Every week with this column, we get across a different tribal deck, usually highlighting a weird or underappreciated tribe that people may not have looked into properly. This week, it’s not a creature type that makes up our tribe – it’s a card type, instead. Enchantment creature tribal might sound a little bit weird, but the brand new Zur, Eternal Schemer is here to power up enchantment creatures like never before.
Giving enchantment creatures deathtouch, lifelink and hexproof will make even the smallest enchantment creature a legitimate threat, and that’s just the beginning. Zur can also creature-ify non-Aura enchantments, so if you’ve ever wanted to attack your opponents with a Smothering Tithe, I’ve got some good news for you. Thanks to Gec_57, we’re about to make that dream come true!
1 Zur, Eternal Schemer 1 Archivist of Oghma 1 Aven Mindcensor 1 Drannith Magistrate 1 Esper Sentinel 1 Grand Arbiter Augustin IV 1 Lavinia, Azorius Renegade 1 Mesa Enchantress 1 Opposition Agent 1 Protean Thaumaturge 1 Starfield Mystic 1 Starnheim Courser 1 Thassa's Oracle 1 Zur the Enchanter 1 Ashiok, Dream Render 1 Narset, Parter of Veils 1 Demonic Tutor 1 Feed the Swarm 1 Idyllic Tutor 1 Imperial Seal 1 Praetor's Grasp 1 An Offer You Can't Refuse 1 Counterspell 1 Dovin's Veto 1 Generous Gift 1 Mana Drain 1 Path to Exile 1 Silence 1 Swords to Plowshares 1 Tainted Pact 1 Teferi's Protection 1 Vampiric Tutor 1 Void Rend 1 Arcane Signet 1 Azorius Signet 1 Dimir Signet 1 Fellwar Stone 1 Gerrard's Hourglass Pendant 1 Grafdigger's Cage 1 Helm of the Gods 1 Lightning Greaves 1 Orzhov Signet 1 Sol Ring 1 Swiftfoot Boots 1 Talisman of Dominance 1 Talisman of Hierarchy 1 Talisman of Progress 1 Wayfarer's Bauble 1 All That Glitters 1 Aura of Silence 1 Black Market Connections 1 Blind Obedience 1 Cathars' Crusade 1 Enchanted Evening 1 Ethereal Armor 1 Eye of the Storm 1 Ghostly Prison 1 Greater Auramancy 1 Hallowed Haunting 1 Land Tax 1 Mirrormade 1 Mystic Remora 1 Propaganda 1 Resourceful Defense 1 Rhystic Study 1 Shared Fate 1 Smothering Tithe 1 Sphere of Safety 1 Steel of the Godhead 1 Arcane Sanctum 1 Command Tower 1 Drowned Catacomb 1 Exotic Orchard 1 Flooded Strand 1 Glacial Fortress 1 Godless Shrine 1 Hallowed Fountain 4 Island (267) 1 Isolated Chapel 1 Marsh Flats 1 Morphic Pool 1 Obscura Storefront 6 Plains (264) 1 Plaza of Heroes 1 Polluted Delta 1 Raffine's Tower 1 Sea of Clouds 3 Swamp (270) 1 Vault of Champions 1 Watery Grave
This deck is, at its core, a prison deck. It’s filled with cards that don’t let your opponent do the things they want to do, whether that’s draw extra cards, play lots of spells, attack you or even just have a graveyard. As you look through the list and see cards like Lavinia, Azorius Renegade, Grafdigger’s Cage and Narset, Parter of Veils, you might think that this is just another Stax deck, and that we’re not all-in on Zur.
Well, that’s not quite the case. This deck has an extremely strong enchantment sub-theme, and even if it’s not playing enchantment creatures like Grim Guardian or Archetype of Imagination, it still retains the ability to give people the business with Zur’s static ability empowering enchantment creatures. How? With Enchanted Evening, and the tutors to search for it.
Enchanted Evening turns everything – including Lavinia, Azorius Renegade, Grafdigger’s Cage and Narset, Parter of Veils – into enchantments. This means that for just 1W, you can protect any nonland permanent on the battlefield from point removal by giving it hexproof, in addition to being able to attack your opponents with cards like, I don’t know, Lightning Greaves and Swiftfoot Boots. How’s that for a power move?
Assuming this deck is firing on all cylinders with Zur and Enchanted Evening, being able to grant hexproof to any nonland permanent for just 1W is disgusting (I mean, you can target your lands with the ability and give them hexproof, too, but it probably won’t end up with the result you’re hoping for). All of a sudden, they can’t kill not just your Ghostly Prison, Propaganda or Sphere of Safety, but also your mana rocks, your hatebears, everything.
This deck has the ability to close the game out pretty swiftly, as well. All That Glitters, Ethereal Armor and Helm of the Gods can turn any creature (like Lightning Greaves, for instance) into an enormous monster, and the lifelink Zur gives it will mean you’re more or less impossible to race. Not to mention there’s Hallowed Haunting, of course, to fill the skies with massive flyers – Hallowed Haunting, Zur and Enchanted Evening will be more or less impossible to beat without a Planar Cleansing-type sweeper!
Zur, Eternal Schemer isn’t even out yet and is already the centerpiece of extremely nasty decks like this, ready to be put to use and frustrate people in exciting new ways. And, just for good measure, old Zur also appears in this list: he’s ready to join his new iteration and help you tilt your opponents like they’re pinball machines.