When I saw Ohabi Caleria, I was very excited indeed. The Archer creature type is a hugely overlooked part of Magic, and while Archers are definitely sweet, they haven’t typically ever been very powerful. I was disappointed, therefore, to find that even Ohabi Caleria wasn’t doing enough to make this underpowered tribe shine – early drafts of Ohabi decks were still pretty lackluster.
But then I came upon this list, from Sollek, and it finds a way to make all these Archers into deadly, efficient and absurdly powerful threats. With the use of some well-chosen pieces of Equipment, this Archer tribal deck will be able to mow down opposing boards turn after turn, drawing you a ton of cards in the process. Let’s get into it!
Ohabi Caleria Tribal Archers by Sollek
Archers typically have an ability that involves them tapping to deal damage to opposing creatures. The issue is with how conditional the damage is: typically, you can only go after attacking or blocking creatures, or flyers, or something like that. That’s reflected in the creature suite, with Archers like Matsu-Tribe Sniper, Crossbow Infantry and the mighty Brigid, Hero of Kinsbaile.
But with the right Equipment, even these relatively unimpressive Archers will start to hit the mark. Equipment like Wolfhunter’s Quiver, Viridian Longbow and Heavy Arbalest allow you to target anything at all – and this is where the fun begins. Equip an Archer with a Viridian Longbow, and as long as Ohabi Caleria is out, you can activate it to ping something and draw a card each turn.
It gets better, however. With Basilisk Collar, Gorgon’s Head and Gorgon Flail, these Archers have deathtouch, as well. This means even the one point of damage from something like a Viridian Longbow is enough to kill any creature, and with Ohabi Caleria untapping your deadly Archer each turn, it won’t be long before you work through all the best creatures on the board. Failing that, equip a Quietus Spike instead, and start working on life totals!
This Equipment can be searched up with Stoneforge Mystic and Stonehewer Giant, and will draw cards off Sram, Senior Edificer and Puresteel Paladin. None of these creatures are Archers, of course, but they can become so, thanks to Maskwood Nexus. Maskwood Nexus actually opens up some ridiculous synergies, particularly with those repeatable Equipment tutors!
Finally, for the sake of extra flavor, this deck also plays Vivien’s Arkbow, Bow of Nylea and Vivien Reid herself. I really like seeing Commander players include cards that are clearly chosen for flavor or theme reasons, rather than just min-maxing power level – having said that, Vivien Reid is pretty useful in EDH as a repeatable Naturalize!