fbpx

Standard Sultai Ramp – Deck Highlight

 

Standard Sultai Ramp by Franck Goubier

 

 

 

In my ongoing quest to find the best deck for Wrenn and Seven, today I’m covering Sultai Ramp. 

This deck list, courtesy of Franck Goubier, is heavy on two-mana acceleration. Tangled Florahedron, Rootcoil Creeper, Emergent Sequence and Prosperous Innkeeper can all allow you to play either Esika’s Chariot or Binding the Old Gods on the third turn, which is an excellent opening by any standards.

 

Binding the Old Gods

Binding the Old Gods is a highly appealing addition to a green ramp strategy for a couple of reasons. For one, it builds a versatile answer card into the structure of your deck, which is much better than piecemealing a bunch of narrow, specific reactive cards. Binding can answer anything from an opposing Wrenn and Seven to a Felidar Retreat to a Goldspan Dragon to a Werewolf Pack Leader; normally you’d need a variety of answers to cover such a variety of threats. 

Second, Binding takes out a threat on the way to ramping your mana even further, which makes it an ideal card to cast in the midgame. And finally, it improves and diversifies the powerful permanents that you can find to stabilize the battlefield via Storm the Festival.

Note the one Rimewood Falls and one Woodland Chasm, which count as Forests, and can therefore be found off of Binding’s second chapter ability. 

 

On the topic of Storm the Festival, the Sultai color combination allows you to tap into a few more of the most powerful five-mana permanents available in Standard: Lolth, Spider Queen and Iymrith, Desert Doom. These are great to hit off of Storm, but can also score easy wins simply by accelerating them onto the battlefield on turn four. 

All of that said, one of the cards that most excites me about this color combination actually doesn’t appear in Goubier’s deck list. This is Koma, Cosmos Serpent.

 

Koma, Cosmos SerpentDuress

I actually really like the choice to omit Koma from the main deck, because Storm the Festival incentivizes you to choose threats which cost four and five mana rather than six and seven. And if you’re a Best-of-One player, you need not worry about Koma. 

However, I’ve personally found one of the toughest matchups for Wrenn and Seven Ramp to be Izzet Dragons, a deck which can annoy you with a persistent stream of Disdainful Strokes and Negates. The uncounterable Koma allows you to hit them from an alternative angle. Particularly when paired with Duress, which can strip away Burning Hands or any of the other niche answers to Koma, this might make an effective sideboard plan to swing one of the most problematic matchups for Sultai Ramp.

 

Discussion

Scroll to Top