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Woo Brews – Resurrecting ALL the Humans

You heard about me from this

You loved and hated me for this

And you’ll remember me for this

(For whatever reason, I have a soft spot for PUTTING MY ENTIRE DECK INTO PLAY. Please excuse me. Magic is meant to be fun, and winning is fun, but winning in a massive landslide is more fun. I will let you play. Keep your cards. Don’t concede. I’m not destroying your lands. I am just having fun. And when it’s over, there is no “still had all these”. How could I? I am empty handed. I don’t have any leftovers. Everything I have is in play. EVERYTHING I HAVE is in play.)

Realistically? Yes, I would play this deck in Barcelona next weekend if I were going. I like a lot of things about it. Keep in mind the last time a Woo Brew debuted at a Pro Tour it top 8ed in Jesse Hampton’s hands. I would keep the deck secret but it needs to breathe. So here it is.

Angel

[deck]4 Cavern of Souls
4 Evolving Wilds
4 Clifftop Retreat
4 Woodland Cemetery
1 Swamp
3 Plains
2 Forest
1 Mountain
3 Gavony Township
3 Cathedral Sanctifier
4 Doomed Traveler
4 Borderland Ranger
3 Fiend Hunter
4 Huntmaster of the Fells
4 Geist-Honored Monk
4 Unburial Rites
4 Angel of Glory’s Rise
4 Faithless Looting[/deck]

The broad portrait of this deck is “Stall for [card]Angel of Glory’s Rise[/card].” You trade with your opponent, stall, make the game go long, and cast Angel of Glory’s Rise the turn before you were about to die, giving yourself an insurmountable board and a massive life buffer. The deck can nut draw. [card]Faithless Looting[/card] and [card]Unburial Rites[/card] can combine to put a huge armed force into play very early in the game. That’s not what I like most about the deck though. What I like most is this draw-

[draft]Huntmaster of the Fells
Geist-Honored Monk
Gavony Township[/draft]

This top out can beat the aggro decks and the control decks by itself. I see your [card]Graffdigger’s Cage[/card] and your [card]Thraben Heretic[/card]. I would like to introduce them to BIG GUYS. Basically, what I’m saying is the deck has a lot of plans. It has a nut draw that can end the game early, massive inevitability, and inherently powerful cards that can win the game all on their own.

The mana is good. The deck is consistent.

[deck]4 Cavern of Souls
4 Evolving Wilds
4 Clifftop Retreat
4 Woodland Cemetery
1 Swamp
3 Plains
2 Forest
1 Mountain
3 Gavony Township
4 Borderland Ranger[/deck]

We have access to green and white pretty consistently. We have lots of ways to cast our splashed [card]Unburial Rites[/card] and [card]Faithless Looting[/card]. We have 26 lands and 4 Rangers to hit our land drops, and in case we get flooded, oh yeah, we have [card]Faithless Looting[/card]. [card]Cavern of Souls[/card] casts most of the spells in the deck. It forces important guys through [card]Dissipate[/card]. [card]Gavony Township[/card] is incredibly good. My only complaint with the mana is that it is often hard to cast multiple [card]Faithless Looting[/card]s in the same turn. On the whole, the mana is excellent.

The deck can survive the early game.

3 [card]Cathedral Sanctifier[/card] 4 [card]Doomed Traveler[/card] 4 [card]Borderland Ranger[/card] 3 [card]Fiend Hunter[/card]

These guys are all about stalling the game out. [card]Cathedral Sanctifier[/card] is an ace. He’s not inherently powerful, but we need a job done, and he’s the right guy for the mission. We’re playing these guys over [card]Champion of the Parish[/card] because every card in the deck needs to be building towards Angel, not after Angel. Champion grows slowly, and once we cast Angel, who cares. We won’t always win after, but we usually will.

4 [card]Huntmaster of the Fells[/card] 4 [card]Geist-Honored Monk[/card] 4 [card]Unburial Rites[/card] 4 [card]Angel of Glory’s Rise[/card]

This is the meat of the deck. Our big time value guys. Sometimes [card]Unburial Rites[/card] provides a stream of Huntmasters and Geist-Honored Monks and that is often good enough. Angel is a big boy at 4/6. He isn’t meant to be rushed out, most of the time. This deck is all about trading and playing cards for the first part of the game. The longer you can delay playing your angel and trade, the better.

4 [card]Faithless Looting[/card]

This card is incredibly good. We are limited in our ability to cast it a little but it adds a ton of power and consistency overall. It corrects mana heavy or mana light draws and turbo charges our angel.

Important enemies-

[draft]hellrider[/draft]

People are going to be jamming this card, and rightfully so. We don’t have any hard removal in the deck but we have lots of ways to block it for value. Huntmaster and Geist-Honored Monk are both good here, especially for dealing with flying spirits. Every other creature at least chump blocks or stalls this guy well. We can’t reliably kill it, but we don’t need to. We just need to buy enough time to cast our Angel, and we can do that.

[card]Increasing Devotion[/card] with this or a Champion is scary, but beatable even without Angel. I would consider at least 1 card for breaking up this combo in the sideboard. It could be a [card]Bonfire of the Damned[/card] or a [card]Blasphemous Act[/card].

[draft]Huntmaster of the fells[/draft]

There are going to be a lot of Huntmaster mirrors and you have to now how they work. Triggered abilities go on the stack for the active player first, but resolve last. If you play Huntmaster after their Huntmaster, they are going to pass the turn to you and yours is going to get zapped. Sometimes this play is right, but don’t make the mistake when it’s there. If you can, wait a turn so that you can untap with [card]Gavony Township[/card]. [card]Gavony Township[/card] will win you all Huntmaster wars. It is awesome.

[draft]Geralf’s messenger[/draft]

This guy is a beating. Huntmaster is almost par with this guy, and we have lots of ways to trade with him and gain back the life. The zombie deck is quite good, but we can often survive to cast our angel. [card]Angel of Glory’s Rise[/card] is crazy good here. It exiles their board and returns your graveyard to play. Not too shabby!

There are decks built for the sole purpose of rocking people with this card. It’s pretty good against us in a long game, keeping our spirits and small humans off the table. It’s not insanely good, but it is powerful against us. We can play most of our creatures out and attack. We can buff our guys with [card]Gavony Township[/card]. I’m not scared of the card, but I’d like to have some explicit answers to this in the sideboard. It could be [card]Ray of Revelation[/card], [card]Sigarda, Host of Herons[/card], or both.

[draft]terminus[/draft]

This counteracts our angel nicely. It wraths our board and prevents us from bringing any of the guys back for value. It’s a good answer to us, but it’s not a threat in itself. If you play against white control decks you are going to want to get on the [card]Gavony Township[/card] plan the moment you can. This forces them to blow their [card]Terminus[/card] on one of your one-man squads.

A good strategy against this and other wraths is hiding important creatures under spare [card]Fiend Hunter[/card]s. You can hedge your bets by hiding your Angel or [card]Geist-Honored Monk[/card] under a Fiend Hunter.

[draft]Entreat the angels[/draft]

Here is the threat. This card can present a lot of bodies in the midgame. If they don’t miracle it it’s pretty far behind curve, but if they do, we have to be prepared. We can [card]Fiend Hunter[/card] one away. [card]Angel of Glory’s Rise[/card] will hold off any number of them. Over time [card]Gavony Township[/card] will let our forces attack through. I would like to play a couple [card]Sever the Bloodline[/card] in the sideboard almost solely for this card. It could be a miracle game-ender.

[draft]griselbrand[/draft]

There are going to be psychos dead-set on reanimating this guy early in the game. He is quite a beast. He is hard to beat, but he is beatable. [card]Fiend Hunter[/card] buys time. Really you need to already be in a position to win or draw 3 [card]Faithless Looting[/card]. If you draw 3 [card]Faithless Looting[/card] you may actually be able to power through this guy. We have some awesome sideboard options for this guy. [card]Zealous Conscripts[/card] can steal him and let us draw 14-21+ cards to be discarded and reanimated the next turn.

[draft]Wolfir silverheart[/draft]

There are going to be meatheads showing up with various beefers like this guy. Hard not to. He’s a 12/12 for 5. We have a lot of ways to block him though. If we get to Angel our [card]Geist-Honored Monk[/card] can field enough p/t by himself to hold this guy off. If there was trample or evasion involved, it might be a little scary. Bringing in a [card]Blasphemous Act[/card] or two wouldn’t be the worst idea.

[draft]Tamiyo, the moon sage[/draft]

Tamiyo, [card]Garruk Relentless[/card], [card]Sorin, Lord of Innistrad[/card], and [card]Liliana of the Veil[/card] are the threatening planeswalkers people will have. We have lots of bodies (some with flying) to attack them. Even if they generate a lot of incremental value, the value we get from [card]Angel of Glory’s Rise[/card] is more than enough of a trump. Angel can potentially even beat Tamiyo ultimate. I’m not too worried about them, but I acknowledge that they’re good. [card]Brimstone Volley[/card] would be a negative value answer, but I don’t want to play that game. I want to play into Angel whenever possible.

[draft]Vessel of endless rest[/draft]

There is going to be some incidental graveyard hate. Against decks that would run a slow mana fixer like this you probably want to plan on hard casting your Angels in the first place. You are probably discarding [card]Doomed Traveler[/card]s and [card]Cathedral Sanctifier[/card]s to your [card]Faithless Looting[/card]s, so this card isn’t that annoying.

[card]Thraben Heretic[/card] is another enemy, but he is slow, gets gobbled by Huntmaster, and doesn’t help with our plan of guys plus township. [card]Graffdigger’s Cage[/card] is good, but we won’t need explicit answers. If they play it, we’ll have to beat down, but I’m okay with that.

[draft]Bonfire of the damned[/draft]

This card is good against us, but not brutal. It and similar cards force us to rely on [card]Doomed Traveler[/card] and [card]Cathedral Sanctifier[/card]s rather than [card]Avacyn’s Pilgrim[/card] and company. If you were wondering why we don’t play mana acceleration, this is partly why.

[draft]Pillar of flame[/draft]

This is a popular card in control decks. It exiles our stuff, but that’s pretty minor. It interacts pretty poorly with most of our stuff because most of our stuff has comes into play abilities. We are good against [card]Brimstone Volley[/card] in the same way. These cards aren’t very good against us.

[draft]Sigarda, host of herons[/draft]

Who remembers when [card]Uril, the Miststalker[/card] blew up before Pro Tour Honolulu? This guy has a chance of doing the same. He does nothing but wreck control decks and brick wall aggro decks. We are set up to block him okay pretty well and later in the game we can attack through him. We will probably want our own in the board as well, which will help answer it.

Building the Sideboard

Now that we’ve taken a look at how Angel stacks up against a subsection of the environment we can talk about what cards we would want to bring out. Against most slower control decks we are going to want to cut our 7 white one drops. Against creature decks we might want to make our deck a little leaner. In general, we are going to want to lean on our combo less after sideboard in preparation for hate. We can afford to trim [card]Unburial Rites[/card] a lot of the time.

Here is my proposed sideboard.

[deck]2 Sever the Bloodline
2 Zealous Conscripts
1 Cathedral Sanctifier
2 Ray of Revelation
1 Slayer of the Wicked
1 Blasphemous Act
3 Sigarda, Host of Herons
3 Triumph of Cruelty[/deck]

2 [card]Sever the Bloodline[/card]

Mostly for Angels, but also for [card]Increasing Devotion[/card]. Good card, unfortunately not a human.

2 [card]Zealous Conscripts[/card]

This card is going to be awesome! It’s for [card]Griselbrand[/card]. It let’s you draw your deck, bin all your humans, and reanimate them the next turn. It can beat [card]Griselbrand[/card] by itself.

1 [card]Cathedral Sanctifier[/card]

We want a fourth against beatdown decks where we rely heavily on Angel.

2 [card]Ray of Revelation[/card]

This is mostly for Curse, although we are sideboarding out our smallest creatures anyway.

1 [card]Slayer of the Wicked[/card]

This is mostly for [card]Olivia Volderan[/card]. It is also for [card]Bloodline Keeper[/card]. If there are going to be a lot of Jund decks I’d think about playing another.

1 [card]Blasphemous Act[/card]

I would like to have at least 1 destroy all creatures effect for certain aggro decks. Our deck can recover a lot better than most decks post-wrath.

3 [card]Sigarda, Host of Herons[/card]

This card is bonkers against control decks. They can’t target it, they can’t make us sacrifice it, and they might not be able to counter it either ([card]Cavern of Souls[/card]). It is a little harder to cast because it is not a human. This card is extremely important, and I would definitely play the 3.

3 [card]Triumph of Cruelty[/card]

There are going to be decks that don’t play creatures, in the traditional sense. They probably play [card]Terminus[/card]. These decks are bad matchups. This is a card that makes these match ups at least winnable. It’s such a high impact card for bad matchups that I would maybe even consider running 4.

One last time, all together

Angel

[deck]4 Cavern of Souls
4 Evolving Wilds
4 Clifftop Retreat
4 Woodland Cemetery
1 Swamp
3 Plains
2 Forest
1 Mountain
3 Gavony Township
3 Cathedral Sanctifier
4 Doomed Traveler
4 Borderland Ranger
3 Fiend Hunter
4 Huntmaster of the Fells
4 Geist-Honored Monk
4 Unburial Rites
4 Angel of Glory’s Rise
4 Faithless Looting
Sideboard
2 Sever the Bloodline
2 Zealous Conscripts
1 Cathedral Sanctifier
2 Ray of Revelation
1 Slayer of the Wicked
1 Blasphemous Act
3 Sigarda, Host of Herons
3 Triumph of Cruelty[/deck]

Disclaimer:
I am writing this on Friday. There is still a week before the tournament. I would play this deck, but I would play with it and tune it for the next week also. I would play a slightly different list, but I don’t know what that list is yet. Maybe I should keep this secret and only share it with my closest friends. Well, too late for that I guess. We’ll see what happens next.

[draft]Angel of glory’s rise[/draft]

Thanks for reading. Much love to everybody. Now get back to work! But have fun with it.
@travisdwoo

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