Take the Offensive with Aggro Isshin – EDH Showcase

I know we featured an Isshin, Two Heavens as One deck just a few weeks ago, but I love what this card does so much that I want to get across another one – one that, I think, is closer to what you might expect when looking at this commander. This list is the brainchild of ChimneyImp, and is ready to get maximum value from Isshin’s trigger-doubling effect by sending creatures into combat, as Garfield intended. 

There’s a huge suite of creatures that have various beneficial attack triggers, of course, but why double just your on-attack effects when you can double your attack steps? This deck also has ways to attack more than one in a turn, meaning that the Isshin-empowered triggers just don’t stop. Let’s dive in and have a look!




Offensive Isshin by ChimneyImp

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Enchantment (2)
Cards 99


This list is looking to get as many combat steps happening as possible – and sure, you could use cards like Relentless Assault for that, but that lacks synergy with Isshin. How about things like Aurelia, the Warleader, Scourge of the Throne and Godo, Bandit Warlord? Just by attacking with Isshin out, you get two more combats that turn! There’s also Combat Celebrant, Moraug, Fury of Akoum and even the new Raiyuu, Storm’s Edge, although they don’t synergize quite as well with the commander. 

Leonin WarleaderGrave TitanDrana, the Last BloodchiefAnkle Shanker

As for what we’re attacking with, well. Let me tell you, there are going to be a lot of attack triggers to double, here – things like Leonin Warleader and Grave Titan making extra tokens, or Drana, the Last Bloodchief and Rakshasa Debaser reanimating extra creatures, or Ankle Shanker giving everything first strike and deathtouch… twice? Okay, sure, maybe Isshin isn’t at his best with old Anky-Shanks.

Adriana, Captain of the GuardCoastline MaraudersHellriderBrutal Hordechief

Some of the attack triggers provide benefits for the rest of the turn, and therefore in consequent combat steps – things like Adriana, Captain of the Guard and Coastline Marauders provide bonuses that stick around. My favorite part of the creature suite, however, is undoubtedly Hellrider and Brutal Hordechief. Burning opponents down from range without actually having to connect with your creatures would feel amazing!

FervorStrionic ResonatorJeska's WillEtali, Primal Storm

There’s Fervor to allow everything to attack earlier, a few bits of Equipment for some extra oomph during combat (as if we needed it), and, pleasingly, a Strionic Resonator so as to copy attack triggers again. Nice! Additionally, as a Mardu deck you know the interaction is going to be top-tier, with everything from Swords to Plowshares to Winds of Abandon. And, even as a nonblue deck, I can’t see this list running out of cards easily – there’s Night’s Whisper, Jeska’s Will, Phyrexian Arena and even Etali, Primal Storm – not too bad with an Isshin out!

Even if this is a much more orthodox approach to building around Isshin compared to the more defensively-oriented deck I shared last time, this deck is no less exciting and still something that makes me very keen to get stuck into combat with Isshin and his doubled triggers. 

If you’ve got a list like this that you think would be a great feature as part of this showcase, let me know! Send in your list via a DM on Twitter, and I’ll get across it.


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