Historic Heliod Company by Martin Juza
The new Alchemy cards are not only playable in the Alchemy format, they’re also affecting Historic. Inquisitor Captain is one of those cards that made a big impact on Historic and one of the deck where it shines the most is the Heliod Company combo.
Other than sweepers from control decks, which you can somewhat play around with Collected Companies, the only thing this deck can have a problem with is consistency. It was already fairly consistent, but Inquisitor Captain should make putting together your three combo pieces even easier now.
If you by some miracle haven’t seen this deck before, the goal is to set up a Soul Warden, Heliod, Sun-Crowned and Scurry Oak in play, which means that any creature entering the battlefield triggers Soul Warden, gaining you one life. That triggers Heliod, putting +1/+1 counter on Oak, which makes a 1/1 token, which repeats the entire cycle.
In real life, you would end up with a million tokens and a million life. On Arena, you’re limited by time, but you should still be able to comfortably end the turn with 20 or more tokens and swing for lethal next turn.
The sideboard of this deck is a bit weak because cards like Thalia, Guardian of Thraben and Esper Sentinel don’t really fit into your game plan, so I suggest sticking to as many high impact cards like Rest in Peace or Yasharn, Implacable Earth as possible.