The precon deck Legends’ Legacy, printed with Dihada as the face commander, is a great investment if you’re looking to build a collection of commanders, and one of the best commanders printed in the list (which can be found here), is Shanid, Sleeper’s Scourge. In many ways I actually recommend running Shanid as the commander for the deck out of the box, as having a reliable source of card advantage in the command zone is wise. With that in mind, throughout the this article I’m going to highlight some great cards you can add to the precon if you’re swapping Shanid in as the leader.
Complete the Legendary Sorcery Cycle
The precon comes built-in with Primeval’s Glorious Rebirth and Urza’s Ruinous Blast, but getting to draw off of removal spells is one of the best things you can do in the game. Jaya’s Immolating Inferno becomes a four-for-one if you’re burning creatures (three dead creatures plus a draw off Shanid) and Yawgmoth’s Vile Offering is a three-for-one, reanimating a creature, killing another, and drawing a card off Shanid. With the deck packed full of legendary permanents, you’ll have no problem casting these, so I would add them immediately.
Add Some Superfriends
Planeswalkers all have the Legendary supertype, so they all draw cards off of Shanid. This is extremely relevant for certain powerhouse planeswalkers with game-warping effects. Setting someone to 10 with Sorin is already a beautifully mean play, but getting to draw a card in the process just rubs some salt in the wound. Mardu is packed with stellar walkers for you to consider, and Shanid even adds value to lower-impact walkers if you want to try something silly like Tibalt tribal.
Sew the Seeds of Legendary Lands
Shanid can do a reasonable Tatyova impression (if losing life instead of gaining it) with legendary lands, so you absolutely want to start piling legendary landscapes into your list if you’re switching to Shanid. Literally any legendary land adds something to a deck headed by this knight, but I’ve highlighted some of my favorites- Untaidake in particular does some serious work in a deck lead by Shanid, becoming an Ancient Tomb for a fraction of the cost.
Cast Legends Worth Drawing
While any legendary spell adds power to a deck lead by Shanid, the best options available to Shanid add extra recursion. Specifically, a Shanid deck wants to be able to recast legends (not just reanimate them or otherwise cheat them out, as his ability is a “cast” trigger), so being able to add them back to your hand or cast them directly from the graveyard is the way to go. Chainer 2.0 (as opposed to the original Chainer, Dementia Master), in particular is amazing here, as he lets you discard any “bad” cards that Shanid draws you into to play more legends and draw more cards! Alena, lastly, helps you chain into more creatures with a burst of mana, keeping things going at a quick clip.