Stormchaser Drake should be a great addition to the Azorius Auras deck in Historic. Let’s take a look at what the deck can look like with it.
Companion 1 Lurrus of the Dream-Den (IKO) 226 Deck 4 Selfless Savior (M21) 36 4 Adanto Vanguard (XLN) 1 / Stormchaser Drake 4 Sram, Senior Edificer (KLR) 32 4 Kor Spiritdancer (JMP) 116 4 Cartouche of Solidarity (AKR) 8 4 Sentinel's Eyes (THB) 36 2 All That Glitters (ELD) 2 4 Arcane Flight (DAR) 43 4 Hengegate Pathway (KHM) 260 4 Staggering Insight (THB) 228 4 Hallowed Fountain (RNA) 251 4 Glacial Fortress (XLN) 255 5 Plains (UST) 212 4 Island (UST) 213 1 Aether Tunnel (M19) 43 2 Spell Pierce (XLN) 81 1 Karametra's Blessing (THB) 26 1 Gods Willing (M20) 19 Sideboard 3 Heliod's Punishment (THB) 21 1 Lurrus of the Dream-Den (IKO) 226 2 Sky Tether (RNA) 21 4 Cerulean Drake (M20) 53 4 Dovin's Veto (WAR) 193 1 Gods Willing (M20) 19
This entire deck works by playing a Kor Spiritdancer or Sram, Senior Edificer on turn two and then putting a bunch of Auras on it. Each Aura you play draws you a card, which means you can draw into more Auras and so on. If you get two of them in play, you can usually draw the rest of your deck. It’s basically a one-card combo, so you mulligan extremely aggressively to try to find one of the two creatures. It’s better to mulligan to four rather than keep five cards without a creature.
Now eight of the “draw” creatures is a decent number, but this deck has always run an extra playset of Adanto Vanguard, just to have another creature to put Auras on. It doesn’t draw you extra cards, but the indestructible ability can be very annoying for some decks like Jeskai Control. Against other decks, Vanguard is just not enough, though.
Now with Stormchaser Drake, you’ll be able to replace Adanto Vanguard and get to a total of 12 creatures that draw you a card when you target them with an Aura, which means your deck will be more consistent and you will be able to keep more opening hands and more likely go off on turn three.
As a recreational Hearthstone player, I made sure to double check if “spell” includes Auras, and it does work for anything that targets it.
Adding four blue cards means we have to adjust the mana base a little bit, so there are a few more Islands than normal. You can maybe experiment with the Auras a little bit too, as now with four flying creatures you will need Arcane Flight a little less to close out the games against other creature decks.
One thing I am not sure about is whether Gods Willing or Karametra’s Blessing is better. I generally like Gods Willing more, but if you’re usually giving the creature protection from white or blue (let’s say against cards like Baffling End or Brazen Borrower), then it means that your white and blue Auras will also fall off from it. So in general, Gods Willing is usually better against red, black and green decks and Blessing against the rest.
Auras was already one of the top decks in the format and adding an extra playset of Stormchaser Drakes should make it even better.