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Trade Routes: Financial Review of Mirrodin Besieged

Welcome back. Today’s article is all about Mirrodin Besieged! This coming weekend is the release event and everyone will be picking up their boxes, packs, fat packs and intro decks for the new set. This guide will review all of the major uncommons, rares and mythics. The end of the article will contain a “cheat” sheet that you can take with you this weekend on what to pick up and what to trade away.

To review, I am going to use the same format as my previous article when evaluating cards. Here is the breakdown:

To understand the rating system, Let’s break down the model that I will be using:

Card: Name of the card
This is the English name of the card.

Type: This signifies the card type.
If it’s an instant, sorcery, creature, artifact, land, planeswalker or enchantment, it’ll be labeled here. In cases of interrupts or mana source, the converted card type will be listed (instant, artifact, etc).

Set: Displays the name of the set that the card was originally printed in.

Intrinsic Value: Rated Very Low, Low, Medium, High, Very High
This Likert-type rating system lays out a cards natural level of intrinsic value.
Very Low – Card is virtually unplayable and with very little worth.
Low – Despite present value, the card may be very specific and may only be temporarily hot.
Medium – Card sees a moderate amount of play in different decks, maybe even in multiple formats.
High – Card sees competitive play in multiple formats and is highly sought after.
Very High – Very few cards have this ranking. Usually a format defying card (JTMS, Tarmogoyf).

Playability: Rated Low, Medium, High
Cards are rated by playability and by the fact on whether or not they are currently or recently used within a format. This rating also takes into account to see if the card is a functional reprint and/or is useable across the formats.
Low – Card isn’t the best choice for the role it plays within a deck or the card is too specific.
Medium – Card sees play in a specific format, but only moderately
High – Card sees competitive play in multiple formats and has a powerful ability.

Convenience: Rated Easily Available, Available, Moderate, Difficult to Find, Very Difficult to Find.
Depending on how hot a card is, or what set it came from, the ease of obtaining the card is rated here. This should also factor into how much you should pay for it at a dealers booth at a large event.
Easily Available – This card has seen multiple recent print runs and is very easy to find.
Available – This card is a recently printed card that is not Mythic and part of a large set (core or rirst)
Moderate – This card is reasonable to find, but not readily available. Playable recent mythics fit here.
Difficult to Find – This card is most likely either a hot mythic or a staple eternal card.
Very Difficult to Find – This card probably is either foreign, foil or both.

Regular Version Value: Price of an English, Non-Foil version in NM/M condition

Foil Version Value: Price of an English, Foil version in NM/M condition

Trend: Rated Up, Stable, Down
Based on current trends, this rating refers to which way the card is heading.
Up – Cards fitting this rating are heating up and should be picked up quickly
Stable – With the onset of Mythic Prints, cards that reach stable status are few and far between.
Down – Card has lost favor within a format or is leveling off from a recent spike. These cards should be sold or traded away.

Action: Trade or Keep
Trade – Trade this away as it is going to not be rising in value.
Keep – Either going to go up, or it’s going to stay stable.

Reasoning: My justification for why the card is doing what it does.

White Cards

Hero of Bladehold
Card: Hero of Bladehold
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Medium
Convenience: Available
Regular Version Value: $9.99
Foil Version Value: $14.99
Trend: Down
Action: Trade
Reasoning: This card is nuts. White weenie/Token decks have been long overdue. Expect this card to be paired with Knight Exemplar, Ajani Goldmane, maybe even Emeria Angel, Honor the Pure, and other effects that can pump tokens. Potentially a new version of Soul Sisters? Unfortunately, this is probably going to see some sort of play, but it’s not going to be insane as it was the pre-release card for Mirran.

Mirran Crusader
Card: Mirran Crusader
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $5.99
Foil Version Value: $9.99
Trend: Down
Action: Trade
Reasoning: Buy a box promo. Also, this card is cool, but so was White Knight. Black removal doesn’t need to target it (Consume the Meek, Consuming Vapors, [card]Black Sun’s Zenith[/card]) and green is fairly irrelevant as it will just ignore this creature as it kills you. Trade them away.

Phyrexian Rebirth
Card: Phyrexian Rebirth
Type: Sorcery
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $1.49
Foil Version Value: $1.99
Trend: Down
Action: Trade!
Reasoning: Bulk Rares ftw. 6 mana Day of Judgment that unless it’s against a swarm, will be mediocre at best. Especially against deck’s that run Jace, the Mind Sculptor, the token can be bounced, killed or chumped by irrelevant creatures. Get rid of this card.

Victorys Herald
Card: Victory’s Herald
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Very Low
Playability: Low
Convenience: Available
Regular Version Value: $0.49
Foil Version Value: $0.99
Trend: Down
Action: Trade
Reasoning: Another bulk rare. Six mana, triple white card that is probably only actually playable in a token style deck. It’ll be easy to get rid of to casual players and just as easy to pick them up. Trade this away.

White Suns Zenith
Card: White Sun’s Zenith
Type: Instant
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Undetermined
Convenience: Available
Regular Version Value: 1.99
Foil Version Value: 2.99
Trend: Stable
Action: Hold
Reasoning: This card is pretty neat. Late game, it will be good for control decks and token decks alike. I think this card is a lot better than people think and will see a surprising amount of play. I would pick them up if you don’t have any, and I would hold them if you do.

Notable Uncommons/Commons: Leonin Relic-Warder, Argent Paladin and Master’s Call have potential for play. I would pick any of these guys up cheap, or ask your trade partner to throw them in when trading. LRW might see play in older formats, but is fairly irrelevant if your community doesn’t include vintage/legacy players.

Blue Cards

Blue Suns Zenith
Card: Blue Sun’s Zenith
Type: Instant
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Medium
Convenience: Available
Regular Version Value: $1.49
Foil Version Value: $2.99
Trend: Down to Stable
Action: Trade
Reasoning: Instant speed card draw is pretty sick. Triple blue however, is not. Also, when compared to other draw effects, this card has some advantages and disadvantages. It’s situationaly better than Jace’s Ingenuity (depending on mana) and it shuffles itself back in, which lets you have the potential for repeat drawing.

Consecrated Sphinx
Card: Consecrated Sphinx
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: 4.99
Foil Version Value: 7.99
Trend: Down
Action: Trade
Reasoning: This is really only going to see play in control decks. The argument here is if this card is better than Frost Titan or Sphinx of Jwar Isle (or Grave Titan, Abyssal Persecutor, or Wurmcoil Engine). If you look at the stats, it is sort of a sally. It doesn’t hit very hard, it’s awkward to cast and it will most likely die the minute it resolves, as your opponent will not like the fact that you’re drawing cards.

Cryptoplasm
Card: Cryptoplasm
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $1.99
Foil Version Value: $2.99
Trend: Stable
Action: Hold
Reasoning: This card is kind of a sleeper. Not quite as useful as Renegade Doppelganger with graveyard recursion, but I would pick them up as they are a lot more powerful than people want to admit. It’s a very inexpensive card and therefore will not hurt the pocket book on taking a chance.

Distant Memories
Card: Distant Memories
Type: Sorcery
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.25
Foil Version Value: $.99
Trend: Down
Action: Trade, Trade Trade.
Reasoning: How many people remember Browbeat? If you thought that this card was good, you are probably pretty excited for this card as well. Unfortunately, letting your opponent decide the action of one of your spells is almost never good. Unlike Browbeat, you are either tutoring for the win, or allowing yourself 3 extra cards for 4 mana, but it’ll never be what you want. Depending on what you are playing against (control), you can be cute and “tutor” for an irrelevant card, hoping they will not let you have it, or they will allow you to have it and counter whatever you cast. Either way, this card is not going to be very good.

Mitotic Manipulation
Card: Mitotic Manipulation
Type: Sorcery
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Medium
Convenience: Available
Regular Version Value: $0.49
Foil Version Value: $0.99
Trend: Up
Action: Keep
Reasoning: I like this card. I think that this card could be pretty sick with Titans on the board. Casting Acidic Slime, Jace, the Mind Sculptor, or Wurmcoil Engine for effectively 3 more mana can make for some interesting interactions. Worst case scenario, it’s a three mana get a land spell. Pick them up now as they are virtually worthless, only to use them again later.

Notable Uncommons/Commons: Treasure Mage – This card is carrying some mega-hype. Pick them up for uber cheap on release day and move them for $1.00 – $2.00, or as a trade sweetener.

Black Cards

Black Suns Zenith
Card: Black Sun’s Zenith
Type: Sorcery
Set: Mirrodin Besieged
Intrinsic Value: Low-Medium
Playability: Medium
Convenience: Available
Regular Version Value: $5.49
Foil Version Value: $7.99
Trend: Down
Action: Hold
Reasoning: Yes, I said this is trending down. Yes, I told you to hold it. It’s the Gameday promo for Top 8 and this card is going to see competitive play. I would pick them up while they are cheap and hold the ones you have. This card is pretty sick against Boros, Elves and Mono-Red. It doesn’t target, which is awesome and feels very reminiscent of Damnation.

Massacre Wurm
Card: Massacre Wurm
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Medium
Convenience: Available to Hard to Find
Regular Version Value: $7.00
Foil Version Value: $12.00
Trend: Down
Action: Trade
Reasoning: This card seems sick. Basically a one-sided Wrath of God on a 6/5 body, seems awesome. Unfortunately, it doesn’t kill a titan or an Avenger of Zendikar (and most of the time, the tokens). It’s also triple black, which makes it much harder to cast in multiple color decks. However, this card could be sideboard worthy.

Phyrexian Crusader
Card: Phyrexian Crusader
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Medium
Playability: Medium
Convenience: Available
Regular Version Value: 5.99
Foil Version Value: 9.99
Trend: Up
Action: Keep/Acquire
Reasoning: If this wasn’t an infect card, it would be one of the best cards in the set. It will see potential play in the older formats as the only removal available are from colors that do not affect this card. I would pick these cards up for about $4.00 each and move them to older format players.

Phyrexian Vatmother
Card: Phyrexian Vatmother
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $1.49
Foil Version Value: $2.49
Trend: Down
Action: Trade
Reasoning: People have begun devising poison decks as a legitimate archetype, but I am not buying it yet. Get rid of this card initially.

Sangromancer
Card: Sangromancer
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.79
Foil Version Value: $0.99
Trend: Down
Action: Trade
Reasoning: Not so exciting. If Vampires had better discard mechanics, it could be useful.
Notable Uncommons/Commons: Go for the Throat is sick. Expect that card to hover around 2.00 or so, at least for the first month.

Red Cards

Galvanoth
Card: Galvanoth
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.79
Foil Version Value: $0.99
Trend: Down
Action: Trade
Reasoning: This card is bulk. It’s effect is cute, especially if you have a way to stack your deck. Otherwise, it’s fairly atrocious. It’s effectively a 5 mana 3/3 that has to have a deck built around it, and every time you see a land, you frown.

Hellkite Igniter
Card: Hellkite Igniter
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.25
Foil Version Value: $0.49
Trend: Down
Action: Trade
Reasoning: Not so good. This card flies and might be decent in sealed, but in constructed, it’s pretty bad. Get rid of them quick.

Hero of Oxid Ridge
Card: Hero of Oxid Ridge
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Medium
Playability: Medium
Convenience: Available
Regular Version Value: $7.99
Foil Version Value: $14.99
Trend: Stable
Action: Hold
Reasoning: This will be good against control decks and will be used in mono-red decks as a bigger beater, but I wouldn’t expect to see it in a lot of decks. This guys isn’t very splashable due to it’s double red. However, the battle cry mechanic hasn’t been tested yet. When it is, this card will adjust accordingly.

Red Suns Zenith
Card: Red Sun’s Zenith
Type: Sorcery
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low-Medium
Convenience: Available
Regular Version Value: $0.79
Foil Version Value: $0.99
Trend: Down
Action: Trade
Reasoning: Disintegrate. Still not all that exciting. You might see it as a finish spell for a ramp style or control deck, or a way to deal with pesky titans, but I wouldn’t hold your breath. Move this as soon as you can.

Slagstorm
Card: Slagstorm
Type: Sorcery
Set: Mirrodin Besieged
Intrinsic Value: Medium
Playability: Medium
Convenience: Available
Regular Version Value: $1.99
Foil Version Value: $3.49
Trend: Stable/Up
Action: Hold/Invest
Reasoning: This card is pretty solid. I expect this card to remain playable. The 3 vs. 2 damage difference between Pyroclasm is fairly irrelevant, but I expect it to not drop below $2.00. It’s too versatile to not see at least sideboard play.

Notable commons and uncommons: Goblin Wardriver will see Standard play in Goblin decks. It will also be experimented with in Legacy Goblins, especially with the increase in people playing Mogg War Marshal.

Green Cards

Creeping Corrosion
Card: Creeping Corrosion
Type: Sorcery
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.49
Foil Version Value: $0.99
Trend: Down
Action: Trade
Reasoning: Shatterstorm, but green. I think it will be sideboarded at best. Get rid of them for $0.50 – $1.00 at the release event, wait a month and pick them up as throw-ins.

Green Suns Zenith
Card: Green Sun’s Zenith
Type: Sorcery
Set: Mirrodin Besieged
Intrinsic Value: High
Playability: High
Convenience: Very Hard to Get
Regular Version Value: $9.99
Foil Version Value: $19.99
Trend: Up
Action: Hold/Acquire
Reasoning: This card is an insane tutor that is Standard legal. It’s going to raise to at least $15.00 in the first month before leveling off. Pick it up early and hold onto them.

Phyrexian Hydra
Card: Phyrexian Hydra
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.49
Foil Version Value: $0.99
Trend: Variable
Action: Acquire/Trade
Reasoning: This card depends on whether or not poison is viable. A 7/7 for 5 is pretty sick. I would pick them up if you think you want to try poison. Worst case scenario, trade them casually away for a buck and break even/make money.

Praetors Counsel
Card: Praetor’s Counsel
Type: Sorcery
Set: Mirrodin Besieged
Intrinsic Value: Medium
Playability: Medium
Convenience: Available
Regular Version Value: $2.49
Foil Version Value: High
Trend: Stable
Action: Hold or Trade to EDH players
Reasoning: The top EDH card from this set. Praetor’s Counsel is going to be a sick late game EDH card/ Not so playable in Standard, not really in Extended, Legacy and Vintage might find ways to use this card, but that’s pretty doubtful.

Thrun, the Last Troll
Card: Thrun, the Last Troll
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Medium
Convenience: Hard to Find
Regular Version Value: $19.99
Foil Version Value: $34.99
Trend: Down
Action: Trade
Reasoning: This card would be a ton better if it wasn’t legendary. It also dies to every single piece of non-targeting black removal in existence. People are going to trade their mothers for this card and I suggest letting them.

Notable commons and uncommons: Lead the Stampede and Viridian Corrupter will definitely see some play. I can see Viridian Corrupter doing interesting things with Genesis Wave (in Elves) and Viridian Emissary serving as early ramp against aggro based decks.

Gold Cards

Glissa, the Traitor
Card: Glissa, the Traitor
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $4.99
Foil Version Value: $9.99
Trend: Down
Action: Trade
Reasoning: Good for EDH, probably pretty bad in Standard. I would move them early before she levels off at about $3.50. She could potentially stay stable if she wasn’t the most common pre-release card.

Tezzeret, Agent of Bolas
Card: Tezzeret, Agent of Bolas
Type: Planeswalker
Set: Mirrodin Besieged
Intrinsic Value: Medium
Playability: Medium
Convenience: Hard to Find
Regular Version Value: $31.99
Foil Version Value: $49.99
Trend: Down
Action: Trade
Reasoning: Chapin believes this to be the real thing, I don’t know if I agree. His abilities are interesting and he fits into Jace decks. It will definitely fall initially, and until Paris is complete, this card will be speculative at best. After Paris, if this card was present in top performing decks, it will stay high, if it’s not there, it will drop into the low 20s.

Artifacts

Blightsteel Colossus
Card: Blightsteel Colossus
Type: Creature
Set: Mirrodin Besieged
Intrinsic Value: Medium
Playability: Medium – High
Convenience: Available
Regular Version Value: $12.99
Foil Version Value: $59.99
Trend: Down
Action: Trade
Reasoning: This card is going to replace Darksteel Colossus as a Tinker target and is going to be heavily experimented with in Shape Anew decks. He’ll be a polymorph target for sure and EDH will love him with Sneak Attack. Legacy will find him a home with Sneak Attack, Show and Tell, and Shape Anew alike. It’s going to be one of the most particular robots that carry a value and is still narrow in its use.

Bonehoard
Card: Bonehoard
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.99
Foil Version Value: $1.49
Trend: Stable
Action: Pick Up
Reasoning: This has created some buzz on the interweb regarding how good this card actually is. It’s definitely tutorable in Standard and could be very devestating in White Weenie decks. [card]Stoneforge Mystic[/card] can tutor up this “equipment” and can also play it for 1 and a white. I’d pick them up early as they are highly under-rated.

Darksteel Plate
Card: Darksteel Plate
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.79
Foil Version Value: $0.99
Trend: Down
Action: Trade
Reasoning: Is this really a rare? Yes, sigh. EDH players might snag it up and the occasional themed deck might try and use it, but in the end, I’d rather have a foil land.

Decimator Web
Card: Decimator Web
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.49
Foil Version Value: $0.79
Trend: Down
Action: Trade
Reasoning: Another bulk rare. I am not sure why they would make an artifact that would attack life total and give them a poison counter as both strategies seem to contradict each other.

Knowledge Pool Card: Knowledge Pool
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.79
Foil Version Value: $2.99
Trend: Up
Action: Acquire
Reasoning: This card is a lot better than it looks. It’s an easy way to cheat into play a Blightsteel Colossus, especially with Jace. EDH/Commander players will like this too. Definitely scoop them up when they are basically worthless and roll the dice that it sees play.

Magnetic Mine
Card: Magnetic Mine
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.49
Foil Version Value: $0.99
Trend: Down
Action: Trade
Reasoning: This card makes me sad. I want it to be good, but it’s dead against so many decks. Maybe you can create a Stuffy Doll deck with Auriok Salvager and Lion’s Eye Diamond/Black Lotus for casual play… assuming that you decided that playing Disciple of the Vault was unnecessary.

Mirrorworks
Card: Mirrorworks
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.99
Foil Version Value: $1.49
Trend: Down
Action: Trade
Reasoning: A lot of potential here, not a lot of insane artifacts for cheap. This card might become good if the next set has something savage.

Myr Turbine
Card: Myr Turbine
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.79
Foil Version Value: $1.99
Trend: Down
Action: Trade
Reasoning: Get rid of them early, then reinvest in a month or so. Theoretically, this card could be really good, if there was a good Myr card outside of Myr Battlesphere. Maybe the next set? Pick them up when they turn to bulk.

Myr Welder Card: Myr Welder
Type: Artifact Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.49
Foil Version Value: $0.99
Trend: Down
Action: Trade
Reasoning: This card wants to be good, but activated abilities on artifacts right now are low and unplayed. I would try and use this as a sideboard card for Workshop decks in Vintage, but Time vault combo isn’t prevalent as it was and I can beat them just as easy with a null rod. Maybe use it for my Triskelion? Need to get counters on it. Hmm.

Phyrexian Revoker
Card: Phyrexian Revoker
Type: Artifact Creature
Set: Mirrodin Besieged
Intrinsic Value: Medium
Playability: Medium
Convenience: Available
Regular Version Value: $4.99
Foil Version Value: $8.99
Trend: Up to Stable
Action: Acquire
Reasoning: It’s a Pithing Needle with legs. I’d pick them up now as they are decent answer for planeswalkers, Fauna Shaman and other creatures with activated abilities. I wouldn’t get too excited as they die to almost every single piece of removal in Magic.

Psychosis Crawler
Card: Psychosis Crawler
Type: Artifact Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.49
Foil Version Value: $0.79
Trend: Down
Action: Trade
Reasoning: If we had some awesome draw spells, this could be pretty sick. I expect EDH players to pick this up, but past that, they will sit next to Blood Funnel in your never going to move binder.

Shimmer Myr
Card: Shimmer Myr
Type: Artifact Creature
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Medium
Convenience: Available
Regular Version Value: $0.99
Foil Version Value: $1.99
Trend: Stable
Action: Trade
Reasoning: EDH/Commander players will pick this up and people will certainly experiment with it in older formats. I think this guy will not lose very much value as the casual scene will support this card.

Spine of Ish Sah
Card: Spine of Ish Sah
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.79
Foil Version Value: $1.29
Trend: Down
Action: Trade
Reasoning: It’s too expensive. If you can destroy it and play it each turn, it’s sick, but sadly you can’t, at least not efficiently. Maybe try it in ramp with Prototype Portal?

Sword of Feast and Famine
Card: Sword of Feast and Famine
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Medium
Playability: Medium
Convenience: Moderate
Regular Version Value: $9.99
Foil Version Value: $13.99
Trend: Up
Action: Hold
Reasoning: This card is pretty good. I like it more than the previous Sword of Body and Mind. Expect this card to be experimented with early. It’ll be interesting in using with decks that power out Eldrazi creatures.

Thopter Assembly
Card: Thopter Assembly
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.49
Foil Version Value: $0.99
Trend: Down
Action: Trade
Reasoning: Not as good as we hoped, this card had a very neat ability. Definitely will find a home in EDH/Commander lists, I would move this card quickly.

Titan Forge
Card: Titan Forge
Type: Artifact
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Low
Convenience: Available
Regular Version Value: $0.49
Foil Version Value: $0.79
Trend: Down
Action: Trade
Reasoning: This card reminds me of Lux Cannon. A neat effect, but not very practical. Especially on the 4th turn, when you get the token and your opponent bounces him with Jace. Interestingly, this card is a house in Limited, just not in Constructed.

Notable commons and uncommons: All the buzz is on Sphere of the Suns. Pick them up early to ensure you have your playset and then trade them for 2.00 each. Many people will throw them in as extras.

Lands

Contested War Zone
Card: Contested War Zone
Type: Land
Set: Mirrodin Besieged
Intrinsic Value: Low
Playability: Medium
Convenience: Available
Regular Version Value: $1.49
Foil Version Value: $2.49
Trend: Stable
Action: Keep
Reasoning: This card is pretty solid. It’s really good for aggressive decks. Pick them up all day for a buck and hold onto them until after Paris.

Inkmoth Nexus
Card: Inkmoth Nexus
Type: Land
Set: Mirrodin Besieged
Intrinsic Value: Medium
Playability: Medium
Convenience: Moderate
Regular Version Value: $11.00
Foil Version Value: $20.00
Trend: Up
Action: Acquire
Reasoning: I will admit that when I first looked at this card, I thought it was atrocious. Then I started to think of all the ways I could abuse this card. Effectively, it’s a free artifact creature that can enable Shape Anew, be a target for Tezzeret or create metalcraft. I wouldn’t go as far to say that this is the best card in the set, but it’s pretty close. Pick them up before they get real high.

Well folks, that’s all I have for you today. Remember that this is my review of the set and if you disagree with an assessment, please post it in the comments. I am definitely interested in seeing what you all think. For release day purposes, below is a cheat sheet that you can copy + paste into a text document for this weekend. It should help you with trading.

The format for the below form goes – Name, Color, Value, Action (Trade or Obtain)

Mythics (Updated, 2/2/2011, 6:04pm MT)
Blightsteel Colossus, Artifact, 13, Obtain
Consecrated Sphinx, Blue, 5, Trade
Glissa, the Traitor, Gold, 5, Trade
Hero of Bladehold, White, 9, Obtain
Hero of Oxid Ridge, Red, 8, Obtain
Massacre Wurm, Black, 10, Trade
Praetor’s Counsel, Green, 2, Obtain
Sword of Feast and Famine, Artifact, 10, Obtain
Tezzeret, Agent of Bolas, Planeswalker, 30, Trade
Thrun, the Last Troll, Green, 20, Trade

Rares
Artifacts
Bonehoard, 1.5,Obtain
Darksteel Plate, .80,Trade
Decimator Web, .50,Trade
Knowledge Pool, .25,Obtain
Magnetic Mine, .25,Trade
Mirrorworks, .50,Trade
Myr Turbine, .80,Trade/Obtain
Myr Welder, .50,Trade
Phyrexian Revoke, 5,Obtain
Psychosis Crawler, .50,Trade
Shimmer Myr, 1,Obtain
Spine of Ish Sah, .80,Trade
Thopter Assembly, .40,Trade
Titan Forge, .40,Trade

Black
Black Sun’s Zenith, 7,Obtain
Phyrexian Crusader, 6,Obtain
Phyrexian Vatmother, 2,Obtain/Trade
Sangromancer, .80,Trade

Blue
Blue Sun’s Zenith, 1.5,Obtain
Cryptoplasm, 1.8,Trade
Distant Memories, .25,Trade
Mitotic Manipulation, .50,Obtain

Green
Creeping Corrosion, .80,Obtain
Green Sun’s Zenith, 11,Obtain
Phyrexian Hydra, .50,Obtain/Trade

Red
Galvanoth, .80,Trade
Hellkite Igniter, .25,Trade
Red Sun’s Zenith, .50,Trade
Slagstorm, 2.50,Obtain

White
Mirran Crusader, 6,Obtain
Phyrexian Rebirth, 1.5,Trade
Victory’s Herald, .50,Trade
White Sun’s Zenith,Obtain

Land
Contested War Zone, 2,Obtain
Inkmoth Nexus, 11,Obtain

Uncommons
Go for the Throat, Black[/card], 1
Lead the Stampede, Green[/card], .50
Goblin Wardriver, 1
Viridian Corrupter, Green[/card], .50
Treasure Mage, 1
Sphere of the Suns, 2

Thanks again everyone and Happy Trading!

Until Next Time,

Brian Grewe
MTGO: briangrewe

35 thoughts on “Trade Routes: Financial Review of Mirrodin Besieged”

  1. Your suggestion in your cheatsheet for Blue Sun’s Zenith disagrees with that in your main article. Care to clarify?

  2. Love the new layout, especially the tl;dr section at the end.

    -Magnetic Mine: Not sure why Stuffy Doll was mentioned since Mine deals damage to the controller of the artifact, not a creature. So you’d just be killing yourself lol.

    -Knowledge Pool: Good analysis, but you’re better off hoping to exile Emrakul instead of Blightsteel. Biggest downside is that your opponent can play off the Pool as well. And at that point it coumes down to has has the last Instant on the stack. Based on that, picking them up cheap is pretty spot on in my opinion. At worst, keep them next to Emrakul or other big stuff to show the potential and try to get some extra value out of it from casual players who may not see the “combo.”

  3. I’m not sure about Tezz, but I can see your reasoning. I also don’t see him going up that much even if he’s good. If he works out, he’s more likely to be a Primeval Titan than a JTMS, so I’ll probably hold onto any I open but not trade for them aggressively.

  4. your cheat sheet contradicts your initial review for some cards like hero of blade hold and bligthsteel collosus.

  5. Worth noting that Titan Forge does, in fact, pass the ‘Jace’ test on turn four, since you just spawn the token during your opponent’s end step and then bash with it.

    Still pretty bad. If some Proliferator Fog deck surfaces, it’s an alternate threat to run alongside Luminarch Ascension and Lux Cannon, but I don’t have high hopes about such a deck.

  6. Re: Decimator Web

    You miss the point of the card completely. See:
    http://en.wikipedia.org/wiki/Decimation_%28Roman_army%29

    It takes 1/10 of your life, gives you 1/10 poison counters, and mills 1/10 of your graveyard. Maybe not playable but the design is very cool and true to the original meaning of the word! Now you can tell your friends next time they ask the question you just asked! Also, try the History of Rome podcasts if you ever need something to listen to. Very educational!

  7. As far as Sword of Feast and Famine, I fail to see how this will assist in powering out Eldrazi, considering your mana pool empties between phases, and casting them as an instant seems far too much work.

  8. so many cards are totally crippled till October when Jace and likely the Titans rotate

    tezz, massacre wurm, thrun etc letting those take their hit then picking them up could easily be the best play

  9. The new colossus is not good enough with Sneak Attack: I block it with Squire, now what?

    Your card valuation might be very good, but why should we listen when you discuss their playability?

  10. Lol, of course I don’t play squire in legacy; the point is that any creature with power 2 or greater saves you. Then the sneak attack player has to find another colossus to finish the job. It kills the combo player, but that’s it. Once you think about it this way, you should see why it won’t make the cut.
    (As another example look at Mitotic Manipulation)

    The following quote (taken from the Tezzeret discussion) sums up my view of the playability discussions:
    “Chapin believes this to be the real thing, I don’t know if I agree.”
    I guess I would put more weight on Chapin’s view.

  11. why would you sneak attack a BSC out when the other guys a squire unless you were in a mood to throw away games?

  12. You obviously are not throwing a BSC out when your opponent can block it for any other reason than to kill their opposing creatures. Regardless, who cares about this guys assessement of playing, he’s here to write financial Articles, not tell us how to play.

  13. “Regardless, who cares about this guys assessement of playing, he’s here to write financial Articles, not tell us how to play.”

    But it is important to know that the person pricing cards does know how to play. How can you value a card correctly if you do not have a good understanding of the game?

  14. Brian you sit here and contradict yourself multiple times over- Do you even pay attention to what you’re writing?

  15. Holy hyperbole batman! Thrun dies to every single piece of non-targeted black removal printed ever… except Consume the Meek, Mutilate for less than 4, BSZ for less than 4, Massacre Wurm, any every edict effect ever (really, you think you will ever hit Thrun with an edict? What deck would play just Thrun and no other creatures?)
    Tone down the hyperbole for a sec.

  16. This column has a problem. I might trust the writer with advice on trading techniques and the like, but here he is giving his predictions based on HIS evaluation on card power\playability. This guy, as talented a trader as he may be, is not a pro, and his opinions on how strong a card is are a bit suspect to me. I trust myself on predicting how good a card is going to be more then I trust him. Stock-market-magic is a tricky subject because you need to have good trader instincts to predict the marker AND be a good player to be able to spot strong cards\strategies. I’m sure the author is the former, not so much about the latter.

    Nothing personal against the writer here, simply voicing my opinion.

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  18. Im going to side with Brian on most of the value of these cards…even if he is not the strongest player in the world, his sources are pretty strong…these arent just his estimates on playability…he does have some heavy hitters to talk theory with.

  19. During the pre release a guy got out a spine of ish na on turn 4 with recursion by playing turn 1 island, turn 2 island, blue creature, turn 3 land grand architect, and tap both blue creatures for the 4/1 artifact creature with *sacrifice an artifact to regenerate it then on turn 4 he played the spine by tapping 3 lands then both blue creatures for 7 mana then sacrificing it to return it to his hand. Insane

  20. Hero of Oxid Ridge is a lot stronger than people think.

    I was right about Frost Titan and Knight of the Reliquary and have the same feeling about this guy. Given Frost Titan has leveled off a bit and is now about the same as Grave Titan, my point still stands!

  21. And the award for missing the point goes to… guest. Well played on keeping your anonymity up there, guest.

  22. I hate to say this, and i know this will make people cringe, but i thought of it when reading the article. Spine of Ish Sah + Possessed Portal…

    My is mind is a horrible place..

  23. you sound so sure about your assessment on the card value. i wouldn’t do that if i were you. and i gain nothing on your insight of cards. you only emphasize on the good cards (even i know they will rise a month or two after releases and plummet to oblivion if no net decks use them.)

    inkmoth nexus and blightsteel colossus are highly overrated, thrun became the troll he designed to be ( he belong in the sideboard, nuff said), white sun zenith and blue sun zenith are underrated. bonehoard is unplayable in standard. tezzeret will continue to drop unless he find a home in one of the net decks. hero of oxid ridge is a powerhouse in the RDW.

    highly speculative card: shimmer myr, myr welder, myr turbine
    well i can see a very wacky combo between the myrs and its interaction with grand architect. well at least they are cheap the way they are and hopefully they will see standard. still brewing a mono blue myr deck, its not a tier one deck but it can keep me interested in a very boring format.

  24. I mostly agree with your evaluations, but IMO you got the crusaders mixed up as for their playability. The important thing about Mirran Crusader is the double strike, not the protections.

  25. For the most part I thought this was an extremely well written article, though I find it interesting that you vacillated between speaking mainly about how well the cards would do and sell in competitive spheres and whether you could find casual players who would have interest in them. For instance, you occasionally mention Commander players as having an interest in a card, but ignore the Commander uses for such cards as Consecrated Sphinx. I’m used to writers often ignoring casual play or Commander, but to see it occasionally mentioned but often ignored is kind of weird when I’m used to all in or out.

    As for Decimator Web, you must not have read anything that explains what the card is doing: Attacking life while adding poison isn’t contradictory at all: It “decimates” the player in the literal sense taking a tenth from, the original definition of the word. It attacks in three different ways, each which would take 10 turns to cause a person to lose without something like life gain, graveyard recursion, or, dare I say, Leeches. Perhaps if you knew this you wouldn’t say its effects are contradictory.

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