Modern Taking Turns by ManaCymbal
Time Warp was deemed too dangerous for Historic, but there’s no such protection in Modern. Once it teams up with Savor the Moment, you get to take all the turns indeed. Welcome to Modern Taking Turns.
This deck plays eight Time Walks and a bunch of planeswalkers, so it can make good use of its spells even without Velomachus. Savor the Moment in particular works nicely on the fair, though Time Warp isn’t bad either.
This isn’t the first or last we’ve seen of Indomitable Creativity. The combination of it and Dwarven Mine is just too strong, and if it’s not Velomachus it’ll be Primeval Titan or even Emrakul, the Aeons Torn. This is a good payoff for the combo, because it wins on the spot most of the time, but there’s so much you can do with this engine.
If you aren’t winning on turn three, you do need some sort of interaction. Prismari Command is seeing more and more play, and works especially well here by giving you an artifact for Indomitable Creativity.
You’d love to see Indomitable Creativity, but any hand with Lightning Bolt or Remand is likely fine. Wrenn and Six into Teferi, Time Raveler is also a fine curve, so really any hand that can play something by turn two tends to work.
Keep. This hand sees a ton of new cards, making it easy to sculpt into whatever you need.
- Save a fetchland to go get Dwarven Mine.
- Prismari Command and Growth Spiral make hardcasting Velomachus easier than you may think.
- Against decks with Lightning Bolt or Fatal Push, try and go off by targeting a Treasure and not a 1/1 Dwarf.
I’m a fan of any Taking Turns deck, and this is no exception. Good luck, and don’t miss when your Dragon hits the board.