from the normal draft videos, and let me know if you want me to mix it up in the future!

LSV

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