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Top 10 Blue-Green MTG Commanders – Riley Ranks

With around 1,500 potential commanders, there is no shortage of cards you can use to lead your EDH decks. Some, however, have risen to the top as the format has developed, and secured their positions as format favorites. Each color pair has its own distinct identity, and there are commanders that embody that identity, or parts of it, in ways that have made them immensely popular generals. Today, we’re looking at the top green-blue commanders – for more detailed information about any of these decks, check out EDHRec’s page on top green-blue commanders!

 

 

10. Kruphix, God of Horizons

Kruphix, God of Horizons

Kruphix is enormously emblematic of what all green-blue mages really want – no limits to how many cards they can have in hand, and no limits to how much mana they can have floating. Kruphix is an incredible enabler card for any green-blue deck that wants to build up truly massive plays over multiple turns, using cards like Wilderness Reclamation and Seedborn Muse to bank colossal amounts of mana that can then be spent on anything from X-spells like Blue Sun’s Zenith or Drown in Dreams, or just power out colorless monsters like Ulamog and Kozilek.

9. Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

Cascade decks are most often based across the Temur colors, rather than just Simic, but Imoti makes a good case for sticking to just two colors. The number of powerful six-or-more-drops in green and blue is effectively limitless, and giving cascade to everything from Treasure Cruise to Terastodon is pretty nasty. Start off with early ramp spells, throw in other cards that synergize with your expensive finishers such as Krosan Drover and Gilanra, Caller of Wirewood, and you’ll be spewing out multiple threats a turn, no worries at all. Your Apex Devastator will even cascade five times!

8. Grolnok, the Omnivore

Grolnok, the Omnivore

Grolnok is an interesting one. On the face of it, you might think that Frog tribal is a difficult needle to thread, as there have only been 34 Frogs printed throughout Magic’s history (and only 24 of them can go in a Simic deck!). Grolnok decks don’t seek a traditional tribal beatdown strategy, however – instead, they often attempt to mill themselves out with Grolnok’s on-attack ability in conjunction with other self-mill cards like Deranged Assistant, Millikin and the mighty Hermit Druid. Get some attacks going with Froghemoth and Jade Avenger, burn through that library, then finish things off with Laboratory Maniac, Jace, Wielder of Mysteries or Thassa’s Oracle.

7. Ezuri, Claw of Progress

Ezuri, Claw of Progress

There is a very specific type of creature that wants to go into an Ezuri, Claw of Progress deck. It needs to be a creature with low power, that benefits from having +1/+1 counters placed on it – surely, you’re thinking, there can’t be too many exciting creatures that fit that bill. Think again! There’s Gyre Sage, which will produce huge amounts of mana with Ezuri’s counters. There’s Fathom Mage and Cold-Eyed Selkie, which will draw tons of cards. There’s Sage of Hours to take extra turns. Nastiest of all, there’s Blighted Agent, so you can start one-shotting people, one by one! Failing all that, there’s always a backup plan that doesn’t even involve getting into combat: Simic Ascendancy

6. Lonis, Cryptozoologist

Lonis, Cryptozoologist

Clue tribal? Sure. Lonis and friends will make so many Clues you won’t have time to crack ’em all, and instead can just feed them into Lonis’s Bribery-esque activated ability. Or, alternatively, do other stuff with them: wake them all up with Rise and Shine and Cyberdrive Awakener, tap them for mana with Jaheira, Friend of the Forest or Urza, Lord High Artificer or use them to make tokens with Ulvenwald Mysteries or Ethereal Investigator. One of the sweetest combos in the deck, however, involves Shrieking Drake: with Lonis out and the Drake in hand, you can pay a single blue to make a Clue, over and over again.

5. Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca

Merfolk is one of Magic’s oldest tribes, and many people still hold them very dear as their all-time favorite. Since Ixalan, they’ve firmly entrenched themselves as green-blue rather than just mono-blue, and Kumena allows you to play all the best Merfolk from across both colors (although most of the best ones are, admittedly, just blue). The classic lords, Lord of Atlantis and Master of the Pearl Trident, are joined by newcomers such as Merfolk Mistbinder, and then it’s all the usual suspects all the way down – Svyelun of Sea and Sky, Merrow Reejerey, Deeproot Waters and so many other Merfolk you know and love. 

4. Volo, Guide to Monsters

Volo, Guide to Monsters

From tribal to anti-tribal: Volo wants you to play as many different creature types as possible. These decks usually just end up being a big melting pot of all the best value creatures across green and blue, and with good reason: if you’re casting a Mulldrifter, Acidic Slime or Hornet Queen, Volo’s buy-one-get-one-free triggered ability juices up what are already pretty strong plays. Add some token doublers in there, or maybe even a Panharmonicon effect or two! If you want to get the most out of playing generically powerful creatures in Simic, you probably can’t do much better than Volo.

3. Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy

A thoroughly unfair card at heart, Kinnan can have you swimming in mana as early as turn two. Doubling the mana production of everything from Llanowar Elves to Talisman of Curiosity, Kinnan is a card that regularly produces explosive starts – while also offsetting one of the inherent problems of ramp decks in providing somewhere to put all that mana you generate. Whether you’re hard-casting your big monsters or spinning the wheel with Kinnan’s activated ability, Kinnan is able to go big extremely fast.

2. Adrix and Nev, Twincasters

Adrix and Nev, Twincasters

Having a Parallel Lives effect built into your commander is pretty huge, and Adrix and Nev do not disappoint. While Selesnya is typically thought of as the token-oriented color pair, there are still plenty of ways to pump out tokens in Simic, made all the better by Adrix and Nev. Hornet Queen, Rampaging Baloths, Avenger of Zendikar – these are already good cards in their own right, made all the more powerful with Adrix and Nev. And that’s overlooking the fact that you can also play Parallel Lives and Doubling Season for even more tokens – assuming your budget permits it, of course. 

1. Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

Aesi quickly climbed the ranks to become the most popular green-blue commander, leaving poor Tatyova, Benthic Druid in the dust as the preferred value-oriented landfall deck. Aesi lists are filled with ways to play multiple extra lands, from Exploration to Azusa, Lost but Seeking, and are built to get as much as possible out of every single land drop. Avenger of Zendikar, Rampaging Baloths, Scute Swarm – all the hits are here, combined with ways to recur lands from the graveyard like Ramunap Excavator and Ancient Greenwarden, as well as ways to replay lands from the battlefield, like Meloku the Clouded Mirror. Aesi is one of the best commanders out there for land-based decks, and green-blue has some of the best payoffs for doing so!

 

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