Rotation is here, and Kaldheim is leaving standard behind. As it exits standard, however, it’s ready to move straight into Commander. Rotation doesn’t promise that prices will drop (though it does often mean that!), but it does mean that there will be plenty of standard staples moving back into the ecosystem. Here, I’m going to highlight some of the best cards for you to acquire for your commander decks.
Five color commander options are extremely competitive, so it say something that Esika has moved to the top of the list for many. Cheating out powerful cards in all colors is quite spooky, so it’s no surprise that Esika is queen if you like big boards. Orvar features a unique design, empowering cards that otherwise likely wouldn’t see play in a mono-blue shell and playing as one of the best clone commanders available. Tergrid is one of the meanest commanders that’s ever seen print, stealing hands and boards alike while whittling away at opposing resources. Magda powers out some ridiculous plays and serves as a key piece for a popular cEDH archetype. Finally, Fynn provides a poisonous path to victory that is a ton of fun to build around.
Lands are basically always a safe acquisition, and the last pieces from the Pathway cycle that started on Zendikar are easy to recommend. While they’re best suited for two-color decks, with some limited usefulness in three color, they start to feel very clunky in more mana hungry decks. Nevertheless, if you’re looking to power up those two-color decks, the Pathways are more than recommendable. Just try not to get too mad at pulling these in and out of their sleeves to flip them as needed.
Burning-Rune Demon is an extremely powerful tutor attached to an on-curve body. Grab your favorite creature and a reanimation spell and it’s a pure win-win scenario. Goldspan dragon was a standard staple for a reason, and you can expect to see it lording its wealth over commander tables for the foreseeable future. Similarly, Vorinclex does everything a counter-based strategy wants, attached to a very cool creature type. Any extra turn spell is worth your time, and Alrund’s Epiphany brings some flying friends along for the ride. Righteous Valkyrie is playable in multiple archetypes- lifegain, clerics, and angels all want a piece of the Righteous, so you should expect her to be a staple. Finally, Maskwood Nexus enables an endless array of tribal decks, which will always be in demand.
Uncommonly Good Creatures
Pauper Commander is a sub-format that is gaining a lot in popularity, and the many uncommon legendary creatures printed in Kaldheim all have plenty of power to provide. Even outside of Pauper Commander, these uncommon creatures all offer clear value in the decks that can take advantage of their synergies- they were signpost uncommons for the Kaldheim draft format, and this design sensibility translates well into playables for Commander. Kardur and Maja in particular have been surprisingly powerful in the shells I’ve put them in.
Standard’s loss is Commander’s gain. Kaldheim printed some exceptional cards that got to deservedly shine, but it’s time for them to quietly retire in your commander library. Or, more likely, to boastfully beat your opponents with all that metal, Kaldheim flavor. Let me know what other vaguely viking flavored cards you’re looking forward to adding to your decks with rotation.